Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:
Cold Hands (Basic) - 3XP
(roughly based off Elemental Mastery: Elemental Strength. Laws of the Night, Camarilla Guide, pg. 78)
By spending a blood trait, the character is able to encase his hands in sheets of durable ice. This grants the user additional strength in physical challenges using his hands. The character receives the bonus traits Brawny x3 for a number of rounds equal to his levels of this power. Additionally, due to the thick sheet of ice across his hands, he is -3 on any challenge involving manual dexterity.
 
Icy Glare (Basic) - 3XP
Your face (and aura) become unreadable as both your body temperature cools and the ice inside your heart sets in. You get a Free Retest defending vs powers that attempt to sway your emotions or read your aura/mental state and are 1 trait up on Virtue Tests. While this effect is up you suffer from the Flaw: Touch of Frost.
 
 
Frozen Rage (Intermediate) - 6XP
Normal Kindred experience Frenzy as a White Hot Rage. You however have found a means to channel that rage into an immobile iceberg. In lieu of taking a Virtue test to resist Frenzy you can activate this power and are able to have limited control of your actions as if you were Riding the Wave with the Instincts Virtue. You do not have to make Virtue Chops each round to continue to ride the wave. You can use this power on another kindred in Frenzy via Touch (physical vs social challenge). It costs 1 WP to use this on another Kindred or 1 Blood to use on yourself.
 
Freeze (Intermediate) - 6XP
(Roughly based off of Neptune's Might: Blood to Water. MET Cam Guide, pg 81)
At this point, the character is able to freeze liquids instantly, including the blood of a victim. In order to freeze liquid outside of a person/animal, the user must simply touch the liquid he wishes to freeze and expend a physical trait per pint of liquid to freeze (up to 3 traits). The liquid freezes instantly and will melt at a standard rate.
In order to freeze a victim's blood, you must be in physical contact (possibly requiring a physical challenge) and spend 1-3 mental traits. For each trait spent, the victim immediately finds one point of blood. In vampires, this effect causes the victim to suffer wound penalties as though he were injured (even though he takes no damage) and causes the frozen blood to be inaccessible for spending. These wound penalties cannot exceed those of Incapacitated. In living creatures, this effect is most likely fatal, as the frozen blood blocks arteries. The blood remains frozen for roughly a scene or an hour.
Date of Archival: 10-Feb-2015
Gangrel