The Bylaws of One World by Night

One World by Night (OWbN) is a network of international Live Action Role Play (LARP) chronicles. These chronicles are brought together for the purpose of sharing a broad and colorful story that extends past each city’s borders. We believe in the sovereignty of each chronicle, so far as it does not impugn upon the cohesiveness of the organization as a whole. We further believe that treating each chronicle, and by extension each player, with respect is the bedrock upon which sound cooperative Storytelling takes place.

Character Regulation Bylaws of One World By Night

Last Revised: May 29, 2017

  1. Home Chronicle
    1. A player character (PC) must be based in one, and only one, OWbN member chronicle.
    2. Changing a PC's home chronicle requires the approval of the Head Storyteller or the majority of the Storytelling Staff of both the chronicle being left and the chronicle being joined.
      1. A PC cannot be transferred to a different home chronicle for the purposes of evading the authority of a storyteller crew or avoiding the consequences of their IC actions.
      2. Players that wish to transfer their characters but are unable to obtain their home chronicle’s approval can ask the OWbN Executive Team to mediate their dispute, should the denial be given in bad faith. To that end, evidence of the unfair treatment needs to be provided to the Executive Team for evaluation, who can refuse any case based on lack of proof.
        1. For the duration of the dispute the Executive Team gains administrative control of the character and the character cannot be played without permission of the Executive Team.
        2. The dispute shall be solved within 30 days of it being accepted by the Executive team.
        3. Any extension of that period must be agreed upon by the player in question or brought before Council.
        4. The Executive Team's decision on the matter will be final and notified to all the involved parties.
  1. Character Creation
    1. Every character must be designated as a PC (portrayed by players) or NPC (portrayed by Storytellers/Narrators).
      1. A PC can be turned into an NPC at any time by its home chronicle Storytelling Staff.
      2. A NPC can be turned into a PC with a proposal for a Council Simple Majority Vote as long as the character meets all of the creation guidelines for a new character.
    1. Every character must be designated with one, and only one, of the following Statuses, to be determined by its home chronicle Storytelling staff:
      1. Active – These characters are portrayed regularly within OWbN
      2. Inactive / Shelved – These characters are not being regularly portrayed within OWbN
      3. Retired – These characters had their stories ended and their players committed to never play it again. They are considered to be NPCs under the property of the Chronicle they were retired in (unless otherwise specified via Binding Agreement). They may not re-enter play as PCs without following the guidelines presented above for NPC to PC conversion
      4. Dead – These characters have been destroyed and are no longer eligible to be played. A Dead character can be resurrected, as per the guidelines in the Controlled Items Section.
    1. Every PC must be associated with one player, as they cannot be transferred between players
      1. A PC may only be be portrayed by someone other than it's original player with ST oversight for up to 3 game sessions
      2. PCs taken over by the soul of past diableries are exempt from this rule
    1. No single player may create multiple characters related to, allied with, or otherwise possessing knowledge of each other.
      1. Players may not investigate the death of their previous character with their new character. Should they become involved involuntarily into such an investigation, they must report this activity to their storytellers, to avoid metagaming.
      2. A single player’s multiple characters may eventually gain knowledge of each other but may never work together, directly or indirectly.
    1. Vampire Characters cannot be created without the involvement of a Sire for that Character.
      1. This Sire may be a PC, an established NPC, or an NPC created in the Character's back story for the purposes as serving as the Character's Sire.
      2. Vitae stored in any form is not a viable method for enacting the Embrace
        1. Clans who have specific rituals that allows the usage of Stored Vitae for Embracing are exempt to this rule.
    1. Vampire Characters must have a clearly defined Sect at its creation. For the purpose of this regulation, sects are the Camarilla, Sabbat, Anarch, Independent, Ashiraa. Laibon, Jati, and Inconnu. Changing sects requires approval as per the Controlled Items Section. Sects:
      1. Anarch (Anarch Coordinator Controlled)
        1. Assamite
        2. Brujah (Including Kairos, Dispassionate and Epicene)
        3. Caitiff
        4. Gangrel
        5. Gargoyle
        6. Lasombra (Anarch Lineage Only)
        7. Malkavian (Including Dominate and Tryphosans)
        8. Nosferatu
        9. Ravnos (Including Renascut)
        10. Toreador
        11. Tremere
        12. Ventrue
        13. Brahmin Ravnos
      1. Ashiraa (Camarilla Coordinator Controlled)
        1. Al-Amin
        2. Banu Haqim
        3. Bay't Mainoon
        4. Bay't Muirim
        5. Bay't Mushakis
        6. Bay't Mutashard
        7. Qabilat Al-Khayal
        8. Qabilat Al-Mawt
        9. Ray'een Al-Fen
        10. Wah'Sheen
        11. Walid Set, Hajj
      1. Camarilla (Camarilla Coordinator Controlled)
        1. Assamites
        2. Brujah (Including Kairos, Dispassionate and Epicene)
        3. Caitiff
        4. Daughters of Cacophony
        5. Gangrel
        6. Gargoyle
        7. Lasombra Antitribu
        8. Malkavians (Including Dominate and Tryphosans)
        9. Nosferatu
        10. Renascut Ravnos
        11. Toreador
        12. Tremere (Including Banshee)
        13. Ventrue
      1. Inconnu (Camarilla Coordinator Controlled)
        1. Assamite
        2. Brujah (Including Kairos, Dispassionate and Epicene)
        3. Cappadocian
        4. Followers of Set
        5. Gangrel
        6. Lasombra
        7. Malkavian
        8. Nosferatu
        9. Ravnos
        10. Salubri
        11. Toreador
        12. Tzimisce
        13. Ventrue
      1. Independent (Clan Coordinator Controlled)
        1. Anda
        2. Angellis Ater/Azaneal
        3. Assamite
        4. Baali
        5. Brujah (Including Kairos, Dispassionate and Epicene)
        6. Bushi
        7. Cappadocian
        8. Children of Osiris
        9. Daughters of Cacophony
        10. Followers of Set (Including Warriors)
        11. Gaki
        12. Gangrel (Including Greek and Mariner)
        13. Gargoyle
        14. Giovanni
        15. Lamia
        16. Lhiannan
        17. Nagaraja
        18. Niktuku
        19. Noiad
        20. Old Clan Tzimisce
        21. Renascut Ravnos
        22. Salubri (Including Wu Zao)
        23. Samedi
        24. Telyavelic Tremere
        25. Tlacique
        26. True Brujah
        27. Drakaina
      1. Jati (Sabbat Coordinator Controlled)
        1. Brahman Ravnos
        2. Daitya
        3. Danava
        4. Trimira
      1. Laibon (Anarch Coordinator Controlled)
        1. Akunanse
        2. Bonsam
        3. Guruhi
        4. Impundulu
        5. Ishtarri
        6. Kinyonyi
        7. Mla Watu
        8. Naglopers
        9. Nkulu Zao
        10. Osebo
        11. Ramanga
        12. Shaongo
        13. Xi Dundu
      1. Sabbat (Sabbat Coordinator Controlled)
        1. Ahrimanes
        2. Assamite Antitribu
        3. Blood Brothers
        4. Brujah Antitribu (Including Kairos, Dispassionate and Epicene)
        5. Gangrel (Including City Gangrel and Country Antitribu)
        6. Harbingers of Skulls
        7. Kiasyd
        8. Koldun
        9. Lasombra
        10. Malkavian Antitribu (Including Ravenous)
        11. Nosferatu Antitribu
        12. Panders
        13. Ravnos Antitribu (Including Renascut)
        14. Salubri Antitribu
        15. Serpents of the Light
        16. Toreador Antitribu
        17. Tremere Antitribu
        18. Tzimisce
        19. Ventrue Antitribu
        20. Drakaina
  1. Experience Points
    1. Experience Points (XP) are awarded to the character, not the player, and only by their home-Chronicle. They may only be spent on the character to which it was awarded.
      1. The reason for any XP Award must be clearly documented on the character sheet or experience history
    1. A new player character is restricted to the points allowed under standard character creation rules in the appropriate Mind's Eye Theater book, plus up to sixty (60) experience points.
      1. The aforementioned experience points can be given through storytelling awards or as a rollover from the unspent experience points held by a previous character that has been rendered permanently unplayable (Retired or Dead), through whatever reason. Any such awards or rollover must be made within three game sessions of the character entering play.
        1. Points diverted from a previous character as rollover may only be used once and for a single new character.
        2. Points already spent cannot be transferred to another character or refunded to serve as rollover.
      1. These points may be spent only as Experience Points, not as creation/bonus points. This spending should follow your Chronicle's House Rules
      2. Any awards of traits, abilities, or other character statistics count towards this limit as the amount of experience that the player would have had to spend to purchase that particular statistic.
      3. These points cannot be allowed to purchase any power above second Basic in any out of clan Disciplines.
    1. After the character has entered play, the home chronicle can award a character up to a maximum of eight (8) experience points in a single calendar month
    2. The standard baseline for OWbN XP costs are the ones detailed in the official material published by White Wolf.
      1. Reasonable variations due to house rules or regional preferences for rules regarding Backgrounds are allowed as long as noted in the Chronicle's House Rules available in the OWbN website.
  1. Interaction with Other Chronicles
    1. When visiting another chronicle, a player automatically agrees to abide by all rulings of that chronicle's storytellers and to accept the consequences of playing in that game. Should a player not approve of a chronicle's storytellers or the way a particular game does something, they should not attend that chronicle's game.
      1. It is the right of the player to bring grievances to their home chronicle's storyteller(s) in the event of unfair adjudication by the storyteller(s) of another chronicle
    1. OWbN characters may interact with non-member chronicles that are in process of applying to the network in order to investigate how the applying chronicle may best integrate into the shared universe.
      1. The Membership Coordinator must verify if an application has been submitted and is under review by the independent chronicle prior to any character interaction with the non-member chronicle.
      2. The Storytelling Staff of the member chronicle interacting with the applicant chronicle must send notification to the Membership Coordinator during each month of interaction.
      3. OWbN characters may not bring the following into the network from non-member chronicle:
        1. Item Cards
        2. Supernatural powers that requires a teacher to learn.
        3. Lore knowledge
        4. Merits or Flaws
        5. Background
        6. History/Plot
  1. White Wolf Canon Regulations
    1. Locations
      1. A chronicle wishing to use a canon location must notify Council two weeks (or more) prior to usage.
        1. Should a formal objection be made, a vote will be called to forbid or allow the location's usage. The chronicle cannot use the location until the vote is closed
    1. Items
      1. The usage of specific unique objects mentioned in the White Wolf books (i.e. True Cross, Siklos, etc) requires a Council Simple Majority Vote.
        1. A chronicle wishing for such an object must present a request to the OWbN Council, detailing why and the length of time that the object is required.
          1. If approved, the chronicle gets the object for the length of time specified, after which the item is considered out of play.
            1. Should the object end up in the hands of a player, the Storytelling staff will inform the player of the object disappearance (when the specified voted length of time ends) or, if deemed unobtrusive to the integrity of OWbN continuity, Council will appoint a liaison (such as a Coordinator) to monitor its usage.
          1. It is possible to allow the free usage of said object by the Chronicle, without stipulation of time or its removal, should that be specified in the proposal. This provision allows the possibility of said object being destroyed, harmed, or otherwise altered due to PC and NPC interaction.
    1. Published Canon Characters
      1. Characters that have been published by White Wolf are to be automatically considered controlled by the appropriate Coordinator and are thusly exempted from voting requirements to use these unique characters.
        1. Should there be a conflict of custody of a published cannon character, the parties seeking joint control of the character can petition the Executive Team for mediation.
          1. If the result of this mediation is a Binding Agreement, it has to be logged with the Archivist.
          2. Council can object to the use of a particular published cannon character by a Coordinator and propose that it not be used for the remainder of the term of that Coordinator should there be significant concern that the published canon character is not being used responsibly.
  1. Glass Ceiling
    1. Vampire are restricted by the following:
      1. Any PC who drops below 8th generation must be retired to NPC.
      2. The highest attainable level of any discipline for a player character shall be advanced.
    1. Changing Breed PCs are restricted by the following:
      1. Any PC who reaches the 6th rank (the Legend equivalent) must be retired to NPC.
      2. The highest attainable level of any gift or rite for a player character shall be advanced.
    1. Kuei-jin PCs are restricted by the following:
      1. Any PC who attains a Sixth rank of Dharma must be retired to NPC status
      2. The highest attainable level of any discipline or rite for a player character shall be advanced.
  1. Custom Content
    1. Defined as any sort of power, item or similar listings which has not been printed in a White Wolf/Onyx Path/CCP book.
    2. Creating Custom Content (Notification items apply to Vampire Players and their playable characters (PCs) only. Items designated as Coordinator (coord) Approval apply to both PCs and NPCs)
      1. Blood Magic, including both Paths and Rituals, requires the previous approval of the appropriate Coordinator for the Blood Magic in accordance with Coordinator Bylaws (Section 3.C.ii.6.a)
      2. Disciplines, Combination Disciplines and Discipline Techniques requires Notification to the Coordinator responsible for the Clan/Discipline of the character creating the custom content unless otherwise specified below:
        1. Combination Disciplines and/or Techniques which require a component of either Blood Magic or a clan-specific Discipline also requires Notification to the Coordinator responsible for the Blood Magic paradigm or clan-specific Discipline.
        2. Caitiff and Panders are overseen by the appropriate Sect Coordinator
        3. Custom Combination Discipline or Technique using Protean, Abombwe, Spiritus, and/or Ogham requires Gangrel Coordinator Approval
        4. Custom Combination Discipline or Technique using Chimerstry requires Ravnos Coordinator Approval
        5. Custom Combination Discipline, Technique or other custom content using Temporis requires Brujah Coordinator Approval
        6. Custom Combination Discipline, Technique or other custom content using Dementation requires Malkavian Coordinator Approval for Non-Malkavians
      1. Custom Infernal Investments requires Demon Coordinator Approval
      2. Custom powers or item which allows the detection of Infernalism requires Demon Coordinator Approval
      3. Custom Abyss Mysticism Rituals requires Lasombra Coordinator Approval
      4. Salubri Custom Blooding Rituals requires Salubri Coordinator Approval
      5. Any item or power that detects a Creature of Smoke & Shadow while in possession requires Ventrue Coordinator Approval
      6. Any type of "Ward versus..." power which affects a Creature of Smoke & Shadow requires Ventrue Coordinator Approval in addition to the approval of whichever Coordinator would normally approve the power (for example, Tremere Coordinator for Hermetic Thaumaturgical Rituals), if necessary
      7. Paths of Enlightenment, including customized versions of existing/printed Paths of Enlightenment
        1. Notified to the Sect Coordinator appropriate to the character. For members of Independent Clans who are not part of a Sect, notification is to the Coordinator responsible for the character's Clan. These Clans are as follows:
          1. Assamites
          2. Baali
          3. Followers of Set
          4. Gangrel
          5. Giovanni
          6. Ravnos
          7. Samedi
      1. Ritae: Notified to the Sabbat Coordinator
        1. Only Ritae with mechanical advantages are required to be Notified
    1. Learning Custom Content
      1. PCs learning any Custom Content previously created by another Character needs to Notify the appropriate Coordinator as per the above guidelines.
        1. Non-Malkavian PCs learning any Custom Content using Dementation previously created by another Character requires Malkavian Coordinator Approval.
      2. PCs learning Custom Content which has not been previously Notified will be required to Notify the Custom Content as well as the learning of it.
        1. The Notification of this learning must include the name of the character who is teaching the Custom Content
  1. PCs in service to Coordinator(s) NPC
    1. All PCs must have a Binding Agreement signed by the player, its storytellers and the Coordinator(s) in charge of the NPC prior to serving or performing a service for any Coordinator(s) Level NPC at a Sect level that is not specific to internal clan politics. This Binding Agreement will be logged with the Archivist and accessible to the Executive Team in case of disputes that require mediation. The Binding Agreement should outline the following:
      1. Players rights and responsibilities
      2. Storyteller rights and responsibilities
      3. Coordinator rights and responsibilities
      4. Terms for length of service
      5. An approximation of duties and responsibilities for the PC
      6. Provisions in case there is a change of ST staff, home chronicle or Coordinators
      7. Stepping down/removal from the position for IC and/or OOC reasons
      8. Rewards for exceptional service or punishment for failure -- perceived or factual.
    1. The Binding Agreement shall be reviewed annually following Coordinator elections for possible updating, revisions, or additions.
    2. PCs in service to a Coordinator(s) NPC must include their Storytellers and Coordinator(s) of said NPC on all communications relating to their service
  1. Vampire Regulations
    1. Disciplines and Combination Disciplines
      1. Any out-of-Clan Disciplines must be learned from a vampire who possesses that Discipline in-Clan. Exceptions to this include:
        1. Samedi who learn Voudoun Necromancy as per their Clan Advantage. This Necromancy is considered to be out-of Clan and as such, has the out-of-Clan XP cost and may not be taught. Samedi who learn Voudoun Necromancy are not considered "Rogue Necromancers" for the purpose of rarity approvals.
        2. Blood Magic which may be learned without a teacher who possesses the Blood Magic in-Clan, as deemed appropriate by the Coordinator in charge of approval, as per Coordinator Bylaws, Section 3.C.ii.6.a.
      1. Any methods used to increase the number of In-Clan Disciplines a vampire possesses beyond what is published the description of the clan or bloodline must select the additional Discipline from the following list: Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence and Presence
        1. The Baali Apostate and Revenant Discipline Merits do not add additional In-Clan Disciplines to a vampire character.
        2. An Inceptor Discipline gained through the Inceptor Merit is exempt from this Bylaw.
      1. Caitiff and Pander must declare the three disciplines they possess as "in-clan" at creation. Should one of these disciplines be a Clan Specific (e.g., Protean, Dementation, Quietus), it requires Coordinator Approval of the appropriate Clan, as per the Unusual Caitiff/Pander guidelines of the Controlled Items section, and cannot duplicate any such existing clan.
      2. Temporis
        1. Characters possessing both Temporis and Celerity – PC: Disallowed – NPC: Disallowed – Coordinator: Brujah
          1. To include any method of duplicating either discipline regardless of source.
        1. Kairos: A character who changes in play from a "LOtN:R Brujah" into a "Kairos Brujah" will convert their already purchased levels of Celerity into Temporis on a one for one basis.
        2. Epicene: A character who changes in play from a "LOtN:R Brujah" into an "Epicene Brujah" will convert their already purchased levels of Celerity into Temporis on a one for one basis
        3. Out of Clan: Any character being taught Temporis out of clan receives an immediate refund of all XP spent on Celerity to be spent solely on Temporis. XP refunded in this manner is halved and rounded down.
          1. A character requires a teacher for each level of Temporis being converted from Celerity.
          2. Any unspent XP is lost.
      1. To teach a combination discipline, the teacher must have at least one of the prerequisite disciplines in-clan and the one being taught must have the requisite disciplines at the appropriate level.
    1. Camarilla Regulations
      1. All Anathema shall be under the joint controlled of the Coordinator of the clan offering Trophy and the Camarilla Coordinator. All Anathema named to the OWbN Red List shall require the name to be put forward by the Camarilla Coordinator and the Clan Coordinator whose clan will offer Trophy. This is a Genre Proposal as detailed in the Coordinators Bylaws section 3.C.iii.
        1. There are no PC Anathema. If the proposed Anathema is a PC, his or her Storyteller must be consulted prior to the proposal and his stance on the matter be noted in the proposal. If approved, the character becomes an NPC under control of the appropriate Coordinator(s).
      1. The reward for slaying an Anathema is a Trophy, which can include but is not limited to immunity to Bloodhunts (whether extant or future), breaking of a Blood Bond, Rite of Progeny, Boons, Monetary Rewards, Grant of Domain, Sanctioned Diablerie, Discipline Education, Indulgence (forgiveness for past transgressions), Sanctioned Slaying (Rite of Destruction over an enemy, granted by the appropriate Coordinator NPC), Clan Friendship and the individual(s) claiming Trophy usually keeps the Anathema's possessions, as well.
        1. Characters slaying an Anathema may choose to give credit to an existing Alastor, in which case they are not given Trophy (which includes not becoming an Alastor), though they should be rewarded by the Alastor. These rewards are similar in nature to the Trophy rewards, but are more limited by nature of the individual giving them. All rewards, Trophy or otherwise, for the slaying of an Anathema will be determined by the appropriate Clan Coordinator and the Camarilla Coordinator.
      1. All Alastors shall be under the joint control of the Clan Coordinator of the clan they report to and the Camarilla Coordinator. Any future exceptions are subject to a Genre Proposal as detailed in the Coordinators Bylaws section 3.C.iii.
        1. There are no PC Alastors. If the proposed Alastor is a PC, his or her Storyteller must be consulted prior to the proposal. and his stance on the matter be noted in the proposal. If approved, the character becomes an NPC under control of the appropriate Coordinator(s).
        2. An Alastor is named through dedication to the Camarilla as determined to be appropriate by the Coordinator proposing the addition of the character to the Alastors, or claiming to have slain an Anathema (subject to in character investigation prior to the proposal).
      1. The appearance of Anathema and Alastors require Genre Proposals as detailed in the Coordinators Bylaws section 3.C.iii.. Should it be part of an ongoing plot, each specific instance need not be voted on separately, but must be approved by the appropriate Clan Coordinator and the Camarilla Coordinator after the plot proposal has passed.
    1. Sabbat Regulations
      1. The Ritae of the Sabbat, both Auctoritas and Ignobilis, can only be performed by actual members of the Sabbat (i.e. those that have undergone Creation Rites). Ritae performed by non-Sabbat characters automatically fail.
  1. Controlled Items
    1. Definitions and general rules
      1. This list is to be considered a binding document for all games and coordinators within the network and shall be composed of every item that may require Chronicles, Players and Coordinators to seek approval or notification before entering play.
        1. Blood Magic Paths and Rituals are not required to be part of this document, but should instead be made available in specific binding documents regulating their permission level. Any changes in their rarities will be regulated by the packet and/or its Council Vote.
          1. Characters may retain paths and rituals that are no longer part of their paradigm due to a regulation change through grandfathering
            1. Characters seeking to learn out of paradigm paths and rituals may not learn them from characters that have them through the aforementioned grandfathering.
        1. Changes in categories, additions or removals of items listed in this Bylaws are to be considered public proposals and as such, may be shared with the player base. Such proposals can be submitted by the proper genre coordinator, Exec Team or the Archivist Team.
          1. If those changes further restrict an item, a grandfathering period of 30 days will be granted to register the item following the proper procedure without needing to submit it through a new approval process, unless specifically stated otherwise in the proposal. Should the item not be registered during this period, it will need to face the new approval process. The grandfathering period begins with the closing of the vote.
      1. Each individual entry has the Controlled Item, what regulation level it is for a PC and for an NPC, and a listing of the controlling Coordinator. If necessary, further definitions will be added.
        1. Disallowed: Not available for play, even with a Bylaw Exception Vote.
        2. 2/3 Majority Vote: Approval requires a 2/3 majority Council Vote.
        3. Majority Vote: Approval requires a simple majority Council Vote.
        4. Coordinator Approval: Approval requires the approval of the listed Coordinator(s).
        5. Coordinator Notify: Approval requires the character be notified to the listed Coordinator(s)
    1. Controlled characters and items may be submitted for approval and/or vote through the OWbN website
      1. Every R&U character and item are required to be logged in with the Archivists
      2. It is the responsibility of the Storyteller to submit the R&U registration for characters and items based in their chronicle. This power can be delegated to a Council Member.
      3. It is the responsibility of a Coordinator to submit the R&U registration for characters and items belonging to his office. This power can be delegated to a sub-coordinator with express permission.
      4. The Archivists may allow the R&U to be submitted through e-mail. However, should this happen, it becomes their responsibility to submit the R&U to the website.
    1. Registration time frame
      1. Items that require a Council vote may be submitted by the chronicle’s Council Member or the Archivist and, if passed, be registered in the database by the Archivist no more than 10 days after the closing of the vote.
      2. Items that require Coordinator Approval have to be answered by the responsible Coordinator within 14 days of the request being sent to the proper e-mail or contact form as defined by the Coordinator.
        1. If the request is not answered at all in this period of time, the item will be considered approved. For this to happen, the person requesting the item must bump the request at least twice during this time frame.
        2. Should a coordinator need further information to make his decision, the period will be reset from the moment that the requested information is given.
        3. If for some reason the Coordinator is not able to make this decision within the time frame, an extension can be requested to the Executive Team.
      1. Items that require notification to a Coordinator will be fulfilled by submitting the R&U through the website
      2. Archivists may allow the R&U to be submitted through e-mail. However, should this happen, it becomes their responsibility to submit the R&U to the website and notify the proper coordinators.
    1. Chronicles and coordinators that have characters (PC or NPC) or items that are in violation of the Controlled Items Section guidelines must bring themselves in compliance within 30 days
      1. Characters and items that are found in violation of the Bylaws are not allowed to enter play until their state of non-compliance is solved through any of the methods available below
      2. Should the chosen method of compliance be to remove the R&U from play within the aforementioned time frame, any and all short and long term gain to PCs and NPCs such as disciplines, gifts, merits, or any other similar benefit must immediately be removed as well. Stories that involved the unregistered R&U need to be changed or redlined to reflect the absence of the item or character involved. This includes NPCs and items created to supply merits and backgrounds that might require it
      3. Should the chosen method of compliance be to register the R&U, the process will be the same as a regular R&U.
      4. Storytellers and Coordinators that fails to comply with the requirements of the Controlled Items Section may be subject to Disciplinary Action.
      5. Players that have lied, cheated or obstructed the truth for the purposes of circumventing the Controlled Items may be subject to Disciplinary Action and/or the administrative death of the character benefited by the misrepresentation.
    1. GENERAL CONTROLLED ITEMS
      1. Real Unique Characters - PC: Majority Vote - NPC: Majority Vote - Coordinator: Varies
        1. Historical figures (i.e. Loius XIV), Real-life people (i.e. Clinton), Real-world Fictional characters used as character concepts (i.e. Lestat, Sir Lancelot, Thor, Batman)
      1. Canonical Unique Characters - PC: Majority Vote - NPC: Majority Vote - Coordinator: Varies
        1. All characters published by White Wolf
      1. Characters with history involving Coordinator or Canon NPCs - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Varies; Coordinator(s) that controls the canonical NPC
      2. Character Resurrection - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Varies.
        1. Defined as bringing back into play any character that has meet its final death or similarly become unplayable
          1. This does not govern creature type conversions which involve death (example, a Werewolf becoming a Wraith)
        1. Should the death occur in the character's home chronicle (or in a visited Chronicle whose Storytelling Staff grants specific permission) with the same HST being in continuous charge of the chronicle and less than 6 months has passed since the out-of-character date of the death scene, a proposal is not required.
        2. Any dispute to define if a situation is a resurrection or not shall be arbitrated by the Executive Team
        3. Once defined as Dead, a character may not be changed from PC to NPC in order to lower the restriction-level of its Resurrection
        4. Coordinators proposing Coordinator-controlled-NPC resurrections may do so as part of their Coordinator duties, specified in the Coordinator Bylaws, Section 3.C.iii
      1. Standard True Faith - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Varies
        1. True Faith 6+ - PC: Majority Vote - NPC: Coordinator Notify - Coordinator Varies
      1. Unusual True Faith - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Varies
        1. Any appearance of True Faith in a religion that is NOT of a major, established, recognized sect. (example: True Faith in Buddha is not Regulated, but True Faith in Cthulu would be.)
      1. Supernaturals with Hedge Magic/Numina ­ PC: Coordinator Approval ­ NPC: Coordinator Approval ­ Coordinator: Varies; appropriate genre Coordinator(s)
        1. Unless part of a canon group that specifically allows them, no major supernatural type (Changing Breeds, Changeling, Mages, Vampires, etc) can have Hedge Magic/Numina.
        2. Characters part of a group able to utilize these abilities (Uktena Path Dancers, Bubasti, Rune Wise Gangrel, etc) may do so with the appropriate Coordinator Approval, unless otherwise mentioned in the Controlled Items section.
    1. CHANGING BREEDS CONTROLLED ITEMS
      1. Creature Types
        1. Abominations - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
        2. Special Kinfolk - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
          1. A Special Kinfolk is a true Kinfolk that have powers such as gnosis, Hedge Magic, Numina or other similar sources.
            1. A true Kinfolk is hereby defined as any character with the Kinfolk Merit or otherwise considered to be a real kinfolk
        1. Supernatural Kinfolk PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Supernatural Kinfolk is any character that has the Supernatural Kinfolk Merit or that is a true Kinfolk and also have mechanics for a non-Changing Breeds genre
            1. A true Kinfolk is hereby defined as any character with the Kinfolk Merit or otherwise considered to be a real kinfolk
        1. Extended Play Supernatural Possessed - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Changing Breeds
          1. Considered to be continued play beyond 6 months from the date the character comes to fall under one of these categories. The vote needs to be proposed before the 6 months mark or be shelved until the vote concludes.
          2. Any supernatural entity possessed or inhabited by a Triatic or Gaian Spirit or gaining Spirit-based powers, benefits, or taints in a manner consistent with being a Kami, Drone or Fomori. Does not include any creature defined elsewhere in the bylaws as Semi-Supernatural.
            1. Triatic Spirits are defined as Spirits of the Weaver, Wyld, or Wyrm.
            2. Does not apply to supernatural and human Gorgons as they created exclusively from naturally occurring animals, plants, or minerals.
        1. Near-Extinct and Extinct Changing Breeds - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Ajaba
          2. Apis
          3. Bubasti
          4. Camazotz
          5. Ceilican
          6. Grondr
          7. Khara
        1. Extraordinary Changing Breeds - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Kitsune
          2. Mokole
          3. Nagah
          4. Nuwisha
          5. Ananasi
          6. Rokea
        1. Gurahl - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
        2. Geographically Appropriate Bastet - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
          1. Locations are to be considered the IC location of a chronicle.
            1. Bagherra - Africa, Middle East, South Asia
            2. Balam - Central and South America
            3. Non-Hengeyokai Khan - India and Nepal
            4. Pumonca - North America and Andes Mountains
            5. Qualmi - North America above 41 degrees latitude
            6. Simba - Africa and India
            7. Swara - Southern Africa
        1. Geographically Inappropriate Bastet - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Bastet not in areas listed in the Geographically Appropriate Bastet listing. Locations are to be considered the IC location of a chronicle. Geographically Appropriate Bastet that moves to a Geographically Inappropriate area are also subject to this regulation.
        1. Hengeyokai - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Any Changing Breed from the Beast Courts
          2. Any Eastern versions of the standard Tribes (Tengu, Hakken, etc)
        1. Special Kinfolk - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds and Appropriate Creature Type
          1. Defined as a character with the Supernatural Kinfolk Merit or that is considered to be Kinfolk, excepting basic Mortals. Does not apply to Numina or Hedge Magic.
        1. Near-Extinct and Extinct Garou Tribes - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Croatan
          2. Bunyip
          3. White Howlers (Including Throwbacks)
          4. Siberakh
        1. Skin Dancers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
      1. Items
        1. Grand/Great/Bane Klaives - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
      1. Powers
        1. Learning of Rite of the Death Bear by Gurahl - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Changing Breeds
        2. Lost Tribal and Breed Gifts and Rites - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Any character who learns a gift or rite belonging exclusively to one of the extinct or lost Changing breed or Garou tribes (defined for this purpose as the Apis, Bunyip, Camazotz, Croatan, Grondr, and White Howlers).
      1. Other Listings
        1. Former Erebus Resident - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
        2. Restricted Garou Camps - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changing Breeds
          1. Cyber Dogs 2.0
          2. Eaters of the Dead
          3. Ivory Priesthood
          4. Mother's Fundamentalists
          5. Path Dancers
          6. Sword of Hiemdall
          7. Temple of Artemis
    1. CHANGELING CONTROLLED ITEMS
      1. Powers
        1. Chronos Art - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changeling
        2. Naming Art - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changeling
        3. Kinain with non-Changeling supernatural powers or traits other than Numina and Hedge Magic. - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changeling
      1. Other Listings
        1. Faerie Blood 3 or higher - PC: Coordinator Notify - NPC: ST Approval - Coordinator: Changeling
          1. Each level needs to be reported separately
        1. Characters with Title 5 - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Changeling
        2. Characters with Title 6 or Higher - PC: Disallowed - NPC: Coordinator Approval - Coordinator: Changeling
        3. Membership in the following organizations: The Cat’s Cradle, the Beltaine Blade, the Red Branch of Ulster, the Shadow Court, the Crystal Circle, the Golden Sickle, the Ranters and the Catacomb Club - PC: Coordinator Notify - NPC: Unregulated
    1. DEMON CONTROLLED ITEMS
      1. Abilities and Lores
        1. Baali Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        2. Fallen Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
      1. Creature Types
        1. Demon Rank 5 or Less - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Demon
        2. Rank 6+ Demon - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        3. Earthbound Demon - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        4. Baali - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
          1. Including Baali Apostates via the Merit
        1. Baali Hive Mother creation outside of the Swarm Embrace - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        2. Extended play possession by a demon PC Majority vote, NPC Coordinator Notify-Coordinator: Demon
          1. Considered to be continued play beyond 6 months from the date the character comes to fall under one of these categories. The vote needs to be proposed before the 6th months mark, or be shelved until the vote concludes.
          2. Any entity possessed or inhabited by a Demon or gaining investment based powers, benefits or traits in a manner consistent with being Thrall, Diabolist, or a Demon.
            1. Demons are defined as entities controlled by the Demon Coordinator, such as Spirits, Earth-Bound, and Fallen.
            2. Fallen pcs possession of a non-supernatural body are exempt from this.
        1. Angels - PC: Disallowed - NPC: Coordinator Approval - Coordinator: Demon
          1. Angels are to be defined as Time of judgement based angels from heaven.
        1. Angellis Ater/Azaneal - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
      1. Merits and Flaws
        1. Demonic Heritage: Laham - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        2. Demonic Tutor - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        3. Unbound Diabolist - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        4. Blessed - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
          1. Sabbat Inquisition or Order of St. Blaise also require Sabbat Coordinator Approval
      1. Powers
        1. Daimonion Based Combination Disciplines possessed by Non-Baali - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        2. Infernal Combination Disciplines possessed by Non-Infernalists - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        3. Usage of Investment: Relentless - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Demon
        4. Investments of Rarity 2 - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Demon
        5. Investments - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
          1. Infernal Investments of Rarity 3
          2. Investments not defined in the document OWbN Infernalism: Guide to the Infernal
        1. Out-of-Parent-Genre powers as Infernal Investments for PCs - PC: Disallowed - NPC: Council Vote - Coordinator: Demon
      1. Infernalism
        1. Infernal Cults including Advantages or Disadvantages - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        2. Demonic Interaction - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Demon
          1. Only for instances that result in the establishment of a Pact or the performance of a Service (either one-time or recurring) for a PC
        1. Diabolism - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        2. Infernal Ranking - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        3. Removing, Escaping or Undoing Infernal Pacts - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
          1. This includes any method by which a character is able tobreak free of his or her Pacts.
      1. Other Listings
        1. Demon: the Fallen Backgrounds for Non-Demons - PC: Disallowed - NPC: Disallowed - Coordinator: Demon
          1. Includes but is not limited to Eminence, Followers, Legacy, Pacts, Paragon, Rites, Thralls
    1. MAGE CONTROLLED ITEMS
      1. Creature Types
        1. Sphere 6+ Mages - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Mage
        2. Marauders - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Mage
        3. Nephandi - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Mage
        4. Disparate/Craft Mages - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Mage
      1. Items
        1. Grimoires and Principae - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Mage
      1. Genre-specific Mage Backgrounds on non-Mages - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Mage
        1. This includes: Arcane, Artifact, Avatar, Blessing, Chantry, Demense, Dream, Enhancement, Familiar, Guide, Legend, Node, Sanctum, Secret Weapons, Talisman, Totem, Wonder.
        2. If another genre has a published background of the same name, this does not restrict characters of that Genre from buying their own version of the background. For example, Werewolf characters have their own version of Totem, and so are not restricted from purchasing it by this bylaw.
      1. Genre-specific Mage genre Merits/Flaws on non-Mages - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Mage
        1. This includes: Immortal, Immunity, Inner Knight, Legendary Attribute, Parlor Trick, Physical Enhancement, Primal Marks, Resistant Pattern, Sleepwalker, and any merit/flaw dealing with a Mage's Avatar.
        2. If another genre has a published merit/flaw of the same name, this does not restrict characters of that Genre from taking their own version of the merit/flaw.
    1. MUMMY CONTROLLED ITEMS
      1. Creature Types
        1. Standard Mummies - PC: Coordinator Approval - NPC: Coordinator Notify - Coordinator: Setite
          1. New Mummies
          2. Imkhu
          3. Other Shemsu-Heru
        1. Non-Standard Mummies - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
          1. Ishmaelites
          2. Cabiri
          3. Asek-Sen
          4. Capococoha
          5. Wu T'ian
    1. KUEI-JIN CONTROLLED ITEMS
      1. Creature Types
        1. Dharma 6+ Kuei-Jin - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Kuei-Jin
      1. Factions, Ranks and Positions
        1. Akuma (Political, Lesser, Greater) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Kuei-Jin
          1. Political Akuma is defined as anyone who has been declared Akuma by an Ancestor of the various Kuei-jin courts and holds the flaw "Akuma".
          2. Lesser Akuma is defined as anyone who has entered into Iris Bulb Commerce with a Yama King to sell their soul in parts to the Yama Kings.
          3. Greater Akuma is defined as anyone who used the Pact of Ebony and Scarlet Jade (or similar effect) to sell their soul wholesale to the Yama Kings.
        1. Camarilla with the Gaijin/Gweilo or Court Appointment Merits - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla and Kuei-Jin
          1. As detailed on page 121-122 of Laws of the East.
    1. VAMPIRE CONTROLLED ITEMS
      1. Abilities and Lores
        1. Non-Anarch with Anarch Lore 4 and higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
        2. Anarch with Anarch Lore 4 - PC: Coordinator Notify - NPC: Coordinator Approval - Coordinator: Anarch
        3. Anarch Lore 5 - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
        4. Black Hand Sign Language for Non-Black Hand - PC: Disallowed - NPC: Disallowed - Coordinator: Sabbat
        5. True Enochian (Sabbat) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        6. Non-Black Hand with Art of Memory for - PC: Disallowed - NPC: Disallowed - Coordinator: Sabbat
        7. Non-Sabbat with Black Hand Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        8. Sabbat with Black Hand Lore 3 or higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        9. Tal’Mahe’Ra Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        10. Babel - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Malkavian
        11. Rending - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        12. Non-Assamite PCs with Assamite Lore 4 - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Assamite
        13. Non-Assamites with Assamite Lore 5 and higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        14. Brujah Lore 5 - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
        15. Brujah with Brujah Lore 4 - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Brujah
        16. Non-Brujah with Brujah Lore 4 and higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
        17. Non-True Brujah with True Brujah Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
          1. Each level requires approval
        1. True Brujah with True Brujah Lore 4+ - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
          1. Each level requires approval
        2. Non-Nosferatu with Nosferatu Lore 3 or higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
        3. Non-Nosferatu with SchreckNET Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
        4. Non-Nosferatu with Warrens Lore- PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
        5. Gypsy Lore 4 or higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        6. Non-Ravnos with Ravnos Lore 4 or higher for - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        7. Salubri Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri Referring to True Salubri, not Salubri Antitribu
        8. Daitya Lore 3 or higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        9. Non-Ventrue with Ventrue Lore 4 or higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
        10. Ventrue Lore 5 or higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
        11. Ventrue with Ventrue Lore 4 - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Ventrue
        12. Non-Ashirra with Ashirra Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
        13. Non-Inconnu with Inconnu Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
        14. Non-Laibon with Laibon Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
        15. Jocastatian Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        16. Mnemosyne Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sect and Malkavian
        17. Gangrel Lore 5 or Higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        18. Non-Malkavians with Malkavian Time - PC: Disallowed - NPC: Disallowed - Coordinator: Malkavian
          1. Malkavians include: Malkavian, Malkavian Antitribu, Dominate Malkavians, Tryphosans and Ravenous
      1. Creature Types
        1. Unusual Caitiff/Pander - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sect Coordinator
          1. Any that has clan-specific disciplines as their chosen “in-Clan” disciplines. (Regulated by the respective specific discipline Clan Coordinator)
        1. Supernatural Gypsies - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
          1. Gypsies who possess supernatural powers, arts or items through the use of blood affinities or other gypsy magic.
        1. Assamite Loyalists - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        2. Assamite Sorcerers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        3. Bedouin Warriors - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        4. Byzantine Viziers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        5. Leopards of Zion - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Assamite
        6. Sabbat Assamite Viziers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        7. Sisterhood of the Erinyes - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Assamite
        8. Web of Knives - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        9. Kairos Brujah - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Brujah
        10. Dispassionate Brujah - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Brujah
        11. Epicene Brujah - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
        12. True Brujah - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
        13. Ahrimanes - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Gangrel
        14. Anda - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Gangrel
        15. City Gangrel Embraced before 1870 - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        16. City Gangrel Embraced outside of Americas - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        17. Ghost Singers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        18. Greek Gangrel - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        19. Lhiannon - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Gangrel
        20. Mariner Gangrel - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        21. Noiad - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Gangrel
        22. 7th Generation or lower Samedi NPCs - PC: N/A - NPC: Coordinator Approval - Coordinator: Giovanni
        23. Cappadocians - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Giovanni
        24. Harbingers of Skulls - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        25. Lamia - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Giovanni
        26. Nagaraja - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Giovanni
        27. Samedi - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        28. Kiasyd - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Lasombra
        29. Lasombra Antitribu - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Lasombra
        30. Non-Sabbat Lasombra - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Lasombra
        31. Dominate Malkavians - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Malkavian
          1. Malkavians (including ATs) with Dominate Discipline in-clan
        1. Davana Ravnos - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        2. Post Week of Nightmares Ravnos - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Ravnos
        3. Pre-Week of Nightmares Ravnos - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
          1. Includes Ravnos Antitribu
        1. Ravnos NPCs of 8th generation or lower - PC: N/A - NPC: Coordinator Approval - Coordinator: Ravnos
        2. Ravnos of Gypsy or Indian lineages - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        3. Renascut Bloodline - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        4. Hajj - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
        5. Nictuku - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
        6. al-Amin - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri Healers. Warriors.
        7. Salubri Healers - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Salubri
        8. Salubri Warriors - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
          1. Modern Warriors. Original Warriors. Non Warrior Salubri to Salubri Warrior
        1. Wu Zao Salubri - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
          1. Scholars. Thieves.
        1. Children of Damballah - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        2. Setite Tlacique - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Setite
        3. Vampiric Children of Osiris - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Setite
        4. Warrior Setites - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Setites Warrior Setites
          1. Setites with Potence in clan as opposed to Obfuscate.
        1. Daughters of Cacophany - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Toreador
        2. Sons of Discord - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Toreador
        3. Standard Tremere - PC: Coordinator Notify - NPC: Coordinator Approval - Coordinator: Tremere
          1. Camarilla Tremere
        1. Non-Standard Tremere - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
          1. Anarch Tremere
          2. Tremere with the Throwback Flaw or the Natural Vicissitude Merit (Obeah, Valeren, or Vicissitude as anIn-Clan Discipline).
            1. Also requires the Salubri or Tzimisce Coordinators Approval
          1. Tremere who have replaced Auspex, Dominate, or Thaumaturgy with another Discipline.
          2. Tremere with a Primary Path other than Path of Blood
          3. Tremere with Double Betrayer or Betrayer's Mark
          4. Banshee
        1. Telyavic Tremere - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
          1. Telyavic Tremere are defined as Tremere who have replaced Dominate with Presence and/or practice Sielanic Thaumaturgy.
        1. Tremere Antitribu - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tremere
          1. This includes the merit Unmarked Antitribu
        1. Gargoyles - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        2. Blood Brothers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tzimisce
        3. Old Clan Tzimisce - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tzimisce
        4. Tzimisce Kolduns - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tzimisce
        5. Vampires Embraced from Extinct Revenant Lines - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Tzimisce
          1. Vampires with Disciplines sets and/or flaws that are a result of their mortal lineage from the following Revenant families:
            1. Basarab
            2. Danislav
            3. Vlaszy
            4. Khavi
            5. Krevcheski
        1. OWbN Specific Bloodlines - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Varies
        2. Revenant Families
          1. Basarab - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tzimisce
          2. Danislav - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tzimisce
          3. D'habi - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
          4. Ducheski - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tremere
          5. Ducheski in service to the Tremere House Arcanum - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
          6. Enrathi - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
          7. Katayama - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Malkavian
          8. Keskinen - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Malkavian
          9. Khavi - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tzimisce
          10. Krevcheski - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tzimisce
          11. Marijava - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite for Assamite Loyalist Loyal; Sabbat for Tal'Mahe'Ra Loyal
          12. Oprichniki - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Tzimisce
          13. Rafastio - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
          14. Servants of Anushin-Rawan, the Chosen - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
          15. Talons of Black Rage - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Lasombra
          16. Vlaszy - PC: 2/3 Majority Vote - NPC: Majority Vote - Coordinator: Tzimisce
        1. Mnemosyne Bloodline - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sect and Malkavian
        2. Drakaina - PC: Coordinator Approval - NPC: Coordinator Notify - Coordinator: Giovanni
        3. Bloodlines of the Jati Brahmin Caste:
          1. Brahmin Ravnos - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
          2. Daitya - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Setite
          3. Danava - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
        1. Baali - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
        2. Angellis Ater/Azaneal - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Demon
      1. Factions, Cults, Ranks and Positions
        1. Sabbat
          1. General Sabbat Factions - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Nationally Important Sabbat Faction Members leaving their Faction
            2. Nationally Important Sabbat Faction Members
            3. Sabbat Faction Infiltration
            4. Sabbat Faction Leaders
            5. Sabbat Faction Memberships Background 4+
          1. Sabbat Faction Regionally Important - PC: Coordinator Approval - NPC: Coordinator Notify - Coordinator: Sabbat
          2. Sabbat Lower Ranks and Titles - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Paladins
            2. Templars to Cardinals, Prisci, Consistory or the Regent
          1. Sabbat Upper Ranks and Titles - PC: Disallowed - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Priscus
            2. Cardinal
            3. Consistory
            4. Seraphim
            5. Grand Inquisitor
            6. Regent
          1. Black Hand - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Membership into the Faction
            2. Leaving the Black Hand
            3. Black Hand holding a position above Ductus
            4. Black Hand Contracts
            5. Black Hand Magi
            6. Zillah's Tears
          1. Children of the Dracon - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Dragon Blooded
          1. Infernal - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Joining the Associates
          1. Leaving a Sabbat Faction - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Sabbat
          2. Locally Important Sabbat Faction Member - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Sabbat
          3. Occult Underground - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Ah Nakom School
          1. Order of St. Blaise - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. The Legion Congregation
          1. Sabbat Inquisition Membership - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
          2. Tal'Mahe'Ra - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
            1. Joining the Tal'Mahe'Ra
            2. Leaving the Tal'Mahe'Ra
            3. Tal'Mahe'Ra Kashshaptu
            4. Guarded Rubics
            5. Chatterlings
        1. Assamite
          1. Assamite converting from Dispossessed to Schismatic. - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Assamite
          2. Dispossessed Assamite to Schismatic Assamite - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Assamite
          3. Assamite PCs advancing to Rank 3 - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Assamite
          4. Other Assamite Ranks and Factions - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
            1. Non-Assamites Converts to Clan Assamite
            2. Assamite PCs starting at Rank 1+
            3. Assamite PCs advancing to Rank 4 and 5
            4. Schismatic to Loyalist, or vice versa.
            5. Dispossessed to Loyalist. Registered as "Assamite Loyalists”
          1. Assamite Antitribu - Ranks of the Unconquered
            1. Bojha - PC: Coordinator Notify, NPC: Coordinator Notify
            2. Ustad - PC: Coordinator Approval, NPC: Coordinator Approval
            3. Shumseea - PC: Coordinator Approval, NPC: Coordinator Approval
            4. Shakari - PC: Coordinator Approval, NPC: Coordinator Approval
        1. Salubri
          1. Salubri Upper Choir Ranks - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
            1. Choir Rank: Ophanim
            2. Choir Rank: Cherubim
          1. Salubri Lower Choir Ranks - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Salubri
            1. Choir Rank: Angel
            2. Choir Rank: Archangel
        1. Setite
          1. Setite Clan Positions for PCs - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
            1. Hierophant
            2. Lieutenant
            3. Captain
        1. Ventrue Societies, Ranks, and Positions
          1. Ventrue Clan Positions & Titles - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
            1. Directors / Ephors
            2. Elders / Strategoi
            3. Troubleshooters / Lictors
            4. Agents at Large / Tribunes
            5. Managers / Praetors
          1. Ventrue Society and Order Membership (Lowest Tier) - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Ventrue
            1. Assembly of Colors
            2. White Cross
            3. Black Cross
            4. Knights of the Blood (Antitribu)
            5. Sisterhood of Amastris
          1. Ventrue Society and Order Membership - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
            1. Membership or Rank in Ventrue Societies
              1. The Hague
              2. Assembly of Colors, membership beyond the first tier
              3. Knights of the Blood
              4. White Cross, membership beyond the first tier
              5. Black Cross, membership beyond the first tier
              6. Knights of the Blood (Antitribu), membership beyond the first tier
              7. Crimson Sceptre
              8. Ermine Robe
              9. Hawk Royale
              10. Procuratori
              11. Sisterhood of Amastris, membership beyond the first tier
          1. Ventrue Clan Prestige (Dignitas) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
            1. Clan Prestige: Ventrue at level 4 or higher
            2. NPCs with more than 6 Dignitas Recognitions.
            3. PCs starting with more than 1 Dignitas Recognition.
            4. Earning any of the following Dignitas Recognitions.
              1. Alph
              2. Laurel Crown
              3. Lineage
              4. Sovereign's Honor
            1. PCs starting with any of the following Dignitas Recognitions.
              1. Archon
              2. Daley Prize
              3. Dobrynya's Blade of the 2nd
              4. Dobrynya's Blade of the 3rd
              5. The Equerry Esteemed
              6. Iron Circlet Devoted
              7. Jade Badge
              8. Light Bringer
              9. Peerage
              10. Proctor
              11. Procurator
              12. Puppet's Hand
              13. Surname
              14. Sword Renowned
              15. Tainted
              16. Creation of Custom Dignitas
          1. Ventrue Directorate
            1. Membership for Non-Camarilla Ventrue - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
            2. Membership for non-Ventrue, non-Main-Clan Ventrue, or Bloodlines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
            3. Rejoining the Directorate after Voluntarily Resigning or Being Cast Out - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
        1. Lasombra
          1. Courts of Blood - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Lasombra
        1. Mnemosyne Cult Membership for non-Jocastatians - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sect
        2. Mnemosyne Cult Membership for Jocastatians - PC: Disallowed - NPC: Disallowed
        3. Jocastians Cult Membership - PC: Coordinator Approval – NPC: Coordinator Approval – Coordinator: Sabbat
        4. Camarilla
          1. Camarilla Organizations, Societies, and Cults Monitored Membership - PC: Coordinator Notify - NPC Coordinator Notify - Coordinator: Camarilla
            1. E Division Agent
            2. M.U.T.E. Newb
            3. Ivory Legion Milites
            4. Edenic Groundskeepers Rank 1
            5. Phanuel’s Call Alive (Grade 1)
          1. Camarilla Organizations, Societies, and Cults Controlled Membership - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
            1. Josian Solicitor
            2. Josian Magistrate
            3. Josian Arbiter
            4. E Division Director
            5. M.U.T.E. Elite
            6. Ivory Legion Centurion
            7. Ivory Legion Immunes Fumentarii
            8. The Eyes
            9. Edenic Groundskeepers Rank 3
            10. Phanuel’s Call Enlightened (Grade 5)
          1. Use of the Negative Domain Stature: Profane - PC: Disallowed - NPC: Coordinator Approval - Coordinator: Camarilla and Clan Coordinator of the issuing Justicar
      1. Items
        1. Gypsy Samedji - PC: Coordinator Approval - NPC: ST Approval - Coordinator: Ravnos
      1. Merits and Flaws
        1. Reputation Merit - PC: Coordinator Approval - NPC: Coordinator Notify - Coordinator: Sect Genre Coordinator (Camarilla or Anarch)
        2. Anarch Notoriety Flaw - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Anarch
        3. Additional Personal Status Merit - PC: Majority Vote - NPC: Coordinator Approval - Coordinator: Camarilla
        4. Dignitary Merit - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
        5. Luminary Merit - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
        6. Prestigious Sire / Lineage Merit - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
        7. Sovereign Prince Merit - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
        8. Clan Friendship - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Varies; appropriate genre Coordinator(s)
          1. Excluding Ravnos and Brujah, as they are a higher Rarity
        1. Clan Enmity - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Varies; appropriate genre Coordinator(s)
        2. Dual-Blooded - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        3. Extinct Animal Form - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        4. Rune Wise - PC: Disallowed - NPC: ST Approval - Coordinator: Gangrel
        5. Clan Friendship: Ravnos - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        6. Family Allegiance (Ravnos) - PC: Coordinator Approval - NPC: ST Approval - Coordinator: Ravnos
        7. Renascut - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        8. Adonai's Disgrace - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
        9. Blooding by the Code - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
        10. Born Again Warrior - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Salubri
        11. Agent of Prophecy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        12. Apostate (Setite) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        13. Nameless - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        14. Marijava Contact - ­ PC: Coordinator Approval ­ NPC: Coordinator Approval Coordinator: Assamite
        15. Shakari Enemy - ­ PC: Coordinator Approval ­ NPC: Coordinator Approval ­ Coordinator: Assamite
        16. Connoisseur Merit for Non-Ventrue - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
        17. Blessed by St. Gustav Merit on any character other than Ventrue-Antitribu - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
        18. Assamite Merits from V20 - PC: Coordinator Approval - NPC: - Coordinator Approval - Coordinator: Assamite
          1. Sectarian Ally - Merit
          2. Thousand Meter Killer - Merit
          3. Outcast - Flaw
          4. Multiple Curses - Flaw
        1. Clan Friendship: Brujah - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
        2. Antitoxin Blood - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        3. True Celerity – PC: Disallowed – NPC: Disallowed – Coordinator: Brujah
      1. Paths of Enlightenment
        1. Camarilla Vampires on Sabbat Paths of Enlightenment - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla and Sabbat
          1. Path of Feral Heart
          2. Path of Caine
          3. Path of Cathari
          4. Path of Death and the Soul
          5. Path of Honorable Accord
          6. Path of Lilith
          7. Path of Metamorphosis
          8. Path of Night
          9. Path of Orion
          10. Path of Power and the Inner Voice
          11. Path of Redemption
        1. Camarilla Members on Path of Paradox - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla and Ravnos
          1. This applies to both Eastern and Western, and any variations of such.
        1. Non-Sabbat Gangrel on Sabbat Paths of Enlightenment - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel and Sabbat
          1. Path of Caine
          2. Path of Honorable Accord
          3. Path of Orion
        1. Non-Assamites on Path of Blood - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        2. Gangrel Paths of Enlightenment - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
          1. Path of the Hunter
          2. Path of the Nomad
          3. Path of Via Einherjar
          4. Path of Via Aesirgard
        1. Brujah Paths of Enlightenment - PC: Coordinator Approval - NPC Coordinator Approval - Coordinator: Brujah
          1. Path of Entelechy for non Changed: Dispassionate
          2. Path of the Scorched Heart for non True Brujah
      1. Perfect Infiltrators
        1. Defined as anyone attempting to impersonate/replace/pose as a member of the clan well enough to not arouse suspicion or circumvent Clan Advantages, hierarchy or similar benefits by having a member of a due clan cover for them.
        2. Assamite - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        3. Giovanni - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        4. Nosferatu - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
        5. Tremere - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        6. Ventrue - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
      1. Powers
        1. Non-Anarchs with Anarch Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
          1. Aspect of the Beast
          2. Badger's Hide
          3. Call Upon the Blood
          4. Chaos Fold
          5. Give ‘em Hell
          6. Guardian Vigil
          7. Humberside Panic, The
          8. Internet Famous
          9. King of the Hill
          10. Memory Rift
          11. Quickshift
          12. Remote Access Buffer
          13. Retain the Quick Blood (V20 Anarchs Unbound Version)
          14. Sensory Overload
          15. Seventh Chinese Brother
          16. Slenderman
          17. Smiling Jack's Trick
          18. Stonesight
          19. Suck It Up
          20. Tenebrous Veil
        1. Deimos: The Path of the Four Humors - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        2. Kineticism - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        3. Non-Black Hand with Black Hand Combination Disciplines - PC: Disallowed - NPC: Disallowed - Coordinator: Sabbat
          1. Circumspect Revelation
          2. Lessons in the Steel
          3. Masque of Judas
          4. Sympathetic Encryptor
        1. Sabbat Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
          1. Non-Faction members with Faction Combination Disciplines
            1. Disregard
            2. Resolve to Sustain
            3. Strategic Response
            4. Uncoil Your Vitae
            5. Rapid Fire
            6. Unassailable Thoughts
            7. The Magistrate Coincides
            8. Instantaneous Admiration
            9. The Banshee’s Wail
            10. Unconquerable Quality
            11. Roar of Command
            12. Dreadful Assault
            13. Dogs of Vitae
            14. Undiminished Fury
            15. Caine’s Curse
            16. Eyes of the Enlightened
            17. Relic Sight
            18. Speed Reading
            19. Nocturnal Life
            20. Envoy’s Blessing
            21. Shadow Heart
            22. Vicious Valor
            23. Void Shielding
            24. Void Running
            25. Astute Taste
            26. Fluid Recollection
            27. Unwavering Judgment
            28. Divine Will
            29. Religious Devotion
            30. Eye of Ialdabaoth
            31. Hunt the Heretic
            32. Reveal the Sin
            33. Deny the Adversary
            34. Circumspect Revelation
            35. Lessons In The Steel
            36. Masque of Judas
            37. Sympathetic Encryptor
            38. Infernal Contract
            39. Quid Pro Quo
            40. Technicality
            41. Talons of Suffering
            42. Song of Ennui
            43. Sense the Sorrow
            44. Smoky Pace
            45. Shroud of the Mind
            46. Blessings of the Aralu
            47. Shroud of Ahriman
            48. The Nectar of Amaranth
            49. Hunt for History
            50. Animus Ligature
          1. Regionally Important Sabbat Faction Combination Disciplines
            1. Resolve to Sustain
            2. Uncoil Your Vitae
            3. Instantaneous Admiration
            4. Roar of Command
            5. Undiminished Fury
            6. Relic Sight
            7. Speed Reading
            8. Envoy’s Blessing
            9. Void Running
            10. Fluid Recollection
            11. Religious Devotion
            12. Reveal the Sin
            13. Circumspect Revelation
            14. Lessons in the Steel
            15. Masque of Judas
            16. Sympathetic Encryptor
            17. Quid Pro Quo
            18. Songs of Ennui
            19. Shroud of the Mind
            20. The Nectar of Amaranth
          1. Nationally Important Sabbat Faction Combination Disciplines
            1. Strategic Response
            2. Unassailable Thoughts
            3. The Banshee’s Wail
            4. Dreadful Assault
            5. Caine’s Curse
            6. Shadow Heart
            7. Astute Taste
            8. Divine Will
            9. Deny the Adversary
            10. Technicality
            11. Talons of Suffering
            12. Blessings of the Aralu
            13. Hunt for History
            14. Animus Ligature
        1. Non-Faction members with Sabbat Faction Ritae - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        2. Non-Brujah with Brujah Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
          1. Pulse of Undeath
          2. Burning Wrath
          3. Iron Heart
            1. Gargoyles with Iron Heart - PC: Disallowed - NPC: Disallowed - Coordinator: Brujah
          1. Scourge of Alecto
          2. Iron Glare
          3. Command the Wary Beast / Command the Wary Steed
          4. Leaps and Bounds
          5. Reluctant Performance Artist
          6. Quicksilver Contemplation
          7. Hindsight
          8. Aura of Accursed Rage
        1. Dark Age Brujah Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
          1. Esprit De Corps
        1. Gangrel Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
          1. Beast's Vigor
          2. Bear Skin
          3. Enhance the Wild Ride
          4. Ennoia's Mastery
          5. Fenris Talons
          6. Loki's Gift
          7. Read the Winds
          8. Shared Entombment
          9. Shattered Fog
          10. Stone Meld
          11. Wintering
          12. Itugen's Embrace
          13. Shared Strength
          14. Steal the Terrible Swiftness
        1. Combination Discipline Wild Heart - PC: Disallowed - NPC: Disallowed - Coordinator: Gangrel
        2. Combination Disciplines requiring Mortis - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        3. Non-Malkavians with Malkavian Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Malkavian
          1. Catch a Whiff of Madness
          2. Creepy Clown Coat
          3. Days of Passions Past
          4. Do As I Say, Not As I Say
          5. Ignore Me
          6. Maddening Halo
          7. Madman's Quill
          8. Malkav's Pavlovian Response
          9. Phobic Affliction
          10. Prophecy
          11. Rando
          12. Respite of Lucidity
          13. Screams Made Real
          14. Vanishing
          15. Whispers of Loathing
          16. Ze Monkey's Paw
        1. Non-Nosferatu with Nosferatu Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
          1. Animal Magnetism
          2. Blood Apocrypha
          3. Feral Imbuing
          4. Bestial Presence
          5. Cloak the Beast
          6. Forbidden Zone
          7. I Know
          8. Power Animal
          9. Wolf in Sheep's Clothing
        1. Nosferatu Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Nosferatu
          1. Haunted Place
        1. Ravnos Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
          1. Scourge of the Thrall
          2. Nightmare Curse
          3. Craft Ephemera
        1. Toreador Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Toreador
          1. Soul Painting
          2. Focused Reflexes
        1. Non- Tzimisce with the Combination Discipline Soul Decoration - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Tzimisce
        2. Tzimisce Clan Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tzimisce
          1. Birth the Vozhd
          2. Unchain the Wrathful Beast
          3. Sculpt the Flowing Wound
          4. Jaws of the Dragon
          5. Becoming Kupala
          6. Flaying Touch
          7. Shape of All Beasts
          8. Conquering Blood
        1. Non-Ventrue with Ventrue Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
          1. Approximation of Loyalty Absolute
          2. Aura of Inescapable Truth
          3. Denial of Aphrodite's Favor
          4. True Tongue
          5. Distant Friend
          6. Lifesong
          7. Lucinde's Revenge
          8. Command from Afar
          9. Divine Aura
          10. Impeccable Manners
          11. Rescue Beacon
          12. Retaliatory Terror
          13. Telepathic Command
        1. Salubri Blooding Rituals - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
          1. Pre-Existing
          2. Creating New Rituals
        1. Out of Clan Advanced (or higher) Temporis - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Brujah
        2. Abombwe - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        3. Ogham - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        4. Spiritus - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
        5. Thanatosis Advanced Taught by NPCs - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        6. Non-Kiasyd with Mytherceria - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Lasombra
        7. Out of Clan Obtenebration for Non-Sabbat Members - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Lasombra
        8. Characters with Dementation without a Derangement - PC: Disallowed - NPC: Disallowed - Coordinator: Malkavian
          1. Also applies to Combination Discipline with Dementation as requirement
        1. Any non-Ravnos Learning Advanced Chimerstry (or higher) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        2. Non-Sabbat with Valeren Discipline - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
        3. Obeah - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Salubri
        4. Non Daughters of Cacophony with Melpominee - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Toreador
        5. Non-Gargoyles with the Discipline: Flight - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        6. Non-Gargoyles with the Discipline: Visceratika - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        7. Non-Assamite Antitribu with the following combination disciplines - PC: Coordinator Approval ­ NPC: Coordinator Approval ­ Coordinator: Assamite
          1. Draught of the Soul
          2. Breath of the Sandstorm
          3. Blood of Essence
          4. Trap of Vitae
          5. Running with Shadows
        1. Tal'Mahe'Ra Combination Discipline and Spells - PC: Disallowed - NPC: Disallowed - Coordinator: Sabbat
          1. Offering the Awakened Soul
          2. Chain the Enlightened
        1. Camarilla Regulated Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
          1. False Death
        1. Characters who are not members of the Mnemosyne Cult possessing the Meminisse Discipline - PC: Disallowed - NPC: Disallowed
        2. Thaumaturgical Countermagic - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        3. Non Ravnos with the following combination disciplines - PC: Coordinator Approval - NPC: Coordinator Approval
          1. Sympathetic Agony
          2. Eventide Strength
          3. Waking Dream
          4. Mask of Cathay
          5. Mark of the Wilds
        1. Non-Assamites with Assamite Combination Disciplines - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
          1. Baal' Sight
          2. Draught of the Soul
          3. Eyes of Alamut
          4. Eyes of Blades
          5. Forced March
          6. Honeyed Words
          7. Shadow Feint
          8. Truth of Blood
        1. Assamite Combination Disciplines for Assamites - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Assamite
          1. Baal' Sight
          2. Draught of the Soul
          3. Eyes of Alamut
          4. Eyes of Blades
          5. Forced March
          6. Honeyed Words
          7. Retain the Quick Blood (Assamite Version)
          8. Shadow Feint
          9. Truth of Blood
        1. Assamite Alternate Quietus Powers - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
          1. Sorcerer Quietus
          2. Vizier Quietus
          3. Quietus Hematus: Vizier Quietus from Dark Ages V20
          4. Quietus Cruscitus: Warriow Quieutus from Dark Ages V20
          5. New Sorcerer in Clan Disciplines from Dark Ages V20
        1. Assamite Combination Discipline for anyone - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
          1. Blood Tempering
        1. The Evil Eye - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        2. Necromancy or Necromancy Variant based Regulated Combination Disciplines - PC: Coordinator Approval - NPC: ST Approval - Coordinator: Giovanni
          1. Aegis of Entropy
          2. Eyes of a Thousand Shades
          3. Sharing the Master’s Vigor
        1. Necromancy or Necromancy Variant based Regulated Combination Disciplines possessed by non Giovanni / Harbinger of Skulls - PC: Coordinator Approval - NPC: ST Approval - Coordinator: Giovanni
          1. Awakening the Slumbering Curse
          2. Clarity of Emptiness (Corpse in the Monster Variant)
          3. Effigy of the Sculpted Tomb
          4. Fountain of Ill Humors
      1. Blood Magic
        1. Anarch Curses - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
        2. New Age Anarch Sorcery - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
        3. Old Skool Anarch Sorcery - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
        4. Punk Anarch Sorcery - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
        5. Hacktivism Anarch Sorcery (Anarch and Tremere Coord Approval) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch and Tremere
        6. Bacaban/Judicium Thaumaturgy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        7. Black Hand Aljusuri - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        8. Natib Athirat - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
        9. Sabbat Inquisition Only Rituals - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Sabbat
          1. Disallowed for those outside the Sabbat Inquisition.
        1. Non-Assamite Sorcerers with Assamite Sorcery/ Sihr/Dur-An-Ki - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Assamite
        2. Non-Giovanni with Western Necromancy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        3. Abyss Mysticism - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Lasombra
        4. Player Created Abyss Mysticism Rituals - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Lasombra
        5. Ravnos Ratka-Sadhus / Sadhana - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ravnos
        6. Non Follower of Set Bloodline / Faction / Apostate with Wanga / Afro-Caribbean Sorcery - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        7. Non-Setites with Akhu (Setite) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        8. Non-Tlacique with Nahuallotl (Setite) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        9. Follower of Set Bloodline / Faction / Apostate with Voudoun - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        10. Non-Daitya with or Rakta-Sadhu Ravnos with Sadhana (Ravnos) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite or Ravnos
        11. Non-Tremere with Hermetic Thaumaturgy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        12. Sielanic Thaumaturgy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        13. Tremere with Dark Thaumaturgy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tremere
        14. Mastery Ways (Tzimisce) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tzimisce
        15. Non-Koldunist Tzimisce with Koldunism (Tzimisce) - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Tzimisce
        16. Inconnu Thaumaturgy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
        17. Voudoun Necromancy for any non Samedi / Follower of Set Bloodline / Faction / Apostate - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        18. Voudoun Necromancy for any Follower of Set Bloodline / Faction / Apostate - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Setite
        19. Aztec Necromancy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        20. African Necromancy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        21. Eastern Necromancy - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        22. Mortis for Non-Harbinger of Skulls - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
      1. Other Listings
        1. Vampires of 6th Generation or better - PC: Disallowed - NPC: Coordinator Approval - Coordinator: Appropriate Clan Coordinator. In cases of a Clanless character, Sect Coordinator.
          1. This only includes non-canonical / named NPCs. All canonical / named NPCs are controlled as per the Published Canon Characters section.
        1. Sect Defector - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Appropriate Sects Genre Coordinator and Clan Coordinator
          1. Any Vampire Character that has changed its Sect allegiance, be it in background story or after entering play, is considered a Sect Defector.
        1. Non-Kuei-Jin vampire becoming Human - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Varies
          1. Vampire Characters may become human or ghoul temporarily for up to 1 month without being restricted by this bylaw. Characters may not be embraced or change to any other supernatural creature other than Ghoul during this time.
          2. Vampire Characters turned mortal via the Infernal Investment "Rejuvenation" are exempt and follow the guidelines of said Investment."
        1. Non Kuei-Jin Vampires changing Clan/Bloodline - PC: Majority Vote - NPC: Coordinator Notify - Coordinator: Varies
          1. The following exceptions are allowed: characters inhabiting another body for 1 month or less, Baali Apostates/Converts, Setite Apostates, Ravnos Renascut, Children of Osiris, anyone who is adopted by another Clan but does not actually alter their own Clan/Bloodline and those infiltrating another Clan/Bloodline but still retain their original Clan/Bloodline.
          2. Characters that change Clan/Bloodline to a Clan/Bloodline that have additional R&U restrictions must follow the approval process for the new Clan/Bloodline as well.
        1. Non-Giovanni adopted into Clan Giovanni - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Giovanni
        2. Malkavian Death Screams - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Malkavian
        3. PC Malkavian to NPC Disembodied Mentor - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Malkavian
          1. Any PC that permanently uploads to the Malkavian Madness Network upon Death
        1. Gangrel Religions
          1. Einherjar - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Gangrel
          2. Neo-Einherjar - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Gangrel
        1. Ashirra - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
          1. Characters belonging to the Middle-East based Sect
        1. Inconnu - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Camarilla
          1. Characters belonging to the secretive sect
        1. Laibon - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Anarch
          1. Characters belonging to the Africa based Sect
    1. WRAITH CONTROLLED ITEMS
      1. Abilities and Lores
        1. Non-Wraith with Wraith Lore 4 or higher - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Wraith
        2. Non-Wraith with Wraith Sect/Guild Lore 4 or higher - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Wraith
        3. Wraith with Wraith Lore 5+ - PC: Coordinator Notify - NPC: Coordinator Notify - Coordinator: Wraith
        4. Wraith PC with Wraith Sect/Guild Lore 5+ - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Wraith
      1. Creature Types
        1. PC Supernatural to Wraith - PC: Simple Majority Vote - NPC: Coordinator Approval - Coordinator: Wraith
          1. Quasi-supernatural creatures such as kinfolk or ghouls are not considered to fall into this designation, nor are mortals.
        1. Risen - PC: Simple Majority Vote - NPC: Coordinator Approval - Coordinator: Wraith
        2. Ferrymen (Wraith Guild) - PC: 2/3 Majority Vote - NPC: Simple Majority Vote - Coordinator: Wraith
    1. Creatures of Smoke & Shadow (see the Proposal: Year of Smoke)
      1. Abilities and Lores
        1. Creature of Smoke & Shadow Lore - PC: Coordinator Approval - NPC: Coordinator Approval - Coordinator: Ventrue
      1. Creature Type
        1. Use of a Creature of Shadow & Smoke - PC: Disallowed - NPC: Coordinator Notification - Coordinator: Ventrue
Type: 
Bylaws
Public: 
Publicly Accessible
Last Updated: 
Monday, May 29, 2017