Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Traveler’s Steps

The Anarchs are nothing if not survivors.  The discipline of Traveler's Steps is an example of an Inceptor Discipline created to get a neonate away from the claws of a hungry scourge – the bane of all thin-bloods.

Through the powers of the Vitae, a young vampire can learn to bend space and time between himself and his target to allow for instantaneous travel.

Using the intermediate (or higher) levels of this discipline automatically deprives you of any active Celerity effects, and attempting to use Temporus and these powers destroys you outright.

Basic

o Know Location:  This level allows you to know where you are, as if you had a map of the vicinity handy (in your head).  The information gained is very similar to having a GPS, as you may gain knowledge of coordinates (Longitudinal and Latitudinal), Elevation, or Street Address.  Common directions are also within your understanding, so you can always find the library or a pizza, but the Prince’s haven is off-limits.  (Unless you’ve been there since you have learned this power.)

Once learned this power is always active.

oo Haul Ass:  Activation of this power increases your ability to get from point A to point B, or to get in a hasty retreat.  By spending a blood the character gains an additional step of movement each action for the rest of the scene.  To casual observers, it simply appears as though the individual is combining long strides with a "hustling pace".

Forms that increase movement do so BEFORE applying this power.

Intermediate

ooo Teleport Item:  This power is the first step in the ability to move objects through space without being affected by time.  Any item attuned to the teleporter may be called to his person simply by the use of this power.  Spending a blood trait activates this power and calls forth any attuned item the teleporter chooses.  The item quickly materializes in the character’s hand, giving off a faint “puff” as the air is displaced around the object.

Attuning an item takes one minute and the expenditure of a Willpower trait.  Those with Awareness can detect that something is amiss with the item, but without possessing this power they cannot know what the item is affected by.  The Storyteller always has final say on what items can be attuned and teleported, but items should usually be small enough to be carried (Like weapons or a backpack).

oooo Dimension Step:  No longer limited to inanimate objects, the traveler can now teleport to anywhere within 100ft of his current location.  So long as the intended destination is known to the character, he may immediately travel to it by expending a single blood trait.  The character disappears and reappears where ever his destination is, with no visual effect but a slight audible “puff” as the air is displaced for the appearing character.

An extra subject being touched may be carried by the teleporter by expending an additional Willpower trait when activating the power.  No more than one at a time may be carried.  Using Dimension step while grappled frees you of the grapple, but has no ill effect on the individual grappling you, and does not teleport them.

Advanced

ooooo Teleportation: (This level is pretty much unattainable due to limitations in learning disciplines for Inceptors.  It is being provided to demonstrate a logical progression in the discipline.)

This power is the true mastery of the ability to bend space time for the purpose of movement.  

By spending a blood and a willpower trait, the teleporter can travel to any location he is familiar with.  (Familiarity means having actually BEEN to that place and spent time there studying the surroundings, not seen it through the memories of someone else.  Developing this familiarity should only take a moment, but should be role-played.)

The teleporter may choose to carry another individual with him by spending an additional willpower trait, so long as he has a firm grasp on the subject.

Date of Archival: 07-Feb-2015
Anarch Coordinator