Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 6XP
MET Mechanics:

With the understanding of the spirits Warp was able to figure out a way to take over the mind and body of a spirit to allow the koldunic sorcerer to manipulate its body as he saw fit.  By studying the spirits he’s able to understand possess the spirit enabling Warp to control its powers and body as he needed.  Warp was able to make a deal a summoned spirits, and learn how to control the body of the trialed spirits. 

System:  By summoning a spirit and making a pact with it [see Chart Below] the koldunic sorcerer is able to possess the spirit they summon fully and use its powers as to a limited degree.  The pact is given in gnosis [blood] to help give the power needed to use the spirits powers.  By spraying the koldunic’s blood on the spirit it summons to take over [See Chart Below].  Once the spirit is summoned and the pact is started the Koldunic sorcerer does a social test against the spirit to try and possess said spirit.

By taking over the spirit’s form you are stuck on the material plane when doing so.  You cannot retreat to the umbra while in this form at all for if you do somehow get into the umbra then your soul is lost in there till it finds a way out.  This is mostly meant for elemental spirits, in which if the elemental can heal, if they possessing koldun stops what it’s doing to heal as long as they are in the respective elements.  Basically air elementals in the air will be able to heal 1 lvl of ANY damage per full round, etc.

If the pact is not passed then the spirit will full out attack the caster of the ritual with all its might and send a type of message to all spirits about the insult on them giving the caster spirit notoriety of +1 for each attempt to do this ritual and failing.  [Work with the ST to figure out how to drop this down.]

The Spirit in question will be determined/designed by the ST [Below is a chart for guide lines] with 7 health lvls.

Gaffling

- Gnosis = 1 Socials & Mentals

- Willpower = 1 Physicals

- Essence = Gnosis + Rage + Willpower

Jagglings

- Gnosis = 1.5 [Round up] Socials & Mentals

- Willpower = 1.5 [Round up] Physicals

- Essence = Gnosis + Rage + Willpower x2

Incarnae

- Gnosis = 2 Socials & Mentals

- Willpower = 2 Physicals

- Essence = Gnosis + Rage + Willpower x4

Celestines

- Gnosis = 4 Socials & Mentals

- Willpower = 4 Physicals

- Essence = Gnosis + Rage + Willpower x10

 

Pact Chart

Gafflings – 6

Jagglings – 10

Incarnae – 20

Celestines – 40 [Stupid to try but still]

Blood/Gnosis Energy Chart

1 blood = 2 essence

1 Willpower = 3 essence

Date of Archival: 28-Apr-2016
Tzimisce