Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
In modern nights, there have been reported incident after incident of ‘irregularities’ within the Abyss, if such a word is indeed applicable to The Void. Among these irregularities is a disturbing tendency for portals or holes into the Abyss to manifest in the world of the Kine, causing problems for Sabbat Dioceses nationwide. Swallowing Darkness provides the Mystic a tool for resolving such problems.
When confronted with an Abyssal Breach, portal, hole, or passage of any kind, the Mystic may cast this Ritual over the course of half an hour by chanting in ancient tongues. If the Mystic is disturbed during the course of the casting, they suffer the consequences for failing the Ritual. At the culmination of the Ritual, the Mystic opens his mouth wide and begins to inhale, making a Static Mental challenge against a difficulty determined by the size of the breach: 6 Traits for a relatively small breach, all the way up to 10 or more Traits for a truly disastrous rift. If the challenge is successful, the portal closes. The Mystic takes an unsoakable level of Lethal Damage for each trait of difficulty in the challenge.
Should the breach in question be under the active control of an entity - Abyss Mystic, Demon, or Abyssal Spirit, for example - the Static Mental challenge is replaced with an opposed Mental Challenge between the two parties, with Occult or Abyss Lore being the appropriate retest, and the Mystic suffers an amount of lethal damage equal to the current Mental Traits of the opposing entity.
Should the Mystic fail, the breach immediately begins vomiting forth a mixture of Things in Darkness and Hearts of Silence, which assault everyone in the area. There should be at least as many Abyssal entities vomited forth as the difficulty of the challenge.
Made with a base of the Scarlet Kingsnakes blood, mixed with powder from a sun dried tongue and then prayed upon for the secrets of the setite faith to remain unspoken.For the duration of the effect the imbibers tongue is turned white. Swil of Set’s Silence prevents the Imbiber from being able to speak even the most basic of the faith’s secrets for 1 Month. Doing so even involuntarily causes their tongue to turn to ash in their mouth doing 1 Aggravated Damage. This damage may not be healed until a second dose is administered.
Advanced Ritual- Requires Path of Alchemy @ first intermediate or higher
Intermediate Ritual
Time Required: Thirty minutes
Duration: One Night
Components: None
Prerequisites:
Thaumaturgy: Technomancy (x3)
Disciplines: Auspex: Spirit’s Touch
Ability: Occult – 3; Investigation – 2
This power allows the Tremere to gain useful information from any telephone or modem she comes into contact with. After casting the ritual, she will be able to gain more detailed information from any Spirit’s Touch use on one of these items. In addition to any information normally gathered from the Spirit’s Touch, the caster will also gain insight into specific information about phone calls and web surfing for which the specific item has been used. The caster may try and request specific information or the Narrator may require an extended static challenge to determine how many pieces of information the caster will get for each use. Examples of information typically sought after: the last number dialed from this phone, the last number to call this phone, the most popular number dialed from this phone, the ISP used to connect to the internet, the last URLs visited, the most popular URLs visited, the IP# of any direct connects to or from the modem, the number that was called at around 3:15 am on September 3rd, 1995. Some questions will obviously have much greater difficulties than others.
Intermediate ritual for DAK.
Created by Olaf Magnusson McNeil, Sebastian Marconius, and Pagan
This ritual was created for the need to remove any sympathetic magical ties an individual may have to any objects including stored Vitae. For three (3) consecutive nights the Subject is forced to purge all blood from their system then ingest their fill in new blood (no old, purged blood can be ingested, or the ritual fails). Each night of the ritual, after the purge, the subject is required to rest in a shallow pool of new blood (does not need to be more than 5+ the subjects full pool in blood traits).
Note: steps will need to be taken to ensure the subject does not Hunger Frenzy, if they do the ritual must start over from the first night again.
This ritual requires 3 casters to utilize, all of which must know the ritual and takes 3 consecutive nights, at 3hrs per night, to complete and is all the subject can do for those nights. If after that night’s session, the subject is forced to do anything that causes exertion (anything requiring the expenditure of a trait) the ritual is considered interrupted and must be started again for another 3 nights.
Each of the 3 nights, the casters create a potent tincture of blood (the casters) and herbs that will aid the subject in purging the whole of their Vitae from their system while magically cleansing their body, making it ready for the ingestion of new blood.
The Casters are to have enough blood on hand to resupply the subjects whole blood pool each of the three nights. This is costly and quite taxing. On the third night one of the Casters must win a static ritual challenge, retest "occult" versus the amount of time since the subjects Embrace, in decades rounded up. If the caster wins, they then expend a permanent Mental trait each and the Subject expends a permanent Willpower.
If successful on the test and both expenditures are made, all sympathetic links existing to that point lose their mystical tie to the subject. Such items, including Vitae, may no longer be used against the subject for anything that requires a "sympathetic Link". Any Vitae of the subject possessed by others and preserved both magically or mundanely is rendered magically inert. No form of testing will identify it as being the subjects, and it cannot be used against them in any magical way. It just becomes regular blood that can be ingested as normal. If they are used for "Blood Walk", no information is gained, as if the power failed.
This magical destruction of mystical ties does not affect any blood bonds that exist. Use of this ritual does not prevent the creation of new Sympathetic links by the subject. Also, this ritual leaves the subject Bloodbound to the casters, due to the ingestion of the tincture used.
System: Adding a drop of the caster's blood and a single hair from a bloodhound to a crucible containing a divinatory concoction of incense (1 part clove/1 part chicory/1 part cinquefoil), the caster is granted supernatural insight into any one influence action under his investigation. The thaumaturge generates one additional free Trace influence action when this ritual is cast.
Talons of Shadow (Intermediate Abyss Mysticism Ritual)
The Abyss is a cold place that drains those living of their life force to feed its endless emptiness. An Abyss Mystic learns to channel this power through their hands and affect others who may know nothing of the Abyss. The Mystic must recite the ancient words of power in Sumerian and dips their hands into a nearby shadow. The shadow becomes like liquid and once they pull their hands from it and complete the ritual; vicious talons of shadow grace their form for a time.
System: After the character casts this ritual they gain thick black shadow talons on their hands. These Talons grant the physical trait Sharp x2. In addition all attacks made with the talons also cause the victim to lose 1 temporary willpower in addition to the characters normal damage per strike. These Talons last a scene or an hour.
Side Effect: after use of this ritual the character is down two traits in all willpower challenges for the remainder of the night.
Mechanics: This ritual functions off a principle similar to that of Tamimah - the Ashipu must create an amulet as the focus for the ritual. The amulet itself takes one week of work, and must possess a crafts rating of at least 3. As with Tamimah, the Sorcerer must consume the soul of another through diablerie, gaining all of the drawbacks but none of the benefits for the act. Provided the ritual is successfully cast, the amulet will function for a lunar cycle (28 days). It costs a temporary willpower to be attuned to the Warrior, and once attuned cannot be passed to another. It extracts a cost of one blood per week that it is in use to keep it active. While worn, the Baali curse is wholly suppressed in the Warrior.
Taming Caine (Advanced - 5)
This rare ritual brings an outsider into the Ba’ham’s circle. The setup is important and the space prepared ahead of time. The “victim” rarely understands what is happening and either arrives as a surprise, or bound and gagged. Cain (the victim) then is divested of his clothes through force or trickery and walks down a path followed by an officiant dressed as a serpent. Lilith greets him and offers him food and drink then shows him a demonstration of her power (often just a flogging). Variations have Cain visited by three or up to six “angels” each offering a different torture. When the last angel leaves he is bathed in ice water then given blood to drink. Cain then is left alone for a short time before a path out of the garden is shown to him, then he is hounded and attacked by serpents cats and owls (sometimes actual, other times cultists in masks) until he flees the ritual.
Mechanics: The victim gains the derangement masochism for the next cycle of the moon and also the additional mental traits Insightful x2. He is also unable to hide from or lie to any of the cultists who participated in the ritual, though they are forbidden from harming him for that same amount of time. If he should successfully flee the ritual before it is completed, but after he is greeted by Lilith he only gains the derangement and no other effects take place.
Advanced
Those who engage in espionage against the various sects are hard pressed to defeat the myriad of supernatural techniques employed by their targets. Amethyst agents have developed this rote to give them an edge in evading some of those methods, however taxing it may be.
System: This ritual allows the thaumaturge to spend up to three mental traits at the time of casting to choose answers to a specific question that will show to be true under both mundane and supernatural investigation. Each trait spent allows the Amethyst agent to designate one question and answer as the truth. These questions and answers must be written out when the ritual is cast and must be specific.
These traits cannot be refreshed for the evening.
Example: If the Amethyst agent is infiltrating the Sabbat, the ritual could make it seem as though he’s telling the truth that he is a member of the sect. However, if someone asks him if he’s been through the creation ritae, an affirmative answer would be detected as a lie.
Tapestry of Mysteries is a ritual that requires an initial dedication for making the base item that is a carpet woven by the thaumaturgist, where the wool must be washed by 7 days and 7 nights in 5 points of his vitae. Absorbing all in the end creating a connection with the all mystical effects that will be added to the carpet.
The carpet may have any appearance, but must have at least 2m x 1.5m.
Once done the Regent should sew pyramids where he desire, and for each pyramid should dump 1 point of blood from a different Tremere(at maximum 7) and mystically in the exactly place will reform with the face of the blood owner. The tapestry will have 8 faces in maximum, the Sorcerer and seven more.
The sorcerer must start by adding your face to the carpet before following with others. He will be able to change the place of faces and reshape the look of the carpet as and when desired.
After entering all the desired members the Regent will know if his apprentices are safe, because when one of them is destroyed, his face will be undone mystically at the exact moment, leaving a hole at the site that can not be repaired, only moved.
The wizard can use the undone lines spending one Willpower in a brief moment of concentration and see and hear the last 5 minutes the scene where his apprentice was killed, and know exactly where it happened.The use of other powers during the vision will not be possible.