Custom Sabbat Ritae

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Sabbat Ritae
XP Cost: 0XP
MET Mechanics:

The ritae begins with the Pack asking the would be member some questions, and giving brief monologues about Caine, and the meaninglessness of clans.  The questions are used to determine the cainite’s true motives.  The line of questioning ends when the priest asks the candidate “to which clan to you belong?” Their answer will set the tone for what follows.  If the candidate say any clan other then Pander, one way or another they will be told they do not belong.  If they say Pander or claim they are clanless then the ritae will continue to unfold. 

 

The candidate is told to dig a grave and to lie within.  Then while standing around the grave the candidate has dug for themself the pack priest consecrates a Vaulderie (the candidate does not add blood).  The candidate is then instructed to free the blood from their veins and to allow it to drain into the earth until they have no blood left within their body. As the blood drains from the candidate the pack proclaims the strengths of the clanless, declaring why they have united under the name Pander and how they are Caine’s truer children.  A small portion of the Vaulderie is given to the candidate. And the pack quickly buries them as the priest makes proclamations of Caine setting you free from your elder’s and Caine’s blood washing away the curses he laid on the antediluvians. 

 

The candidate is then expected to dig them self free of the grave they dug for their old self. Should the candidate fail to dig themself free the pack leaves them behind obviously their clan had too much a hold over them. If the candidate digs them self out they will find the remainder of the Vaulderie and additional fresh blood awaiting them.  After they have finished the blood in the Vaulderie and have filled themselves on fresh blood they are told that their old self is dead, and they must find a new name for them self.  They are welcomed into the pack and a Vaulderie is performed cementing their new ties.

 

Mechanics: The Ritae begins with a Sermon of Caine for all intents and purposes.  After the individual has spilt their blood from their veins the pack begins to prepare the Vaulderie.  By the mystic nature of the Ritae or the combined belief of the pack this is where the real magic takes place. If the individual as lied about their intent to abandon their clan or held even one blood trait in their system they must make three hunger frenzy challenges (even if they are not hungry) with a difficulty of 6.  These challenges should occur when the Vaulderie is consecrated, when the candidate willfully stops shedding blood, and when the small bit of the Vaulderie is given to the candidate. (Optionally these challenges can be made before hand with an ST so the RP is not interrupted by RPS and the host pack does not know if the individual has lied or not.) Should the poor individual enter frenzy, the ritae ends incomplete, and the pack’s punishment will most likely be swift and harsh.  

 

If the individual has spilled all their blood traits and told the truth about their desire to renounce their clan they are not effect by the immediately following sight smell or taste of blood and they will not frenzy, as a result of the Vaulderie being prepared. Use the ancient version of the creation rites mechanics for how this vaulderi works.  Further more when the candidate drinks any of the vaulderi, either by will or in hunger frenzy they feel as if they are going through the change a second time.  While the candidate is feeling the agony of the change the pack still buries them.  If the individual as lied about their intent to abandon their clan or held even one blood trait in their system they will feel the pain of the agony causing three points of  lethal damage a round until the failed candidate falls  into torpor. 

 

After the candidate is buried they must dig themselves out of the grave.  They must win (not tie) two out of three simple tests to free themselves from the grave.  Each physical trait the candidate spends entitles them to get another test.  Once they have accumulated two wins they have freed themselves from the earth. (Assume each test takes 10 minutes).  The now new pack member will have a new temporary derangement that will last for the next month, after which time it fades away.

Date of Archival: 18-Feb-2015
Sabbat