Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

This ritual allows the Thaumaturge to repair a broken object by magically breaking down and transferring matter from one object to another. To cast the ritual, the Thaumaturge must hold or touch the broken object with one hand, and the material to be used to repair the object in the other hand. The caster chants for the duration of the ritual, during which matter is magically transferred to the broken object. The object cannot be made to take a shape other then it's original form, though missing pieces of the greater whole will be replaced. The ritual can repair objects with multiple moving parts, but an appropriate knowledge is required in order for those parts to be reassembled correctly. Organic matter may not be repaired with this ritual. An equal amount of matter of roughly the same type(s) missing from the broken object must be supplied in order to successfully cast the ritual, otherwise the ritual fails (metal for metal objects, wood for wooden objects, etc).

System: After casting the ritual, the Thaumaturge makes three simple tests (retesting with the repair ability) with each successful test restoring one health level of damage to the object. Up to three damage/health levels of an object can be repaired with one casting of Associative Recombination. This ritual can only repair/restore objects which are not completely destroyed. An object must have health levels (such as a wall or set of armor) in order for this ritual to be restored in this way. The adjudicating ST has final say on what can and cannot be restored through use of this ritual.

Date of Archival: 26-Feb-2015
Tremere