Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Allat was the goddess of the Underworld who eventually became the goddess known as Ereshkigal. Many Abyss Mystics place Allat at the head of their Pantheon and Queen of the Abyss itself. A small cult of Lasombra called the Priestesses of Ereshkigal claim lineage from her directly and invoke her name in all practices of the Abyss. Lord Alexander; in his dark rites to claim the secrets of the Abyss was offered this forgotten discipline of clan Lasombra. He was granted the powers of an Inceptor and created this discipline. By offering their blood to the goddess, Allat grants its servants expanded powers and an ability to command her realm in a limited fashion. Since Lord Alexander is the Inceptor for this discipline, he alone possesses it in In Clan as the Inceptor and may teach it to others. However, it is theoretically possible to learn it from the Abyss as well.

Calling Dusk - 3 XP

Allat hates the light, and as the goddess of the Underworld this comes as little surprise. Those who would invoke her name must first learn to snuff out and destroy the light that is anathema to her realm. By offer a sacrifice of blood the shadows from Allat reach out and extinguish any open flame that might be near the mystic.
System: The character spends 1 Blood Trait and makes a Willpower challenge difficulty of 7. Success allows the user to snuff out any flame in the same room they occupy.

Veil of Shadows - 3 XP

Allat teachers her children that the darkness can protect those who serve it. By finding a shadow a Mystic may step into it offering their blood to Allat. After which the shadows will meld and wrap the Mystic obscuring her from all view. Many mystics use this ability to spy on others or to help them escape potential threats.
System: The character spends 1 Blood Trait and makes a Willpower challenge at difficulty 7 to use this power. Once activated the character must step into a nearby shadow and be out of view of anyone who wishes to see them. If successful the character remains completely invisible as long as they do not move or interact with the environment at all. Even powers such as Auspex are unable to locate the character while it remains in effect.

One with Shadows - 6 XP

The Abyss is Allat’s home, and as such is the home to all Abyss Mystics. By finding a nearby shadow an Abyss Mystic may find safe haven from the day. His body and very being merges with the shadow offering him shelter and protection. During his sleep the darkness whispers and comforts the mystic while protecting him.
System: The character spends 1 Blood Traits and makes a Willpower challenge at difficulty 7 to activate this power. Once activated the character may merge with a shadow in the same manner and rules as the Protean power Earth Meld.

 Shadow’s Betrayal - 6 XP

A mystic blessed with this capability by Allat can now strike out at those who would seek him harm. He offers his blood and prayers to the darkness and forces a person’s own shadow to attack them. While not damaging this effect is unsettling to say the least as the victim must grapple and contend with their own shadow in hopes of escaping.
System: The character spends 1 Blood Traits and makes a Willpower challenge at difficulty 7 to activate this power. Once activated the character may target a victim and make a contested social challenge retested with Occult attack against the victim as a normal action. If successful the target is grappled by their own shadow. Should the victim free themselves, the caster must reactivate this power and attempt to grapple them again with their own shadow.

Curse of the Underworld - 9 XP

Those who would harm the children of Allat are gifted with this final mastery to both protect them and offer them a chance to one on one conflict. The Mystic spills his blood and exerts how own will upon the victim. After which he must tackle the person into a nearby shadow; during which both are transported to Allat’s realm. The place they are taken too is that of a solid room of darkness perhaps two hundred feet wide. Enough for the Mystic and his victim to quarrel if they so wish. Some mystics however use this as a place to hold private conversations instead. Regardless of the use, those who perish here are consumed in whole by the Abyss, never to return.
System: The character spends 1 Blood Trait and 1 Willpower Trait to activate this power. In addition they must also succeed in a Willpower challenge at a difficulty of 8 to also activate this power. Once activated the character may attempt to grapple their victim and drag them into a shadow. This requires a successful contested physical challenge retested with Brawl versus the victim. If the user succeeds he and the intended victim are transported to a pocket space in the Abyss where only they may interact with each other. Each round of combat or minute outside of combat the victim may attempt to make a Willpower challenge at a difficulty of 8 to exit the realm back to the physical world. While in this realm both the caster and victim are the only ones able to interact with each other. The caster may end this effect at any time and eject both himself and his victim back into the physical world.

Date of Archival: 17-Apr-2020
Lasombra