Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Combination Discipline / Technique
XP Cost: 20XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Custom Discipline Requirements (Combination): Hand of the Master Artisan
MET Mechanics:

Premise: The Master Artisan knows more about the art of craft than almost anyone. They have learned to be so in tune with tools and their hands as to make miracles happen. When one looks at a gun they can learn a great deal about it. How well it has been cared for, it’s place of make and model, it’s wear and tear. But the practitioner of Awaken Iron can do far more. They can use Spirits Touch to truly speak to the weapon itself, and learn things they never would never otherwise be able to learn.

Mechanics: This power only works with firearms. Retests for this power are done with Crafts: Firearms (or related craft at ST discretion.) The user must spend 10 minutes in meditation where they methodically disassemble and reassemble the firearm while using extended Spirits Touch and commune with the weapon itself.

The user must declare the expenditure of 1-3 Mentals when they use this power. They then engage in a static mental challenge vs 7 Traits, retest with Crafts. Success reveals information about the weapon as below. Knowledge gained from the use of this power remains with the user for 24hrs.

1 Mentals: Physical Information Only, the character understands the weapons complete chemical composition, measurements, and design on an intimate level. If the character is possessing the appropriate abilities such as Metallurgy or Chemistry, they may glean more information than others.

2 Mentals: Historical Overview, when and where the gun was made, the face of its crafter, significant events in its existence. In the case of machine assembled or assembly line firearms, this information is incredibly sparse. The same information is related for modifications or non-magical enhancements that change the way the weapon looks or functions.

3 Mentals: Supernatural Understanding, the nature and scope of power of any enchantments, or magic that has been worked on this weapon. The Face of the person who laid those Magic’s or enchantments.

The face revealed is the face of the person at the time they last held this weapon in their hands. If they are using Mask of 1000, or similar powers of illusion, you may make a static mental challenge at a difficulty of 10 traits to try and see through the illusion, as the weapon remembers the person not their illusion. At the end of 24hrs, the knowledge gained is lost and the power must be used again to provide its benefits.

Date of Archival: 22-Apr-2019
Toreador