Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

This discipline allows the user to create devices and robotic replacement for limbs and body parts. The user can use a amount of devices and/or body parts at the same time at the level of Robotics plus one. 

As a additional effect, if a member with this discipline use any supernatural effect that have a visual effect (like any transformation or blood sorcery), it looks like it is a robotic thing. This is only a cosmetic change, without adding ANY mechanic advantage. 

 

Mechanics: The creation of a Robotic device or body part follows the same rules of Master Level Toreador Craft Productions, using Crafts ability for the craft and the retests, substituting social traits for mental ones.

This devices or body parts have one functionality for each level beyond craft 5 on the crafted item, max 3 and 18 mental traits sacrificed. The devices or body parts can't mimics any supernatural power (Discipline, Gift, Sphere, etc.) and should only give mechanical advantages. 

The PC must have a item card for each device of body part.

1. A PC must have a craft ability at level five in the area of the piece be produced and have won the craft challenges for the item to be crafts level five (each game runs these differently). 

2. Once a week the craftier may spend six permanent mental traits to increase the crafts level of a piece by one until she reaches one mental trait. The character may not use any bonus traits due to items, vicissitude or specializations for this purpose. Also the Character may not buy any mental traits during this time. 

3. Then the player may “kill” the character by expending the PC’s life force for an additional craft level, or stay alive and stop where she is. 

4. No discipline can make a PC do this (it must be the player’s free will).   

Example: A 10th generation Pander with 12 mental traits and a specialization in Robotics creates a level five body replacement. The Pander then spends a week and 6 permanent mental traits to raise the robotic arm to crafts at level six. The Pander now has 6 mental traits and works another week spending 6 more mental traits to raise the artificial arm to crafts at level 7. The Pander now has 0 mental traits and can’t spend six more traits because the specialization cannot be used and the Pander can only go to negative 5 traits. The player decides to kill the character and spends a week and the life force of the Pander and raises the body replacement to level 8. The character is now dead, but has produced a crafts 8 robotic arm.    

The body parts are considered always active and don't require activation. The mechanic devices that isn't body parts must be activated with a static mental test against 10 mental traits, with Science (Robotics) as retest. A failure in the test means that the device will jam and don't work on the entire scene. 

The implant of body parts must be made with the Vicissitude discipline and have a mental challenge of 8 traits (Body Craft as retest), otherwise the PC will heal on the next day and the implant won't be able to be usable. 
 

Date of Archival: 14-Mar-2019
Sabbat