Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Innate magical Ability (5 Trait Meirt)
Life's Resurgence -
By the expenditure of a single blood trait he can touch a mortal and take away any toxins they may have in them. Additionally if he Spends 2 blood and a willpower he can take away much more than just a toxin. He can literally heal a mortal and only a mortal of their wounds. This also works on the dead. He cannot revive the already dead. He could save some one from a fatal wound. The body returns to its uninjured state showing no wounds at all.The healing and wound removal from mortals has a major drawback if it is a toxin he takes it on himself feeling the effects of the toxin. If they are wounds he takes on the damage inflicted on the mortal body the damage can be lethal or bashing aggravated wounds convert to lethal in the transfer. Blood can be spent to heal or burn off toxins.
If the power is used for wounds of living any kind his obfuscate no longer hides him until he has healed the wounds. When this occurs, his purple Fae eyes glow even brighter as if making him a beacon to be seen accenting his presence in the area. He even gives off a purplish haze as if part of the dreaming is trying to show thru.
This merit takes away the vampire's natural aura. When someone attempts to use Auspex: Aura Perception on the vampire, even if they're successful, the aura will not be able to be read. It will be as if the vampire has no aura at all. The only things that would show up on an aura read (if the person using Aura Perception checks) would be things like (but not limited to) the Assamite Warrior clan flaw of always having diablerie veins in their auras.
This merit is a double edged sword. The possessor of oversized claws does one additional damage on claw attacks, and receives 2 bonus traits on these challenges. However, due to the size of their claws, they are 1 trait down on tasks of fine manipulation, and these claws cannot retract.
Touch of Anda: If a creature has tasted Chengis Blood he may share their seneses. They must be wth in 5 miles of him. If the creature is destroyed while his sense area away He is blinded for a hour. Simple taste last for one evening. If ghouled or bound last duration of the bond.