Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Dominate 3
Celerity 3
MET Mechanics:


Similar in function to Quick Study, this combination focuses on the physical. More than simple mimicry, the Kindred who utilizes this Discipline tears the physical experience of learning, the “muscle memory,” from his victim and imprints those pathways into his own brain, leaving his victim incapable of performing skills she may have mastered years before.

System: Like Quick Study, this Discipline combines Auspex and Dominate to identify and isolate, but adds Celerity to allow for the theft of physically oriented abilities. The Kindred enters the mental challenge to identify and isolate one skill set desired per two temporary Willpower traits currently possessed, then spends a blood trait to initiate the theft. The thief must then spend an equal number of physical traits to the number of physical ability traits being stolen. The character may, again, immediately spend two experience points for every trait he wishes to acquire permanently, and the target must possess more permanent traits in the ability than the PC at the time of the theft.

Because this combination relies on Dominate, it will only work on vampires of equal or higher generation than the user and the challenger must expend a temporary Willpower trait before blood traits are used. Victims’ ability traits are restored at the same rate that the creature heals aggravated damage.

Because the vampire learns these abilities by imprinting memories, he suffers from the active derangement Sanguinary Animism for one hour for every trait stolen. If multiple abilities are taken from the same individual, this time is cumulative. If abilities are stolen from multiple targets, the time overlaps, but the Kindred suffers this derangement for each victim and may result in too many active, albeit temporary, derangements to be allowed to live.

The use of this Discipline is tantamount to psychic rape. Player Characters following the Path of Humanity should, at the Storyteller’s discretion, test to maintain their Humanity when acquiring abilities in this manner.

Date of Archival: 16-Feb-2015
Malkavian