Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Auspex | 5 |
Visceratika | 5 |
Name: Bonded Projection
Requirements: Auspex 5, Visceratika 5, Penultimate Scry
Cost: 12 XP
Upon mastering the use of other levels of Auspex with the powers of Visceratika, the Gargoyle has finally unlocked the ultimate mastery of the two powers combined. She can now Psychically Project while Bonded with the Mountain.
MET System: The Gargoyle must spend a Blood to activate Bond with the Mountain, spend a Willpower to activate Psychic Projection, and spend a Mental Trait. Keep in mind, the challenge for seeing the Gargoyle's physical form, and the damage required to eject the body from Bond (as per Laws of the Night Camarilla Guide p. 72) remain the same. The Gargoyle is not aware that her body has been found or ejected from Bond with the Mountain while in Psychic Projection (unless she is in the same location as their body for some reason and can see it happen).
Discipline Name | Discipline Level |
---|---|
Vicissitude | 4 |
Fortitude | 5 |
Bone Clad Avatar
Vicissitude 4, Fortitude 5
Xp Cost: 16
Requirements: a pile of Bones, 5 blood
Duration: Scene / hour which ever comes first. Can dismissed at any time.
Silence breaking
System: as you add the bones to your form make a physical challenge vs. 8 retest body crafts. As you spend 5 blood to go into a monstrous form.
Gain the following: Beastial, Feral, Repugnant x2, Slow, Brawny, Enduring, Ferocious x2, Stalwart x2
Also gain 10 Bruised Health levels temporarily. The health levels are lost as the bones break. There is no repairing these bones.
Your speed is halved. Upon the first time viewing this form there is a Courage test against 3 traits.
No social challenges can be done except for intimidation. And you deal an additional lethal damage with Brawl attacks. Immediately followed by a mass Trauma challenge.
Discipline Name | Discipline Level |
---|---|
Vicissitude | 3 |
Fortitude | 3 |
The powers of Vicissitude have long been used to create weapons and armor from flesh and bone, but with precision a thin coating of hardened vampiric bone can be applied to such items - or even themselves - giving them a porcelain-like appearance and greatly increasing their durability.
System: To coat an item in bone, the player makes a Static Dexterity-based Physical test with a difficulty of 9 (retest with Body Crafts), and take one health level of unsoakable lethal damage for every four square feet of surface area which must be covered, as they extrude their own bone into a thin sheet. If successful, the coating hardens immediately and can not be entirely broken unless by a supernatural power of a level exceeding their level of Vicissitude at the time of use. If unsuccessful, they still take the levels of damage, but the coating turns to ash immediately. The coating can only bond with organic surfaces (bone, leather, wood, etc.) and if placed on metal or other inorganic material, the coating turns to ash.
When applied to armor, the wearer gains a Resilient physical trait. Additionally, once per round, they gain a free retest on one Fortitude challenge, as the bone coating deflects some of the blow. Note that while the armor can not be entirely destroyed except by powers exceeding the user’s Vicissitude level, they still take damage once the armor levels are depleted.
When a coated weapon is used to make a successful physical attack, the wielder may make a simple test. On a win or tie, the weapon deals an additional health level of damage.
When undergoing a full-body Vicissitude shape-change (whether entering Horrid Form, or returning to their normal form from another Vicissitude form,) the user may make a Static Stamina-based Physical test with a difficulty of 9 (retest with Body Crafts) as a free action. If successful, the form is coated as though it were armor (though gains no actual armor levels,) and natural attacks are considered to be coated weapons. However, the form gains an alien, porcelain-like surface, making interactions with mortals exceptionally difficult - for the purposes of mortal interactions, they have the negative social traits Eerie x3, in addition to being an obvious breach of vampiric secrecy. If unsuccessful, they take two health levels of unsoakable lethal damage.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Animalism | 3 |
Description: The nature of the beast can be quelled beneath some of the powers of Animalism when exposed directly to them. The social aspects of Presence can exert itself upon those who are in the proximity of the user. When used together, the beast and self discipline of a target can find itself subdued with but a glance from the aggressor.
Mechanics: This power allows the use to inflict Animalism: Quell the Beast on a target without the need of making eye or physical contact. The user simply needs to be able to see the target in order to attempt to quell his beast. Additionally, this power may function similar to Presence: Majesty in that it may affect multiple targets who are in the users proximity. The user must spend one Willpower as to activate this power and engage the target(s) in a Social challenge. A Social Trait must be bid for each target and each test is made individually. On a success, the target(s) are affected by the rules of Animalism: Quell the Beast.
Discipline Name | Discipline Level |
---|---|
Presence | 5 |
Temporis | 5 |
Borrowed Time
Presence 5, Temporis 5
10xp
Sometimes, there just aren't enough hours in the day for a Kairos to get done what they need to. To give them an extra leg up on the clock, an enterprising Cainite created this power to give himself and his crew a few extra seconds by cheating the hands of time.
System: The Kairos spends 1 Willpower Trait and makes a Static Physical Challenge against a difficulty of 10 traits, bidding up to 5 additional Stamina-related Physical Traits. Time becomes extended for those affected by this power, dependent upon how much Temporis the Kairos has. For example, if the Kairos possesses Clotho’s Gift, then 1 minute would become 5, 1 hour would become 5, and so on. The number of additional Stamina-related Physical Traits bid on the challenge determines the maximum number of additional people affected by this power, as noted on the chart below.
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1 person
-
3 people
-
10 people
-
15 people
-
Everyone in the scene
The extent of this time dilation is potent, yet fragile. Combat cannot occur under the auspices of this power without ending the effect. Also, for every hour that this power is maintained, the Kairos suffers an unsoakable level of Lethal damage.
Discipline Name | Discipline Level |
---|---|
Obfuscate | 2 |
Auspex | 3 |
You have learned to take the steps neccassary to avoid being scried, divined upon, or detected/found by other forms of divination like means. Examples include scry, illuminate the trail of the prey, etc... While you may still find fate's blessing, things like fortune telling, looking at your iChing, these do not work for you. While you hide from others, others can not help you to warn of the future.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Celerity | 5 |
DESCRIPTION: Bowties allows the user to find the rhythm of battle quickly, anticipate the movements, and even to act upon those anticipations quickly enough to ensure ranged attacks strike true.
SYSTEM: Spend 2 blood, this counts as normal activation of Celerity 5 for the round. During the round, you gain the 'Win on Ties' mechanic whenever you make a ranged challenge.
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Animalism | 3 |
After working long and hard with his knowledge of the kindred Beast Anthony Brewer looked to combine that with his true skills of presence. He realized that he could use his presence powers to bypass the kindred and get right down to their beast level. He found that he could pull on a kindred beast to bring it back to the form it knew best, it’s human form. This is just a quick deception to the beast as he was only able to make it last a round. Anthony was able to in fact get the kindred beast to return from any form changing powers the kindred was using back to this human form.
Mechanics: The player must be able to see the person he would like to affect. They engage their target in a social challenge retest with leadership. If successful the target immediately leaves all form changing powers they have in use. They may reactivate and return to any form changes after the turn has ended.
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Fortitude | 5 |
This power only works on metalworking.
Description: The craftsman becomes one with the metal as they can sculpt metal with their bare hands. Working the metal from the combined heat of the forge and their hands allows the Brujah to press the metal with their fingers as if it was a hammer strike. The Brujah's hands, which are as hard as steel, combined with the forge allow the Brujah to craft like never before, elevating their craftsmanship and quality.
System: By spending one blood and one temporary willpower, the Brujah can craft metal objects one level greater than their normal level during the item's crafting. Example: A Brujah with crafts metalworking x5 can create craft x6 items. (Please note, this only works on crafting metal items.)
Discipline Name | Discipline Level |
---|---|
Dominate | 2 |
Auspex | 4 |
Prerequisites: Dominate 2 Auspex 4