Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Intermediate Ritual
Time Required: Thirty minutes
Duration: One Night
Components: None
Prerequisites:
Thaumaturgy: Technomancy (x3)
Disciplines: Auspex: Spirit’s Touch
Ability: Occult – 3; Investigation – 2

This power allows the Tremere to gain useful information from any telephone or modem she comes into contact with.  After casting the ritual, she will be able to gain more detailed information from any Spirit’s Touch use on one of these items.  In addition to any information normally gathered from the Spirit’s Touch, the caster will also gain insight into specific information about phone calls and web surfing for which the specific item has been used.  The caster may try and request specific information or the Narrator may require an extended static challenge to determine how many pieces of information the caster will get for each use.  Examples of information typically sought after: the last number dialed from this phone, the last number to call this phone, the most popular number dialed from this phone, the ISP used to connect to the internet, the last URLs visited, the most popular URLs visited, the IP# of any direct connects to or from the modem, the number that was called at around 3:15 am on September 3rd, 1995.  Some questions will obviously have much greater difficulties than others.
 

Date of Archival: 18-Mar-2016
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Having previously successfully cast the basic Trismegistus Ritual 'Personal Symbol of Power' to discover his personal symbol, the thaumaturge encodes his True Name within the Symbol of Power, protecting it from discovery.

The thaumaturge spends a week in fasting and meditation, purifying himself for the process. At sunset of day seven, he begins this ritual. He draws a Seal of Solomon in powdered black obsidian, then stands at the center. There, he draws his personal symbol with the thaumaturge’s own vitae and invokes the names of God: tetragrammaton, Adonai, El Shadai, Elohim, etc. At the beginning, middle, and end of the ritual, the caster spends a point of temporary Willpower. As he completes the ritual and, he encodes his True Name to the Symbol of Power permanently.

This has the following effect:
The True Name is effectively encoded by the Symbol of Encryption. Powers which determine or find True Names have their difficulty increased when targeting the caster (this includes but is not limited to: the Naming Art, the Obligation Discipline, Video Nefas, etc). The character enacting the power must defeat the Magus in an opposed Mental Challenge, with the Occult Ability as the applicable retest. The caster of the ritual is considered to be the defender for this callenge. If the power used to discover the True Name already requires a static challenge - such as a ritual or cantrip challenge - the static challenge is replaced by this opposed mental challenge.

Date of Archival: 26-Mar-2022
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 4XP
MET Mechanics:

 

Intermediate ritual for DAK.

Created by Olaf Magnusson McNeil, Sebastian Marconius, and Pagan

 

This ritual was created for the need to remove any sympathetic magical ties an individual may have to any objects including stored Vitae. For three (3) consecutive nights the Subject is forced to purge all blood from their system then ingest their fill in new blood (no old, purged blood can be ingested, or the ritual fails). Each night of the ritual, after the purge, the subject is required to rest in a shallow pool of new blood (does not need to be more than 5+ the subjects full pool in blood traits). 

 

Note: steps will need to be taken to ensure the subject does not Hunger Frenzy, if they do the ritual must start over from the first night again.

 

This ritual requires 3 casters to utilize, all of which must know the ritual and takes 3 consecutive nights, at 3hrs per night, to complete and is all the subject can do for those nights. If after that night’s session, the subject is forced to do anything that causes exertion (anything requiring the expenditure of a trait) the ritual is considered interrupted and must be started again for another 3 nights. 

 

Each of the 3 nights, the casters create a potent tincture of blood (the casters) and herbs that will aid the subject in purging the whole of their Vitae from their system while magically cleansing their body, making it ready for the ingestion of new blood.

 

The Casters are to have enough blood on hand to resupply the subjects whole blood pool each of the three nights. This is costly and quite taxing. On the third night one of the Casters must win a static ritual challenge, retest "occult" versus the amount of time since the subjects Embrace, in decades rounded up. If the caster wins, they then expend a permanent Mental trait each and the Subject expends a permanent Willpower. 

 

If successful on the test and both expenditures are made, all sympathetic links existing to that point lose their mystical tie to the subject. Such items, including Vitae, may no longer be used against the subject for anything that requires a "sympathetic Link". Any Vitae of the subject possessed by others and preserved both magically or mundanely is rendered magically inert. No form of testing will identify it as being the subjects, and it cannot be used against them in any magical way. It just becomes regular blood that can be ingested as normal. If they are used for "Blood Walk", no information is gained, as if the power failed. 

 

 This magical destruction of mystical ties does not affect any blood bonds that exist. Use of this ritual does not prevent the creation of new Sympathetic links by the subject. Also, this ritual leaves the subject Bloodbound to the casters, due to the ingestion of the tincture used. 

 

Date of Archival: 03-Dec-2018
Assamite
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:
Basic Ritual: Synergistic Warding
This ritual allows a skilled thaumaturge to weave two regular warding rituals (not warding circles) together onto one item.  The caster performs this ritual immediately before casting each of the desired warding rituals.  All of the rituals must be performed in the same uninterrupted sitting.  Both warding rituals are two traits harder to cast and a single Unweave Ritual will remove both wards, though the wards are also two traits harder to dispel.
Date of Archival: 07-Dec-2017
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

System: Adding a drop of the caster's blood and a single hair from a bloodhound to a crucible containing a divinatory concoction of incense (1 part clove/1 part chicory/1 part cinquefoil), the caster is granted supernatural insight into any one influence action under his investigation.  The thaumaturge generates one additional free Trace influence action when this ritual is cast.

Date of Archival: 19-Jul-2022
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Abyssal Mysticism
XP Cost: 4XP
MET Mechanics:

Talons of Shadow (Intermediate Abyss Mysticism Ritual)
The Abyss is a cold place that drains those living of their life force to feed its endless emptiness.  An Abyss Mystic learns to channel this power through their hands and affect others who may know nothing of the Abyss.  The Mystic must recite the ancient words of power in Sumerian and dips their hands into a nearby shadow.  The shadow becomes like liquid and once they pull their hands from it and complete the ritual; vicious talons of shadow grace their form for a time.

System:  After the character casts this ritual they gain thick black shadow talons on their hands.  These Talons grant the physical trait Sharp x2.  In addition all attacks made with the talons also cause the victim to lose 1 temporary willpower in addition to the characters normal damage per strike.  These Talons last a scene or an hour.

Side Effect:  after use of this ritual the character is down two traits in all willpower challenges for the remainder of the night.

Date of Archival: 18-Dec-2019
Lasombra
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 6XP
MET Mechanics:

Mechanics: This ritual functions off a principle similar to that of Tamimah - the Ashipu must create an amulet as the focus for the ritual. The amulet itself takes one week of work, and must possess a crafts rating of at least 3. As with Tamimah, the Sorcerer must consume the soul of another through diablerie, gaining all of the drawbacks but none of the benefits for the act. Provided the ritual is successfully cast, the amulet will function for a lunar cycle (28 days). It costs a temporary willpower to be attuned to the Warrior, and once attuned cannot be passed to another. It extracts a cost of one blood per week that it is in use to keep it active. While worn, the Baali curse is wholly suppressed in the Warrior.

Date of Archival: 26-Jul-2022
Assamite
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 6XP
MET Mechanics:

Taming Caine (Advanced - 5)

 

This rare ritual brings an outsider into the Ba’ham’s circle.  The setup is important and the space prepared ahead of time.  The “victim” rarely understands what is happening and either arrives as a surprise, or bound and gagged.   Cain (the victim) then is divested of his clothes through force or trickery and walks down a path followed by an officiant dressed as a serpent. Lilith greets him and offers him food and drink then shows him a demonstration of her power (often just a flogging).  Variations have Cain visited by three or up to six “angels” each offering a different torture.  When the last angel leaves he is bathed in ice water then given blood to drink.  Cain then is left alone for a short time before a path out of the garden is shown to him, then he is hounded and attacked by serpents cats and owls (sometimes actual, other times cultists in masks)  until he flees the ritual.

 

Mechanics: The victim gains the derangement masochism for the next cycle of the moon and also the additional mental traits Insightful x2. He is also unable to hide from or lie to any of the cultists who participated in the ritual, though they are forbidden from harming him for that same amount of time.  If he should successfully flee the ritual before it is completed, but after he is greeted by Lilith he only gains the derangement and no other effects take place.

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:
Created by Kaemon to improve Clan security, this ritual aims to ensure safe communication between kindred in this age of high-tech espionage, allowing even those kindred with no technological skills at all to communicate in perfect secrecy.
 
System: This ritual requires the expenditure of one blood point per coin to be enchanted, for a minimum of one plus one (two) and a maximum of one plus seven (eight) coins. The caster lays the small silver coins into a stone basin, and as the magus recites the long chant he cuts his wrist and drips his vitae into the basin, the silver coins greedily drinking the scarlet fluid. When the ritual is finished the items look perfectly mundane.
 
For the next month (30 days) when a kindred puts one such coin under his tongue only others with a similar coin under their own tongues will be able to understand what he's saying, with all others hearing only intelligible muttering (records will also reveal the same indistinct, meaningless babble). The coins must be from the exact same batch to allow communication, as each casting creates a new group of linked coins.
Date of Archival: 14-Jul-2016
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced

 

Those who engage in espionage against the various sects are hard pressed to defeat the myriad of supernatural techniques employed by their targets.  Amethyst agents have developed this rote to give them an edge in evading some of those methods, however taxing it may be.

 

System:  This ritual allows the thaumaturge to spend up to three mental traits at the time of casting to choose answers to a specific question that will show to be true under both mundane and supernatural investigation.  Each trait spent allows the Amethyst agent to designate one question and answer as the truth.  These questions and answers must be written out when the ritual is cast and must be specific.

 

These traits cannot be refreshed for the evening.

 

Example:  If the Amethyst agent is infiltrating the Sabbat, the ritual could make it seem as though he’s telling the truth that he is a member of the sect.  However, if someone asks him if he’s been through the creation ritae, an affirmative answer would be detected as a lie.

Date of Archival: 23-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Tapestry of Mysteries is a ritual that requires an initial dedication for making the base item that is a carpet woven by the thaumaturgist, where the wool must be washed by 7 days and 7 nights in 5 points of his vitae. Absorbing all in the end creating a connection with the all mystical effects that will be added to the carpet.

The carpet may have any appearance, but must have at least 2m x 1.5m.

Once done the Regent should sew pyramids where he desire, and for each pyramid should dump 1 point of blood from a different Tremere(at maximum 7) and mystically in the exactly place will reform with the face of the blood owner. The tapestry will have 8 faces in maximum, the Sorcerer and seven more.

The sorcerer must start by adding your face to the carpet before following with others. He will be able to change the place of faces and reshape the look of the carpet as and when desired.

After entering all the desired members the Regent will know if his apprentices are safe, because when one of them is destroyed, his face will be undone mystically at the exact moment, leaving a hole at the site that can not be repaired, only moved.

The wizard can use the undone lines spending one Willpower in a brief moment of concentration and see and hear the last 5 minutes the scene where his apprentice was killed, and know exactly where it happened.The use of other powers during the vision will not be possible.

 
Date of Archival: 19-May-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 3XP
MET Mechanics:

Taste of Knowledge (Basic - 2)

 

By drinking the blood of a target a Lillin can learn some of the important memories the victim cherishes.  First the Baharist must establish the kiss upon their target.  Thereafter, for each blood trait they drain from the target, the Baharist gains one memory of importance to the target.  This ritual takes 10 minutes to cast, lasts for one target only, and costs 1 willpower.

 
Date of Archival: 02-Mar-2015
Sabbat

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