Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Celerity 1
Quietus 3
MET Mechanics:

Artist’s Sentinel - (simplified write-up)
[Auspex 4, Celerity 1; either Presence 3 OR Quietus 3]
XP Cost: 10

This combo allows a Kindred to create permanent art installation which will give psychic flashes of insight if mortals are being harmed by a supernatural creature within its range.

The character must craft a piece of art that will be the Artist's Sentinel. During its creation a number of points of blood must be expended equivalent to double the final Crafts rating of the item. The character must physically touch the item and visibly transfers blood from themselves into it.  The blood is completely absorbed and cannot be extracted from the artwork.
In order to complete the Sentinel’s installation, the character must expend one Willpower for each crafts rating of the item.  

The Sentinel’s territory extends to all mortals within visual range, up to ST discretion.  A large fountain at the center of a park could watch the entire area, but a small painting hung in a club bathroom is likely to only be able to effectively watch that one room.

If a mortal is harmed or threatened by a supernatural creature within the Sentinel’s range, the character who consecrated the art is given a social test versus 10 minus the crafts rating of the Sentinel.  He or she may retest using Awareness.  On a loss, the character only has an idea that something is amiss at the location of one of the art sentinels, meaning that if the character has installed more than one, she does not know which location is threatened.  On a tie, the character knows where the disturbance is occurring and a general idea of the mortals involved and how they are being threatened.  On a win, the character has a more definite idea of how many mortals are involved and a clear image of the creature or creatures harming them.  The information gained through Artist's Sentinel is subjective and often varied.

Supernatural creatures who enter into the area protected by the Artist's Sentinel may make an Awareness test.  If successful, they get the impression that the area is watched or protected.  However, they do not automatically know that the power is centered on the work of art.

If the Artist's Sentinel is moved or significantly damaged, the effects are nullified.  It can be repaired and reinstalled by the original artist, but the blood and Willpower must be expended again.

Note that this power only works to protect mortals.  The Artist's Sentinel will not give a warning If two supernatural creatures attack each other without threatening mortals within its range.  This Combo Discipline considers ghouls as supernatural creatures.

Date of Archival: 21-Feb-2015
Toreador