Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

Return to Custom Content Home Page.

Word or Phrase in the Content Name
Word or phrase found in the Content Description
Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

A crude twist on the Disciplines of Auspex and Dementation, this defensive power allows the user to see and copy from the psyche and metaphysical use that he sees from the actions of others.  At higher levels, this may even mimic Discipline or other use, as the blood subtly shifts mystically as a magnetic reflection of what comes upon it

 

Temporarily, a user of this Discipline can, with an expenditure of a Blood Trait, copy the aura and patterns used from the user and symbiotically attune himself to use the same--effectively allowing them to use.   However, the process is fleeting, as the blood cannot hold the mystical change for too long; thus the changes listed below only lasts a scene.

 

For each described level, the user either must see it being used while physically present on the scene, or have it used on them directly on their vampiric form (transformative powers count as vampiric form; possessing another body will allow for use of observing, but not physical contact). Subtle use of powers may require uses of Awareness or other Disciplines -- such as Telepathy -- to notice, at ST discretion, if they can at all.

 

Each activation is unique ability and must be activated separately from other levels, though they can be activated multiple times per scene (while the user has the capability) to mimic different unique effects .

 

Psychology is the retest for this discipline, where applicable.

 

As this is an inceptor power, the cost to learn is at 'out of clan' costs for both the inventor and anyone who the inceptor teaches.

 

Basic

Parallel Knowledge

Attuning yourself to subtle words or speech wavelengths or another, you can grasp some parts of working knowledge they possess on a subject and store it in the blood.

With a blood expenditure, you can copy a level (1) of an ability that you do not possess, or increase a level you do posses by one for the duration.  This ability "dot" can be used for the purposes of retests, though when it is expended it is considered lost unless this power is used again.

 

Model the Major-General

Like the song says, you can behold the marvelous feats of others--whether blessed by fate or some natural aptitude--and glean the secrets of their success for yourself.

 

For the cost of a blood expenditure, this allows you to copy a merit that you do not possess, up to a level three (3). Merits that can normally only be taken at character creation or require prerequisites may be used, but they fade at the end of the scene.  (Eidetic Memory, for example, will function for anything found during the scene, but memories of what occurred will fade to the vampire's normal memory at the end).

 

Intermediate

Basic Tracing

Your knowledge of the blood can produce copies of the blood, and produce the patterns necessary to hold the common outlines of other Disciplines.

 

At this level, you can copy a Basic level of any Discipline, as if you possessed it yourself.  This does not automatically grant allow abilities of those Disciplines of lower level, except those abilities which are common to all level of an ability (e.g. copying Dread Gaze would not automatically include Awe, but copying Might would grant the ability to do lethal damage starting from Prowess, as on all levels of Potence).  Ability retests are also not automatically gained; however this power can be combined with Parallel Knowledge and Model the Major-General, above.

 

As with others, you must expend a blood trait to utilize this power.

 

Journeyman's Facsimile

Your blood has become more malleable and flexible, allowing you to align its structure like a magnet and replicate the more advanced aspects of other Disciplines.

 

You can now copy the first Intermediate level of any Discipline, using the same rules as Basic Tracing.

 

Advanced

The Portrait of Another

At this level you have unearthed some fundamental secret of vitae and the vampiric condition.  With impressive effort, you can take the stuff and substance hidden within the spark of all creatures and produce its changes in your own.

You can accomplish the amazing feat of copying a Basic level power of any supernatural creature you encounter.

 

The rules for Basic Tracing also apply here; additionally, any ability that is unable to have a supernatural essence equivalent to vampiric Blood (such as werewolf Rage), cannot be used as part of the power.  Blood may be spent instead for Gnosis, Quintessence, Conviction, etc. as per ST discretion.

Generation also substitutes when determining effects based on Rank equivalents.

Date of Archival: 23-Jan-2016
Anarch Coordinator