Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 2XP
MET Mechanics:
Ritual Name: Reven Kee Buddhi (Raven’s wit)

Basic Ritual
Requirement: Part of the 'Disciples of Yama'  
Mechanics: Put a fresh Raven’s Brain under the tongue, lite the sage and meditate for an hour. This grants the Sadhana User Mental Traits: Clever x2 for the night but will gain the following Negative Traits: Deceitful x1 as well for the night.

Date of Archival: 06-Oct-2019
Ravnos
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Advanced Ritual:  Casting this ritual will allow the caster to restore an average size house, or two floors of a larger building back to its previous state. The state chosen cannot be more than number of hours in the past equal to the permanent mental traits of the caster, with a maximum of 12 traits/hours.

Date of Archival: 04-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

Advanced Ritual

Some acts are so abhorrent that those committing them feel the need to hide from judging eyes. Theophidian doctrine posits a war against false gods who would judge those seeking freedom, so hiding from them is a tool most useful to the enterprising Follower of Set. A lector-priest can take advantage of one of these acts ingrained into western culture - consuming ortolan bunting, an act traditionally done beneath a napkin to hide the sin from the eyes of God.

The lector-priest prepares a dinner table with 4 places - 3 for the gods Ra, Horus, and Osiris, and one for themselves. An ortolan is served to the lector-priest, who must then consume it in the traditional manner and hold it within their stomach. As long as they hold it, they have a temporary level of the Arcane Merit that lasts until the next sunrise.

This ritual grants no special ability to consume food. A vampire without a way to do so (such as the Merit Eat Food or a casting of Domino of Life) is unable to cast this ritual.

Additionally while under the effects of Revolt the Divine Eyes the Lector-Priest no longer has access to his influences and backgrounds. Additionally Friends and Close Allies have a hard time remembering you while under the effects of the ritual thus they have to throw a static mental vs 8 in order to remember you. Those who don't have a close connection to you don't even remember you at all.

Overuse of the ritual can have long lasting even permanent effects as it's harder to maintain connections with others as they are constantly forgetting you exist while under the effects of this ritual.

Date of Archival: 29-Nov-2023
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:
This power fuddles the minds of intruders in the haven, causing them to
become hopelessly confused and wander in circles, no matter how small and plain
the haven might actually be. Any intruders must succeed in a Mental Challenge
against the caster or else be trapped inside the haven until the thaumaturge breaks
the spell or until it wears off naturally. As well, any person affected by Rhyme of
Discord will be unable to remember details of the protected haven even after he
has left its infl uence until such time as he visits the haven when it is not enspelled.
Note that while intruders affected by this power will be unable to effectively pursue
the thaumaturge through his haven, they may still fi ght and defend themselves
normally if the thaumaturge engages them. This power has no time limit
Date of Archival: 21-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 4XP
MET Mechanics:

At the culmination of a ceremony honoring the bull and the spirits of past cattle the necromancer commences rubbing themselves with the remains of a sacrificed slain bull, the caster gains two strength related physical traits as the animal’s essence rides the caster. However, the potency of the bull is not without its price you also gain a "temper". You become Impatient for the entirety of the ritual and any challenge to your authority causes a Frenzy Check at a one trait penalty.
This ritual lasts until sunrise.

Date of Archival: 02-Jan-2018
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 4XP
MET Mechanics:

Rite of the Carrion Crow (Intermediate - 3)

 

Members of the Cult of Lilith seek to commune with the Children of Lilith, many of whom are believed to have been destroyed ages ago. Through this ritae, the Cult of Lilith is able to uncover secrets lost to the world from the time before history was recorded. The Cult practices sacred Burial rites to those members who have passed, in hopes that future members of the Cult may come upon them to teach the history and lessons of the Cult.

 

System: This ritual has two effects. Firstly it may be used on a Cult of Lilith member who is still “alive”. When the member dies they will pass on, but their ability to aid the cult does not end. They may now be used for the rest of this ritual (this is largely a role-play mechanic). The Second part of the ritae allows you to summon back a member of the Cult who has undergone this ritual to help pass along wisdom, history, and insight into the cult itself. The user receives visions from a dead member of the cult. The result of which allows the caster to ask the deceased member of the cult one question in relation to the Cult of Lilith. For the remainder of the scene after using this ritae, the Cult of Lilith member may spend a number of Mental Traits (maximum of 5) to raise either his Occult Ability rating or Lore: Ba’hari by one for each mental trait spent. This bonus may go over the characters allowed generational maximum.

 

Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Intermediate - Ritual of Introduction Forwarding

  Cast this ritual at the begning of the night with a predetermined Tremere target.  Any time “Rite of Introduction” would be directed to you, it is instead directed to the predetermined target.

Date of Archival: 12-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - African
XP Cost: 4XP
MET Mechanics:

Require a tree that is grown around and over a kindred. Magic may be used to grow the tree around the kindred.
A blasphemous ritual is performed from midnight to just before dawn. At dawn the sun destroys the vampire as it normally would. The next morning, and every morning after this will cause a ghostly reenactment of the kindred burning to death.

From this point forward the dead tree is a haunt of a level equal to the dots in generation of the sacrificed Kindred. Each casting of this ritual causes the kindred to sacrifice a number of social traits equal to the level of the haunt created. These social traits may be rebought. You may not have more Haunts active than half your path rating rounded down

Date of Archival: 24-Nov-2019
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - African
XP Cost: 4XP
MET Mechanics:

Require a tree that is grown around and over a kindred. Magic may be used to grow the tree around the kindred.
A blasphemous ritual is performed from midnight to just before dawn. At dawn the sun destroys the vampire as it normally would. The next morning, and every morning after this will cause a ghostly reenactment of the kindred burning to death.

From this point forward the dead tree is a haunt of a level equal to the dots in generation of the sacrificed Kindred. Each casting of this ritual causes the kindred to sacrifice a number of social traits equal to the level of the haunt created. These social traits may be rebought. You may not have more Haunts active than half your path rating rounded down

Date of Archival: 24-Nov-2019
Giovanni
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Sadhana
XP Cost: 6XP
MET Mechanics:

The Curses of the Rom are both devastating and virulent. The removal of such curses is often impossible to downright maddening for the afflicted. This has lead the Jati of the Ravnos to seek extreme measures for how to clear these curses from themselves and their allies. Partnering with the Sadhu of the Sabbat, one connived a way to trick the Romany of the world, to take on the curse of their own. By combining the arts of misdirection, Sadhanna, trickery, and some good old fashion drugs, the Sadhu will spend night after night convincing the sacrifice that they are here to save their one true love. Once broken, the sacrafice will offer up their own life willingly to the one afflicted by the curse, and in doing so, take the curse into themselves and onto their next life.

Mechanics:
The ritual will require the following items and space. An area equal to 10ftx10ft must be secured. The location needs to be clear of sunlight and facilitated at least one story underground for the duration of the ritual. A poultice will need to be created from the blood of the caster, the afflicted, and mixed with hallucinogenic drugs, chief among them is  Soma. A single poultice will need to be created each night until the cast is complete.  Finally the sacrificial target must be a True Blooded Rom.

Each night the caster will engage with the sacrifice by making them drink the poultice and weaving the magic.

After 3 nights the caster engages in a contested mental challenge with the afflicted, retest with occult.  If the ritual succeeds, the curse is then taken from the afflicted and transferred to the sacrifice. The curse lingers and follows the sacrifice into their next life, particularly powerful curses may linger along the family line of the sacrifice at ST discretion.

If the ritual fails, the sacrifice dies without taking on the curse and the caster must throw two simple tests. If they fail both simple tests, the curse spreads to the caster. The caster suffers full effects and duration of the original curse.

Date of Archival: 25-Jun-2018
Ravnos

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