Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

The Pander to develop this Inceptor overcame the weakness of their thinned blood by training the muscle of their mind. Despite their lack of knowledge, they could replicate other vampire's powers within seconds, to some's horror and to other's admiration.

0- Mental Reboot

With but a thought, the Cainite rejuvenates his mind.

System: Refresh all Mental Traits once a night.

00- Focus

Using the power of his blood, the Cainite concentrates and focuses on the task at hand, vigilant to all that goes on around him.

System: Cainite may spend 1 Blood Trait to gain the Mental Traits Focused x5 for the scene or hour, whichever comes first.

000- Ability Savant

Monkey see, monkey do. The Cainite watches another individual’s action and imitates it.

System: After seeing an Ability in use, the Cainite may spend up to 5 Mental Trait to be able to use that Ability for the night, once per Mental Trait spent. It must be an Ability the Cainite does not already have. The Cainite’s eyes flash white when they use this power.

Discipline Savant

0000- With the force of their will backing their mind, the Cainite can also watch an individual use a Discipline and imitate it.

System: After seeing a Discipline in use, the Cainite may spend a Willpower and Mental Traits to be able to use that power for the scene. One Mental Trait to copy a Basic and two to copy an Intermediate. Advanced Disciplines and Thaumaturgy can never be imitated. It must be a Discipline they don't already have. The Cainite’s eyes flash red when they use this power.

Mind Leech

00000- When a Cainite reaches this level, they can use their body's physical power to strengthen their mind. The Cainite strikes an opponent and their punch makes contact with their flesh, the Cainite also strikes their very mind, taking their opponent's mental prowess for themselves.

System: With the expenditure of a blood and a Willpower Trait, all of the Cainites brawling attacks also strike the mind of the opponent for the round. On an effective hit, the opponent loses two Mental Traits and the Cainite gains them. The opponent may make an Awareness test to attempt to figure out this happened, difficulty 9. While this power is active, the Cainite’s eyes glow a vibrant blue.

Date of Archival: 01-Jan-2018
Sabbat