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BYLAWS: Character Bylaws

The Bylaws of One World by Night



One World by Night (OWbN) is a network of international Live Action Role Play (LARP) chronicles. These chronicles are brought together for the purpose of sharing a broad and colorful story that extends past each city’s borders. We believe in the sovereignty of each chronicle, so far as it does not impugn upon the cohesiveness of the organization as a whole. We further believe that treating each chronicle, and by extension each player, with respect is the bedrock upon which sound cooperative Storytelling takes place.



Character Regulation Bylaws of One World By Night



Last Revised: December 2, 2013



  1. Interaction with Independent Chronicles
    1. OWBN characters may interact with non-member chronicles that are in process of applying to the network in order to investigate how the applying chronicle may best integrate into the shared universe.
      1. The Admissions Coordinator must verify an application has been submitted and under review by the independent chronicle prior to any character interaction with the non-member chronicle.
      2. The HST of the member chronicle interacting with the applicant chronicle must send notification to the Admissions Coordinator during each month of interaction.
    1. OWBN characters may not bring the following into the network from nonmember chronicle:
      1. Item Cards
      2. Supernatural powers (i.e. Disciplines/Gifts/Arcanoi/Bunk/Numinae/Magic) that require a teacher to learn as per the Character Regulation Bylaws, Section 7.
      3. Lore knowledge
      4. Merits or Flaws
      5. Background
      6. History/Plot
  1. New Character Creation
    1. A new player character shall be restricted to the points allowed under standard character creation in the appropriate Mind's Eye Theater rules, plus up to sixty (60) experience points.
      1. Any awards of traits, abilities, or other character statistics count towards this limit as the amount of experience that the player would have had to spend to purchase that particular statistic.
    1. Up to sixty (60) unspent experience from a previous character that has been rendered unplayable through death, retirement, or otherwise permanently removed from play may be rolled over into the new character, however the combined total from storyteller awards and unspent experience may not total more than sixty experience points for any reason. Any awards made towards the creation of a new character must be made within three game sessions of the character entering play.
      1. These points may be spent only as Experience points, not as creation points. This spending should follow your Chronicle's House Rules.
      2. These points may not be allowed to purchase any power above second Basic in any out of clan Disciplines, nor above first Basic in any Clan specific Disciplines (Chimerstry, Protean, Mytherceria, etc.).
      3. Rare and Unusual Rules apply to how this experience is spent.
      4. Points diverted from a previous character to a new character, as defined in section 2.B above, may only be used once, and may only be used for a single new character. Multiple characters may not harvest gains from a single previous character.
    1. Experience points already spent shall not be transferred or refunded to another character. Points approved by the player character's home chronicle are considered spent.
    2. No Vampire Character may be created without the direct involvement of the Sire of that Character. This Sire may be a PC, an established NPC, or an NPC created in the Character's back story for the purposes as serving as the Character's Sire. Stored Vitae in any form, to include various rituals and cooling methods, is not viable for enacting the Embrace. Clans which make use of such rituals as their standard practice upon Embrace may still do so, as the integrity of the process is maintained.
  1. Experience Points
    1. No OWBN character may earn more than eight experience points in a single month.
    2. A character may only be awarded experience by its own home chronicle.
      1. If a PC visits another chronicle and thus is eligible to earn additional experience, it is the player's responsibility to make sure that the storyteller crew of the chronicle the player visits informs the home chronicle, by email, stamped index card, etc., so that the home chronicle can award the appropriate experience.
      2. The home chronicle is the final authority on how much experience is awarded (not to exceed the OWBN maximum of 8 per character per calendar month).
    1. Experience is awarded to the character not the player.
      1. Experience may only be spent on the PC to which it was awarded.
      2. The only exception is when a PC dies or is retired, the unspent experience, up to the maximum allowed by OWBN rules, may be transferred to a new PC.
    1. Players who serve on short-term NPC duty may, at storyteller discretion, be allowed to earn some experience towards their active PC, however players of long-term NPCs should not be allowed to transfer large amounts of experience to their active PC.
    2. Chronicles may convert an NPC to a PC under the following conditions:
      1. Chronicles must make a standard Council Proposal (see the Administrative Bylaw document, Section C) for this conversion and submit with it the full sheet to be converted.
        1. The character sheet must meet all OWbN PC creation guidelines at the time of conversion.
        2. Failure to follow this process shall result in the automatic destruction of the character of said character with no resurrection permitted.
    1. The standard XP costs from Laws of the Night (3rd Edition) and other published Revised/3rd Edition White Wolf books and material with listed MET XP costs (including the Sabbat Guide, Anarch Guide, Stroyteller's Guide, Clanbooks, etc.) are to be considered the baseline for OWBN. Reasonable variations due to house rules or regional preferences (such as rules regarding Influences) are permissible, but must be noted in a game's house rules.
  1. Glass Ceiling
    1. Vampire PCs are restricted by the following:
      1. Any PC who drops below 8th generation must be retired to NPC.
      2. The highest attainable level of any discipline for a player character shall be advanced.
    1. Changing Breed PCs are restricted by the following:
      1. Any PC who reaches the 6th rank (the Legend equivalent) must be retired to NPC.
    1. Kuei-jin PCs are restricted by the following:
      1. Any PC who attains a Sixth rank of Dharma must be retired to NPC status
      2. The highest attainable level of any discipline or rite for a player character shall be advanced.
    1. PCs cannot be transferred between players
      1. A PC may only be be portrayed by someone other than it's original player, with ST oversight for up to 3 game sessions
      2. PCs taken over by the soul of past diableries are exempt from this regulation.
  1. Home Chronicle
    1. Every OWBN player character (PC) must have one, and only one, home chronicle.
      1. A PC's home chronicle must be an OWBN chronicle in good standing.
    1. Changing a PC's home chronicle requires the approval of the Head Storytellers of both the chronicle being left and the chronicle being joined. If there is no "head storyteller" then the majority of storytellers on staff must approve of the transfer.
      1. It is not acceptable to transfer a PC to a different home chronicle for the purposes of evading the authority of a storyteller crew or avoiding the consequences of their IC actions.
      2. It is not acceptable to change a PC to NPC status for the purpose of transferring them, and then change them back to PC status.
      3. Players that wish to transfer their characters but are unable to obtain their home chronicles approval and believe they are unfairly being denied transfer may ask the OWBN Executive Team to mediate their dispute. Players wishing to dispute a denied transfer must show that the transfer is being denied in bad faith; to this end they must be able to produce documentation and witnesses supporting their claims. The Executive Team may refuse any case on the basis of insufficient supporting evidence.
        1. For the duration of the dispute the Executive Team gains administrative control of the character.
        2. The character may not be played while the dispute is ongoing without permission of the Executive Team.
        3. So as not to inconvenience the player any more than necessary, the dispute shall be solved within 1 calendar month of it being accepted by the Executive team, unless written consent of the player is granted.
          1. Any additional time beyond a month must be agreed upon in writing by the player in question. The Executive team shall notify Council at the beginning of this period, and when the dispute is solved. This notification shall consist of the names of the Chronicles involved and the name of the character involved, and at the end, the decision reached.
        1. Further information may be released at the discretion of the Executive team, but is not required. Cases that are refused need not be notified.
        2. The Executive Team's decision on the matter will be final.
        3. The Executive Team will, in the course of their investigations, contact and discuss this character transfer dispute with representatives of both chronicle members as well as the player of said character.
  1. Inigo Montoya & Character Resurrection
    1. Inigo Montoya
      1. No single player may create multiple characters related to, allied with, or otherwise possessing knowledge of each other.
        1. Players who become involved in an investigation into their character’s death must report this activity to their storytellers.
        2. A single player’s multiple characters may eventually gain knowledge of each other but may never work together.
    1. Character Resurrection
      1. Definition and Process
        1. The resurrection of a character is considered a Rare and Unique event and as such must be approved by Council.
        2. Resurrections are defined as circumstances where plot is written from the point at which a scene is left off and the forward events are scripted to allow the character to return to “life†after they went through something that had caused them to reach final death or to become unplayable.
        3. If there is a dispute on whether a situation is a “resurrection†or not, the Head Coordinator shall arbitrate although their decision may be appealed to the Council.
      1. Rewriting the scene
        1. A vote is not required to return a character to play by re-writing the death scene as long as:
          1. The same HST is in continuous charge of the character's chronicle.
          2. Less than 6 months since the death have passed.
          3. After that time, or if there has been a change of HST, then the STs must bring it to Council as a resurrection.
        1. If a character dies in their own home chronicle, or the visiting chronicle has granted the home chronicle full license to go back and change the scene, the scene is re-written by the Storytellers.
          1. If a character dies while visiting another chronicle and the death is contested the characters home chronicle must contest the scene with the Storytellers who had jurisdiction at time of death in order to make arrangements with them to rewrite the scene.
            1. If the scene is rewritten as per the agreement of both chronicles, then a vote is not needed because a resurrection did not occur.
            2. The request to contest a character death can be initiated anywhere from the night/scene in question to 6 months later.
            3. A mediator may be requested at any point during the negotiations.
        1. If the character's death is not resolved to the satisfaction of all parties within 6 months of the initial protest then the matter should be taken to the Head Coordinator. The Head Coordinator shall process and propose the Resurrection and/or scene rewrite and give his or her input into the matter.
    1. Teaching Disciplines
      1. While any vampire can learn any discipline, they must learn out-of-clan disciplines from a vampire who possesses that discipline in-clan unless otherwise noted in the bylaws or clan genre packets.
        1. Samedi are exempt from the requirement of a teacher specifically for the discipline of Necromancy, and other Bylaw line items that would prevent them from learning Necromancy, as per their Clan Advantage.
          1. Samedi still purchase their Necromancy with out-of-Clan costs.
          2. Samedi may not teach Necromancy as it is not an in-Clan discipline.
          3. Samedi Necromancers are not considered "Rogue Necromancers" as registered through the Rare & Unusual Bylaws.
        1. Blood Magic: All Blood Magic may be learned through any means, besides the teacher possessing the Discipline In-Clan, as deemed appropriate by the Coordinator in charge of approval. As such, all Blood Magic is an exception to the rule “A Vampire may only learn a discipline from someone who possesses that discipline in-clanâ€. Instead all such regulation for Out of Clan Blood Magic and methods by which it is learned falls to the appropriate One World by Night Coordinator in charge of said Blood Magic.
          1. Thaumaturgical Countermagic: While Thaumaturgical Countermagic is not inherently a path of Blood Magic, it is considered Blood Magic for the purpose of administration.
      1. Combination Disciplines
        1. Character Regulation Bylaw 7.A above applies to Combination Disciplines as follows: To teach a combination discipline, the teacher must have at least one of the prerequisite disciplines in-clan; the one being taught must have the requisite disciplines at the appropriate level.
      1. Caitiff and Pander must declare three disciplines they possess as "in-clan" for teaching purposes at creation. One of these disciplines may be a Clan Specific (e.g., Protean, Dementation, Quietus) with Coordinator Approval of the appropriate Clan. If chosen, that Clan Specific cannot be taught, but may otherwise be learned as an In-Clan Discipline. Additionally, the character’s three Disciplines cannot duplicate an existing Clan with Clan Specific Disciplines. That character would be defined as an Unusual Caitiff or Unusual Pander as befitting their sect.
    1. Blood Magic
      1. Blood Magic categories
        1. The following styles, and variations, shall be considered "blood magic":
          1. Hermetic Thaumaturgy
          2. Assamite Sorcery (aka Dur-An-Ki)
          3. Koldunic Sorcery
          4. Western Necromancy
          5. Voudoun Necromancy
          6. Ahku
          7. Wanga
          8. Sadhana
          9. Nahuallotl
          10. Abyssal Mysticism
          11. Anarch Curses
      1. Blood Magic Coordination
        1. The administration of each clan's blood magic shall be the responsibility of the individual genre Coordinators; however, a genre coordinator may appoint a sub-coordinator for this purpose.
          1. These coordinators shall come to a consensus on who should supervise any path or ritual not clearly defined as a single clan's responsibility.
          2. The administration of Thaumaturgical Countermagic falls under the responsibility of the Tremere Coordinator.
            1. A vote of the OWBN Council may be called if a consensus cannot be reached.
        1. Storytellers of One World by Night are required to hold to these guidelines in order to ensure consistency throughout the organization.
      1. MET Conversions
        1. Paths or rituals that do not exist as a MET conversion within a printed White Wolf sourcebook are required to be submitted for review to the appropriate genre coordinator within 3 months of storyteller approval.
        2. All submissions must include a full description and suggested game mechanics; however, the genre coordinator may make any edits they feel are necessary.
      1. Blood Magic Packet
        1. A catalog of all converted paths and rituals within One World by Night shall be made available to the organization.
        2. This catalog shall include full text descriptions of all paths and rituals contained therein.
        3. It shall be updated as when necessary by the genre coordinator, as a genre proposal.
    1. Rare and Unusual
    2. (The R&U Bylaws, Section 9, has been made into its own Bylaw document, per the 12/18/08 vote.)
      1. All characters, PC or NPC, be they played or portrayed by player, chronicle or Coordinator, must comply with the Rare and Unusual Bylaw Document.
      2. All characters of R&U classification, PC or NPC, following approval, must be logged with the Archivist.
    1. Status Regulation
      1. Characters are limited to possessing only six permanent Camarilla status traits from other characters and NPCs, plus the highest status bonus from offices held.
      2. Council must vote upon each and any award of personal Camarilla status traits beyond the six personal Camarilla status traits limit. Positional status is not considered "personal Camarilla status".
      3. All Non Player Characters (NPCs) are limited to possessing only seven permanent Camarilla status traits, plus the highest status bonus from offices held.
      4. The Camarilla Coordinator must approve every personal Camarilla status trait above the seven personal Camarilla status limit for Non-Player Characters (NPCs). Positional status is not considered "personal Camarilla status."
      5. Player Characters may only hold Domain related Camarilla positions which grant additional status in areas that are controlled by Chronicles, not Coordinator controlled areas. The exception to this is the position of Archon, being a non-Domain related position. Domain related positions being: Prince, Seneschal, Sheriff, Keeper of Elysium, Scourge, Primogen and Harpy.
    1. Bloodhunts
      1. If a PC is considered dangerous enough, and the Princes of OWBN extend a blood hunt far enough, a PC can be considered continentally, universally, and globally bloodhunted throughout OWBN. The mechanics of such are listed below.
        1. Continental bloodhunts would require a 75% majority of the Princes of that continent extending a bloodhunt to their Domain.
        2. Universal bloodhunts occur when a Prince from every continent existing in OWBN declares such. Continents will be regarded, for this purpose, as Europe, South America, North America, and the South Pacific region.
        3. Global bloodhunts require a proper Conclave, a Justicar calling it, and 2 other Justicars agreeing to it. Justicar Coordinators who feel that this will be necessary should bring the appropriate proposal to Council at least 2 weeks in advance.
    1. Accepting the Consequences
      1. When visiting another chronicle, a player automatically has agreed to abide by all rulings of that chronicle's storytellers and to accept the consequences of playing in that game.
        1. If a player doesn't approve of a chronicle's storytellers or the way a particular game does something, it is common sense that they do not attend that chronicle's game.
        2. It is the right of the player to bring grievances to their home chronicle's storyteller(s) in the event of unfair adjudication by the storyteller(s) of another chronicle.
    1. PCs in service to Genre Coordinator(s) NPC
      1. All player characters before they serve or perform a service for a Genre Coordinator(s) Level NPC at a Sect level that is not specific to internal clan politics, must have an agreement by the player of the character, the storytellers of the chronicle the PC is based in, and the Genre Coordinator(s) in control of the NPC. This shall be logged with the Archivist and accessible to the OWbN-Exec Team in case of disputes requiring mediation. The Binding Agreement should outline the following:
        1. Players rights and responsibilities
        2. Storyteller rights and responsibilities
        3. Coordinator rights and responsibilities
        4. Terms for length of service
        5. An approximation of duties and responsibilities for the PC
        6. OOC responsibilities for all parties including handling communication with outside Storytellers, and Coordinators and their staff, and other PC agents.
        7. Steps to be taken if there is a changes in ST staff, changes in home chronicle for the PC, changes in Coordinators
        8. Stepping down/removal from the position for IC and/or OOC reasons
        9. Rewards for exceptional service or punishment for failure -- perceived or factual.
      1. That Binding Agreements shall be reviewed annually following Genre Coordinator elections for possible updating, revisions, or additions.
      2. Due to the importance of their actions, PCs in service to a Coordinator(s) NPC must include their Storytellers and Coordinator(s) of said NPC on all communications relating to their service.
        1. Sect Coordinators can request to view these communications at any time.
        2. The Executive Team shall mediate disputes of these requests
        3. Disputes that cannot be resolved by mediation, shall be taken to council.
    1. The Red List
      1. Anathema
        1. All Anathema shall be under the joint controlled of the Coordinator of the clan offering Trophy and the Camarilla Coordinator. All Anathema named to the OWBN Red List shall require the name to be put forward by the Clan Coordinator whose clan will offer Trophy, and must be seconded by an additional Coordinator, either the Coordinator of the proposed Anathema (e.g.: Clan Coordinator, Changing Breeds Coordinator, Sabbat Coordinator, etc) or the Camarilla Coordinator. This is otherwise a Genre Proposal as detailed in the Coordinators Bylaws section 3.C.iii.
        2. Reasons for Becoming an Anathema
          1. Crimes against the Camarilla, as determined to be appropriate by the Coordinator proposing the addition of the character to the Red List.
        1. PC Anathema
          1. There are no PC Anathema. If the proposed Anathema is a PC, his or her Storyteller must be consulted prior to the proposal. This does not give the Storyteller veto power over the proposal, but the proposing Coordinator will note in the proposal the stance of the Storyteller. This is otherwise a Genre Proposal as detailed in the Coordinators Bylaws section 3.C.iii.
      1. Alastors
        1. Alastors are a category of Archon, and therefore report to a specific clan. All Alastors shall be under the joint control of the Clan Coordinator of the clan they report to and the Camarilla Coordinator. Any future exceptions are subject to a Genre Proposal as detailed in the Coordinators Bylaws section 3.C.iii
        2. PC Alastors
          1. There are no PC Alastors. If the proposed Alastor is a PC, his or her Storyteller must be consulted prior to the proposal. This does not give the Storyteller veto power over the proposal, but the proposing Coordinator will note in the proposal the stance of the Storyteller. This is otherwise a Genre Proposal as detailed in the Coordinators Bylaws section 3.C.iii.
        1. Ways to be named to the rank of Alastors
          1. Dedication to the Camarilla as determined to be appropriate by the Coordinator proposing the addition of the character to the Alastors, or claiming to have slain an Anathema (subject to in character investigation prior to the proposal).
      1. Appearance of Anathema and Alastors in Chronicles
        1. The appearance of Anathema and Alastors are subject to two conditions, either that their appearances are part of an ongoing plot as determined by the appropriate Coordinator and the Camarilla Coordinator, or the appearance is a single instance unrelated to an ongoing plot. Both instances require Genre Proposals as detailed in the Coordinators Bylaws section 3.C.iii., but in the case of the ongoing plot, each specific instance need not be voted on separately, but must be approved by the appropriate Coordinator and the Camarilla Coordinator after the plot proposal has passed.
      1. Trophy
        1. The reward for slaying an Anathema is Trophy, which can include but is not limited to the following:
          1. Immunity to Bloodhunts (whether extant or future)
          2. Breaking of a Blood Bond
          3. Rite of Progeny
          4. Boons
          5. Monetary Rewards
          6. Grant of Domain
          7. Sanctioned Diablerie
          8. Discipline Education
          9. Indulgence (forgiveness for past transgressions)
          10. Sanctioned Slaying (Rite of Destruction over an enemy, granted by the appropriate Coordinator NPC)
          11. Clan Friendship
          12. The individual(s) claiming Trophy usually keeps the Anathema's possessions, as well.
        1. Characters slaying an Anathema may choose to give credit to an existing Alastor, in which case they are not given Trophy (which includes not becoming an Alastor), though they should be rewarded by the Alastor. These rewards are similar in nature to the Trophy rewards, but are more limited by nature of the individual giving them. All rewards, Trophy or otherwise, for the slaying of an Anathema will be determined by the appropriate Coordinator and the Camarilla Coordinator.
    1. Methuselahs
      1. A Methuselah vampire NPC is defined as a fourth or fifth generation vampire.
        1. A chronicle that owns a Methuselah NPC and wish to bring it into play or direct influence of roleplay shall notify the respective Genre Coordinator for that NPC at least one week before use.
          1. The respective Genre Coordinator may object to the notified use, if they feel it would damage the consistency of genre.
        1. A Genre Coordinator may also request use of a chronicle owned Methuselah NPC.
          1. This does not supersede any of the restrictions on the duties of the Genre Coordinators as outlined in section 3.C of the Coordinator Bylaws.
          2. The Genre Coordinator will notify the respective chronicle that jointly owns the Methuselah NPC of activity at least one week before use.
          3. The respective chronicle may object to the notified use, if they feel it would damage the consistency of the character.
      1. While there is an objection, within the scope of sections A.i.i or A.ii.3, the respective NPC cannot be used.
        1. If no agreement can be reached, the issue may be brought to the Executive Team for mediation, or the attention of the Council (which may overrule the objection by a majority vote).
      1. If a sheet exists in the chronicles for these Methuselah NPCs, it shall be logged with the Archivist and the respective Genre Coordinator for consistency.
    1. Sabbat Ritae
      1. The Ritae of the Sabbat only functions when lead by vampires who are actually members of the Sabbat, i.e. those that have undergone Creation Rites. This is to include the Auctoritas and Ignoblis Ritae. That is to say, no non-Sabbat character may perform the sacred rites of the Sabbat and expect them to work.
        1. The Cult of Lilith is the exception to this rule.

    Type: 
    Bylaws
    Public: 
    Publicly Accessible
    Last Updated: 
    Monday, December 2, 2013

    Packet File (Public)