Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

With this discipline, a vampire supernaturally manipulates the electromagnetic fields of the earth to detect creatures and devices by the fields the generate, or how they disrupt the passive EM fields in the environment. With greater mastery, the vampire even learns to utilize the power of her blood to control EM fields and even focus significant energy in a scarlet flash of superheated plasma. Most retests for this discipline may use the Sciene: Physics ability.

O Electrolocation - Senses the electric fields generated by living organisms and electronic devices at a distance of 5 steps per dot of Electrovitae known. This conveys exact location as well as general rough knowledge (ST discretion) of the type of creature or device detected (i.e. can distinguish a cell phone from a taser, a rat from dog or person, and recognize known individuals). This power does not detect the undead or nonliving creatures. Should a viable target be hidden via supernatural means, add dots of Electrovitae as traits total for resolution of challenges (similar to Auspex vs. Obfuscate.)

OO Capacitor Vitae - By manipulating the flow of the earth's naturally occurring electromagnetic field, the vampire can act as a power source. Spend 1 Blood to activate Capacitor Vitae and supply sufficient power to maintain electronic devices at a range equal to the distance detected by Electrolocation (touch is not required.) This power does not provide control of the electronic devices, but merely supplies power to them. The vampire may selectively decide which devices are powered. The total amount of power provided should be no greater in effect than what could be powered by a car battery (ST discretion). This power lasts for one scene or hour, and the effect can be changed for any combination of devices at will (though only once per round). Living creatures can not be affected by this power.

OOO Sever Power - The vampire can now selectively sever or restrict the flow of power to electronic devices, rendering them inactive when within a range equal to the detection range of Electrolocation. Power lines remain live outside the range, and batteries remain charged, but the power is does not reach the devices so targeted by the vampire. The control at this level is fine grained and specific. The vampire may choose to leave a device on but with no additional functionality within ST discretion (i.e. alarm system remains in an armed state, but can not become active and send a signal.)  Spend 1 Blood to activate Sever Power, which lasts for one scene or hour.  The effect can be changed for any combination of devices at will (though only once per round). A vampire may have both Sever Power and Capacitor Vitae active at the same time, selectively apply the effects to individual devices.

OOOO Plasma Ignition - The vampire has learned to channel and focus electromagnetic forces into a superheated plasma to burn targets with a touch.  Spend 1 Blood to activate and lasts for one scene. The vampire must succeed in a physical challenge to touch and apply this effect. The location touched explodes into a momentary, brilliant scarlet plume of superheated plasma, inflicting two levels of aggravated damage total. This power is not additive with any other attacks. This power does not start fires nor explode volatile compounds, the plasma plume is supernatural in nature and lasts the briefest of moments. This attack may be fully used in conjunction with Celerity.

OOOOO Plasma Detonation - Spend 1 Willpower and 1 Blood to activate this power for one scene. The vampire can choose to use this power in one of two ways in any given round of combat, affecting a single target for 3 aggravated damage, or up to 5 targets for 1 aggravated damage each. Range is limited to the range of detection of your Electrolocation discipline. You must win a physical challenge (Dexterity based) against your target. Visually, the vampire flings tiny scarlet ribbons of energy at the target(s), which then erupts into a violent plasma plume upon contact. This power does not start fires nor explode volatile compounds, the plasma plume is supernatural in nature lasts the briefest of moments. This attack may be fully used in conjunction with Celerity.

Date of Archival: 16-Feb-2015
Toreador