Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

This power was a reflexive action on embrace. The flight survival kicked in and he woke up half a block away. The power operates off of blood and is held by willpower. For instance a Crawler wanted to open a hole in a guys pocket stealing his keys would spend a blood to open a portal and one will to hold the portal to fish the keys out stealthily. This power never negates challenges. For instance the same senario the crawler may be asked for a stealth check against the victim. Any Physical actions are made against the victims Stamina challenge. Opening any Portal Requires a Mental Challenge vs. Variable against the Dark Matter Resonance (DMR). DMR is up to the ST based on the technology of the area. A Computer Lab having high technology has a challenge rating of 4, while in the middle of Montana Wilderness may have a rating of 10. Some special ratings are Werewolf Cairne are near impossible and require the expenditure of 1 mental per Cairne rating, as well as Holy Places and hallowed ground. Other places are up to the ST but will be known before casting however the initial blood is lost to the cosmos. The retest for Wormholes is Occult. It must be noted that this power is a masquerade breach. Opening Wormholes is not a simple feet. When cast the Crawler throws their Blood to the origin point, upon contact it bursts with Cosmic Energy there is no sound, through the air will feel slightly electrified. There is a swirl of air that will rush into the hole. After the Crawler is through the entrance the opening snaps closed in the same fashion. The exit point can be no more than 50ft in any direction from the Crawler. The Crawler may open a portal to any location he has purposely spilled one blood trait in without regard to distance or their DMR. This point of blood may be clean and the Crawler can still Wormhole in. The only way to stop this effect is for the Crawler to “Clean” the Spot by using Cache’ on the spot. System : ALL levels require the expenditure of one Blood. To maintain a Wormhole requires the expenditure of one Wilpower per turn or 3 seconds except where noted. A player using ANY of this power who runs out of Willpower is sucked into the wormhole he/she tried to summon and destroyed by the Dark Matter they chose to weild.

1. Quick Pick - Small inanimate objects, shoe box or less can move through.

2. Más grande - Refrigerator size inanimate objects can move through

3. Cashe’ - Open a hole in the ground or in a wall or any other relatively flat inanimate surface and place an inanimate object or the Crawler inside up to the size of a Refrigerator. This object is not on any plane but is in a pocket dimension of its own. This power will not disturb anyone in earth meld. In addition, at this level Quick pick can be held open for 10 minutes for a single willpower.

4. Nightcrawler - Open a portal big enough for the Crawler to go through but no one else. In addition, at this level opening Quick Pick stays for scene or hour and Más grande can be held open by a single Willpower for 10 minutes.

5. Parting the Demension - For the price of one blood per person and a Willpower the portal can accommodate others. In addition, The Crawler can hid within the Cashe’ through the Daytime hours for a single Blood trait.

Date of Archival: 20-Jun-2020
Anarch Coordinator