Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Antarabhava

Restore Caine (basic)
: Restore lost Path of Caine through meditation
System: When the vampire loses a dot of Path of Caine, he can attempt
to regain it without spending experience points by using this power. The
Child must use this power within a week of losing the Path Trait, and must not have lost any more Path Traits since the initial loss (that is, if the character falls from Path of Caine 4 to Path of Caine 3, and then falls to Path of Caine 2 before using this power, Restore Caine can only be used to recover Path of Caine 3). The character meditates for several hours, and spends all of the blood points currently in his body. The player then makes a Conviction test (difficulty equal to the level of Path being
regained). If the test succeeds, the character regains the dot of Path of
Caine and (if applicable) the dot of Conviction lost to a botched
degeneration test. If the character gained a derangement, it fades within
a week of using Restore Caine.

Banishing Sign of Lilith (basic):
Use a mystic gesture to ward off supernatural
powers
System: The player spends a blood point. This power can be used to “
dodge” any incoming attack of a mystical nature, including any Disciplines that target the character (whether or not they actually inflict damage). They may gain all the benefits of any speed related powers to make this dodge attempt. The sign does not serve to turn aside magically enhanced physical attacks; a punch from a vampire with the Potence Discipline still has the full effect.

Gift of Caine (intermediate):
Gain as much double sustenance from vampire blood as
human blood
System: All blood traits taken from a vampire are counted as double within the vampires bool. That is to say that each Trait of vampire blood counts as two blood traits but only occupies 1 blood trait slot for purposes of generational blood pool maximums. See Blood Feast

Pillar of Caine (intermediate): Create a mystical center that allows proper meditation and lowers the difficulty of supernatural powers

System: Creating the Pillar of Caine requires a night-long ritual, with the
difficulty determined by the location. The more remote and free from
violence the location is, the lower the difficulty. A cave far from human
populations that has never seen violence might be difficulty 5, which the
site of a grisly murder-suicide in a downtown area would be difficulty 9.
The player spends a Willpower point and makes a Willpower Challenge.
Success creates the Pillar, which does not require a physical pillar — the
Pillar of Caine is conceptual, not literal. Once the Pillar is created, any
vampire with at least one dot of Antarabhava receives 3 Bonus Traits to
all challenges of any Discipline or other mystical activity (including blood
magic) performed at the Pillar. However, this requires regular trips to the
Pillar. Once the vampire has created a Pillar, he must visit it at least once
a month, or it ceases to function. In addition, for every week he is away
from a Pillar (not necessarily the one he created), the difficulties of all
tests to avoid frenzy increase by one. The Beast, long denied by the Child’
s ascetic practices, grows in strength while away from the Pillar, and
eventually pushes the vampire to frenzy and (likely) Path of Caine loss.
The Children of Caine, for this and other reasons, do not leave their
temples for long.

Paradox (advanced): Speak a word that overwhelms others with bliss and makes it harder for them to harm you

System: The vampire speaks the phrase, and the player spends a point
of Willpower and makes a Social Challenge retested with Occult against
the target. If multiple listeners are present, the player tests against the
each. If the test is successful, the listener(s) is immobilized for the scene
as he contemplates what he has heard. Striking the victim snaps him out
of it. At the end of the scene, the paradox is gone, and the target can’t
ever quite explain it. He does, however, suffer a permanent +1 Trait Bid
to harm or act against the Child of Caine.

Mantle of the Dark Father (elder): Your blood guarantees the embrace.
System: Anything you attempt to Embrace will be turned into a vampire regardless of other factors if you spend a permanent point of Willpower.

Date of Archival: 13-Sep-2018
Salubri