Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Chitinous Inceptor Discipline
Drawbacks: Once someone begins learning this power and buys the first dot of this the user may not purchase the discipline known as Protean. Anyone ever being taught this power will instantly realize this drawback before they buy the first level.

Compound Eyes: The users eyes become compounded like a flies and can see perfectly in the darkness. The User spends 1 blood and for the scene/hour is immune to the darkness retest.

Chitinious Hide: The user spends blood to turn his skin into a chitinous exoskeleton, for each blood spent confers 2 health levels of armor can’t exceed Generational max caps at three blood a turn. This is a minor form power.

Swarm Shroud: User spends a blood and vomits forth a swarm of insects that lasts for the next minute/ combat, an additional willpower with extend this for the scene. These insects cloak the user’s body and nearby area (everything within 6 steps of user). This confers the darkness penalty to everyone inside including the user as well as the negative trait oblivious. Penalties happen at end of round after power is used. Area of Effect Damage ends this effect at the end of the round the damage hits the swarm.

Chitinous form: The kindred transforms into a horrid hybrid insect. Cost 1 blood and 1 willpower to activate for the rest of the evening. The kindred gains 4 physical traits for determing ties and overbids, inflicts an additional lethal with unarmed strikes, and can walk on walls. While this power is in effect the kindred automatically enacts level 1: Compound eyes. The kindred cannot initiate non intimidate based social challenges and is repugnant X3. This is considered a greater form power in regards to stacking.

Infestation: User spends 1 Blood and 1 willpower to initiate this power. The user of this power converts a portion of his blood into flesh eating insects that attempt to burrow in and devour their target from the inside. Mechanics: this is a carrier attack. If hit with this power the user may spend 1-5 social traits. The person hit with the power loses 1 physical trait and 1 blood trait each round as well as takes a lethal each round this damage/loss happens at the end of the round. In addition the victim must succeed in a static Mentals + Survival vs the targets Physicals + Survival in order to use any social or mental power during this time, starting on the turn the person was infested, This power lasts for a number of rounds equal to social traits spent

Date of Archival: 18-Dec-2015
Sabbat