Necromancy Packet May 2006
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[Proposal] This packet is to replace Section 7 of the OWbN Blood Magic Packet. Paths will not be grandfathered in. Any paths that are Coordinator approval will be approved by the Coordinator's office or removed from the sheet and points refunded at ST disgression. Any rituals that are not found here are not approved by the Giovanni Coordinator's office for play. Converted Thaumaturgy rituals have been removed and this office requests that these rituals be removed from the sheets of Giovanni players and their points refunded. This packet is to be for Giovanni players only. A Voudoun Necromancy packet is forthcoming as it is another paradigm entirely.
Proposed by: Joshua Manning, OWbN Giovanni Coordinator
affiliate link traceロングコート コーデ特集!大人メンズの旬な着こなし&おすすめアイテム紹介 , メンズファッションメディア
Chronicle/Position | Voted for | Comment |
---|---|---|
St. Petersburg, FL - USA, Faces of Change | For | |
Los Angeles, CA - USA, La Sangre De Los Angeles | For | |
Saint Paul, MN - USA, Obsidian Towers | Abstain | I disagree with some of the parts of the packet. Specifically things like making Bone Path an ''uncommon'' path. But I don't disagree enough with it to vote against it. |
Iowa City, IA - USA, Fields of Rage | For | Who can argue with Secundus Surrectum's reason? |
Stockton, CA - USA, Stockton by Night | For | ^ Secundus |
Milwaukee, WI - USA, Nocturnal Rapture | For | We are voting for this packet, although I do agree with Gary, IN about having some sort of IC reasoning as well. Additionally, though I know things can change so quickly as new coord's take place, it would be nice to see some things stick so that we don't have the back and forth over and over again. While it can be very easy to say ''bad, no cookie for you!'' it can get more complicated when you are dealing with characters that have been around for nearly a decade and have had to go through several revisions of their sheets as a result of changes in one coordinator's office or another. Remember, older characters are not automatically bad and evil, trying to take advantage of the system...quite often they are players who have stuck it out and dealt with a lot of things in and out of character to get where they are today. |
Cleveland, OH - USA, An Uncertain Destiny | Abstain | |
Duluth, MN - USA, Thicker than Blood | For | As a Giovanni game, this is definitely a positive move for the clan and the game |
Philadelphia, PA - USA, Nusquam | For | |
Fredericksburg, VA - USA, Caine's Chosen: Liberty in Death | For | |
Indianapolis, IN - USA, Stars Never Rise | For | |
Auburn, CA - USA, Lux Tenebras | For | Dear god, anything not rife with errors and the like is better than the current binding necro packet.*grin* Othewise we'd abstain as a Sabbat game with no active PC Necromancers. |
San Francisco, CA - USA, Always Comes Evening | For | |
Fargo, ND - USA, Within Shadow's Reach | For | |
Cleveland, OH - USA, Carpe Noctum | For | |
Dayton, OH - USA, Dying Embers | For | |
Macon, GA - USA, Stolen Hours | For | |
Winchester, VA: Sins in the Valley | For | |
Cincinnati, OH - USA, Shadows of Cincinnati | For | |
Columbus, OH - USA, Columbus in Darkness | For | |
Gary, IN - USA, Shattered Souls | Against | Removing items from sheets without a reason as a blanket ruling is tacky at best. Perhaps a story or some plot to support removal of items on a sheet. Then again if the home chronicle of a character has no problem with what their player has on their sheet, why should they be restricted by a Coordinators office who can change their decision on a subject in less then a year with a new Coordinator. Then you have players attempting to regain what they once had and took them years to obtain so easily lost. I think that this is the reason we are getting less and less involved in plots and role-play and rather to caught up in bureaucracy and red tape. I wouldn't be against such restrictions should there have been a background story rather then players losing items on a sheet the next morning because they slept on the wrong side of the bed. Its ludicrous and ridiculous that we have so much OOC rulings that effect IC without any plot or story that is substantial supporting those OOC views. Making these blanket rulings with no plot really cheats our players who we are supposed to be looking out for. The packet has some good stuff but I cannot allow the players to be cheated again with restricting them even more so then they already are with no positive return on their part. |
Washington, DC - USA, Shadows on the Mall | For | Secundus Surrectum says it best. There's no way to top their comment. |
Phoenix, AZ - USA, Secundus Surrectum | For | OHNOS! Wonk go Buhbye! *sobs* NERF PALADINS, N00BS! |
Kenosha, WI - USA, Memento Mori | For | This packet is a vast improvement. Kudos to Josh and his team for the work they've put into it. |
Green Bay, WI - USA, Shattered Dreams | For | |
Harrisonburg, VA: Death in the Valley | For | |
Gimli, MB - Canada, Sang Nordique | For | |
Iowa City, IA - USA, L'Ange Noir | For | It's about time |
St. Augustine, FL - USA, On Haunted Ground | For | |
Edwardsville, IL - USA, Caught in Eternal Twilight | For | This packet has many different ways for STs to keep control over what is approved in their game. As such, it allows STs the power to say no to the weirder stuff. It also has a great number of things that add flavor to the different styles of Necromancy that were mentioned in sourcebooks but never explored in mechanics. As such, we believe that it will make for an interesting roleplay experience for the Giovanni players. |
Baltimore, MD - USA, Dark Harbor | Against | |
AHC 1 | For | I am voting per the bylaws, based on the removal of the converted thaumaturgical rituals. We shouldn't have rituals that are 'converted' from their primary form as they backdoor the Blood Magic Bylaw. ---- ''Furthermore, all characters currently with more than one style of magic will be reduced to one style and given a refund of experience points spent on said magics at their STs discretion. ''PCs may only have one style, or variant, of Blood Magic.'''' So, this refund should have already have been addressed and should not affect any current PCs in play. - Jenn Bahrs, AHC. |
Chronicle/Position Unknown | For | The Giovanni game supports it so it can't suck that bad. |
Chronicle/Position Unknown | For | The Giovanni game supports it so it can't suck that bad. |
Chronicle/Position Unknown | For | |
Chronicle/Position Unknown | For | |
LONE | For | Anything that makes those my players wish to eat have less wonk I approve of. |
Reclamation | Abstain | Grar! Fuzzy SMASH. Necro WYRM. Grrrrr.... uhhh...yeah. We have no reason to support or deny this packet. |