Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Koldunic Sorcery
XP Cost: 0XP
MET Mechanics:

Way of Stone

Prereq's: Level 5 Way of Earth. Cannot have more levels in Way of Stone then you have dots in geology. Must have rock, stone, or concrete around to use these powers. All uses of this Way cause a nimbus of pebbles to float around the users head.

 

•Lance of Stone

Spend a will. A rock fires from the Earth striking the target (mental vs Phys challenge)

 

•• Strength of Stone

The caster can turn some of his vitae to stone, increasing his strength and endurance. Spend a will to activate; for each blood spent the caster gains two phys traits that are strength or endurance traits. The traits function as normal traits until the sun rises, or the power is cancelled. The blood points can not be replaced until the power is deactivated.

 

•••Draw fourth the stony tendrils

Spend a will. Two 10' stoney tendrils sprout from the local rock. They will obey simple commands. Each tendril has physical traits equal to the casters social traits at the time of casting, and is immune to both fire and bashing damage. The Tendrils also posses potence and health levels equal to the casters level in Way of Stone.

 

••••Wall of Stone

Spend a will. The caster calls fourth a 5' * 5' *1' slab of granite. This slab will be firmly fixed to the ground, and nearly impossible to topple. The caster may increase the size of the wall (at the time of casting) by spending a mental trait for each 5' additional height or length. The wall is permanent unless destroyed. For purposes of being destroyed the wall have 5 health levels, plus 1 for every mental trait spent at the time of casting

 

•••••Call upon Earths Mighty Titan

This power calls fourth a golem from the local stone. It will appear roughly humanoid (specifics up to the summoner) It will follow to the best of its abilities the casters commands. It is immune to fire, sunlight, and bashing damage, as well as social and mental attacks. The titan starts 5' tall, has 5 phys traits, takes one less point of damage on all physical attacks, does two levels of leathal damage, and has 5 health levels. The titan will be 2' taller, have 5 additional physical traits, a level of potence, a level of fortitude, and one 'healthy' health level for each additional will spent at its summoning, up to 5. The titan will last one hour, or scene, unless killed.

Date of Archival: 31-Jan-2015
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