Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Dominate 5
Presence 5
MET Mechanics:
Most creatures on this planet exist in a hierarchy, with Humans and
Kindred being no exceptions. Instinctively internalizing one's place
in the hierarchy, people will tend to act out their social roll and
defer to those of higher station. This power takes advantage of the
hierarchy mindset by making the user appear to be an authority figure
to the subject(s) of the discipline. The user will be treated as a
boss, a pack alpha, an elder - someone to whom the subject would
normally defer. It should be noted this is not a mind trick - it does
not convince the subject mentally that the user of the discipline is
in a position of authority over them, it merely gives them the feeling
that they are a hierarchical superior in some way, and have a nebulous
authority over them. This effect should be roleplayed.
 
System: The user spends a willpower point. This establishes an aura
with the same size and implementation as the Presence 5 power Majesty
(and the aura itself should be subject to whatever house rules also
apply to the aura component of Majesty). This aura does not impart
feelings in the same way as majesty, however - it is far more subtle
(and suitable for use in a public space), and imparts the feeling of
an authority figure as described above. The user of this power gains
all mechanical benefits of Majesty, and in addition wins ties in
social challenges against subjects of this power (offensive and
defensive). If the subject of this power would normally win social
ties, traits are compared as normal. If a subject attempts to counter
the effect of this power, they may do so by expending a willpower
trait and winning a social challenge. One such challenge is allowed
per use of the power. If they initiate the challenge at the time of
the power's activation, the power is not considered in effect and so
the user does not win ties (by use of this power) in the challenge .
If the power is established and subsequently challenged, the power is
considered already in effect and the user wins ties in the challenge.
This power works on animals, and does not have a dominate component.
This power lasts for one hour or scene (duration is subject to house
rules regarding duration of Majesty).
Date of Archival: 20-Feb-2015
Ventrue