Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Name: Face of the Father
Level: Intermediate
Casting/Creation Time: 1 week
Casting Difficulty: 6 Traits
Description: The Church of Seth believe that Set is the figurative and possibly literal father of humanity. This Ritual calls upon that primordial source to enhance and manipulate the caster's appearance for a short time by combining the heritage of the Dark Father from lineages other than the caster's own. The sorcerer mixes the blood of people from at least three ethnic groups not represented in his own mortal heritage with milk, honey, ground ochre, ground stibnite (kohl), and myrrh, then allows them to age before applying this salve. This mixing of positive and attractive qualities from Seth's varied offspring allows the target to benefit from some minor cosmetic changes to their appearance.
Mechanics: This ointment, which takes five uninterrupted turns to apply, allows the caster to superficially change the facial appearance of the person it is applied to. These changes will last for three days, which can be increased to eleven days if a Willpower is spent during the casting. These superficial changes are otherwise real and semi-permanent - they cannot be detected with Auspex, negated by Stone of the True Form, or removed by the recipient or the caster until the duration has ended. This face can be concealed with Mask of a Thousand Faces, but is otherwise the recipient's real face until the duration ends. This allows for significant structural changes to the face (jaw shape, chin, nose, eye color, hairline, ears, etc.) but only relatively minor adjustments to a character's skin pigmentation. A character of European ancestry might be able to seem like they have roots closer to or further from the Mediterranean, but they could not change their pigment to match the peoples of Asia or north Africa. When the caster applies this ointment to a target, including themselves, they may change up to three specific Appearance-related Traits to any other Appearance-related Traits for the duration of the ritual, although these changes must remain in the same category (regular Social Traits can only be changed to regular, Negative Social Traits can only be changed to Negative).
- Requires Rickard Argentis' Homunculus
- This Ritual may not be used on a PC
The mystic meditates within a ritual circle for an hour while bloodletting. As the mystic allows their blood to be collected in a prepared vessel they place a pure white feather that becomes stained in the ichor of the abyss hardened into glass.
Once completed, at any one point for the remainder of the night should the mystic crush this obsidian feather over the remains of the deceased, they may bind their spiritual echo to the abyss. The deceased arises as an abyssal spirit under command of the mystic for which you must represent on sheet as a retainer. This abyssal spirit is merely an echo of the dead and the life they lived but does retain the knowledges and skills they had in life.
Father of Mine
This ritual gives the thaumaturge a subliminal sense of direction and distance to people, places, and objects of personal and mystical importance to the target.
System: While intoning the ritual’s vocal component, the caster spins in a slow circle with a glass object of some sort held to one of his eyes while spilling a trait of his own vitae onto a sketch of his sire. At the end of the ritual the vitae soaked sketch is burned and the ashes sprinkled over a personal item of his sire. The personal item is then kept with the caster and he gains a subliminal sense of direction and distance to people, places, and objects that had personal and mystical significance to his Sire for the remainder of the night. Once this ritual has located an item, place, or person, it ceases to be detected with future uses.
The maximum range is equal to 10 miles per Generation background of the Caster, or five miles if he has no points in the Background. If attempted on the caster’s Sire when he’s still alive, the ritual automatically fails and the Sire realizes his childe has tried to scry on him. The ritual only works to locate people, places, and objects of the caster’s Sire and only if the caster’s Sire has met Final Death. This ritual lasts the remainder of the night, until next sunrise.
An ST must be present to adjudicate the use of this power.
Basic Ritual
Process: The caster sets in front of themselves three aspects of the Triat. Dynamic (Wyld), Pattern (Weaver), and Primordial (Wyrm). Focusing on each spiritual connection and how they are tied together as one primordian force. Combining the knowledges of each through spiritual deals to create a stronger bond with the three Triat. This energy pulls from those forces and gives the caster a stronger sway over the spirits. Giving the caster a extra retest when activating any spirit bound fetish.
Magical Components: Things that represent the Triat. Examples: Something Weaver connected, Wyld connected and Wyrm Connected. (wire,dirt,oil)
Mechanics: When the ritual is complete it gives the caster the ability to have one extra retest when activating fetish items. This retest can only be used once per item activated.
Advanced Ritual
Once cast, for the remainder of the evening the Necromancer may bring additional people across the shroud with Ex Nihilo. Each person beyond the caster costs an additional willpower to bring across. All castings of Ex Nihilo by the necromancer while this ritual is active take an extra five minutes. Once in the shadowlands, anyone the Necromancer brings with them may leave the shadowlands by using the standard method provided by Ex Nihilo (they may spend the willpower and concentrate to leave)
Components: A Dead Man's Eye, Kindred Vitae (1 trait), The Unread Will of a Dead Man (Obtainable thru Legal Influence, or theft).
Satisfies: Hermetic Paradigm and Western Necromancy
Effect: The Thaumaturgist/Necromancer combines ingredients and creates a special ink. Text/Images/Tattoos/etc drawn in this ink can only be seen by those who are dead (vampires, wraiths, and one would suspect mummies, if one knew they existed).
Design: "Masquerade Safe" Correspondence has always been a fascination of Johnathan Gwynn/Giovanni. Attempts to develop this ink, while previously fruitless, have finally met with success thanks to the assistance of other members of House High Saturday.
Advanced
The Tremere who leads this ritual will be of Regent or higher rank within the pyramid. An appropriate guardian spirit shall be found and informed of what service the Caster wishes it to perform. If, and only if, the
spirit is full willing shall it be placed in a box with a gold seal, inscribed with the 5th Pentacle of the Sun, and brought to the site where it shall be bound to watch the Chantry. The Caster and no less than 7 Tremere will bind the spirit to its location over the course
of 9 nights. This may be done for each spirit at each separate location around the Chantry that the Caster wishes.
OOC:
Wards & Measures access ONLY.
After an appropriate spirit is found and placed into a box, it may be bound no more than 5 miles away from the Chantry. High Ritual is performed, with a mental challenge by the npc Caster to bind the spirit into its new home. The spirit will then be on the watch for anyone
approaching the Chantry with a malicious intent toward the Chantry or its residents, and should that threat be perceived, the spirit will tell the Regent through the quickest means available. This Ritual must be renewed once per year.
Basic
Can be cast on others
The magi must produce some form of smokable, injectable, or edible narcotic and the substance must be heated (lit or slightly burned) by a small open flame before consumption. At this time some sort of chant, music, or other melodic noise must emminate where the caster may here it and one point of blood is spent. After this is finished the recipient of the ritual must remain in a location that he considers safe for the rest of the evening, or risk deluding the effects of the magic.
While under the affects of this spell the recipient gains Creative x2, even if this exceeds her maximum traits, and the ability Enigmas x2, added on to her current ranking, even if it exceeds limitations, but these traits may not be used for any sort of attack are harm. This ritual is designed to help with creative endeavors, tasks, and problem solving, looking at puzzles or other troubling situations that need answers. The subject feels very relaxed, creative, and is more likely to think up solutions that would not have easily come previously.
The effects wear off when the sun rises and must spend an additional blood waking up the following evening, or take on Disoriented x2 as negative traits for that night.
In the modern nights the appearance of lava in cities makes much of the Way of Fire difficult at best to use. Mortals will almost always investigate any sources of sudden lava in their city. As a result some Koldun have developed this ritual to help allow the Way of Fire to be used in the Modern Nights. The Koldun offers their blood to the earth and ritual sacrifice of a goat to the earth in the city they are in. For some time after they may command the earth to retract any lava they have created through way of fire. While this does remove the lava after the koldun is done using it; it by no means repairs or removed the destructions it causes.
System: When the Koldun casts this ritual they must have Way of Spirit Active to recall any Lava in an area they may have created with Way of Fire themselves. The Lava itself, will return deep into the earth. The area of effect is controlled by their active level of Way of Spirit when this ritual is cast. While this ritual will remove the trace of lava from an area after use, it will not undo any damage it may have done.