Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Black Hand Aljusuri
XP Cost: 6XP
MET Mechanics:


Functions just like Shadowgate, except that it can be cast on another person.

Date of Archival: 18-Feb-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:
Obscure the True Name (Unique Basic Ritual)
 
True Name (def): A name that holds the magical essence of a person,
 
spirit or thing. [Blood Sacrifice, p.15]
 
Obscure the True Name allows the Thaumaturge to mystically mask her
 
True Name using another name and Hermetic-Kabbalistic principles. This
 
ritual does not actually tell the Thaumaturge her True Name. To
 
prepare for the ritual she must find a phrase from a piece of sacred
 
literature such as the Torah, the Zohar, etc. that resonates with her.
 
Using principles of Notariquon, the phrase is reduced to a single word
 
by taking the initial letters in each word in the phrase. Using the
 
principles of Temurah the word is then transposed with different
 
letters and this becomes her masked True Name. Using the principles of
 
Gematria, a numeric value is found for the transposed name.
 
The thaumaturge then starts the ritual, meditating on each aspect; the
 
phrase she chose, the derived word, the transposed name, it\'s numeric
 
value and thereby attuning herself to the True Name she is adopting to
 
obscure her own.
 
MET System: The character must spend a Blood Trait and a temporary
 
Willpower Trait to link the new name, replacing the character\'s
 
previous True Name in the eyes of the spirits, and for the purposes of
 
sympathetic magic. All magic relying on the previous True Name of the
 
character now fails automatically.
 
Note that this does not affect sympathetic links through personal
 
possessions, nor does it interfere with Disciplines such as Presence:
 
Summon, which merely require the user to have met/conversed with the
 
target.
Date of Archival: 21-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 2XP
MET Mechanics:

Odin's Hunt was heard but rarely seen, and a typical trait is that one of Odin's dogs was barking louder and a second one fainter. Aside from the dying screams of prey, these barks were the only sounds that were clearly identified. When Odin's hunt was heard, it meant changing weather in many regions, but it could also mean war and unrest. According to some reports, the forest turned silent and only a whining sound and dog barks could be heard.

Some people believed that Odin hunted with large birds when the dogs got tired. When it was needed, he could transform a bevy of sparrows into an armed host.

Mechanics;
By devouring the leg bone of a bird or canine at the spot where his prey has been, the Koldun may focus upon the image of his quarry and enter a fugue-like frenzy.
Barks or songs may be heard in the direction of his quarry driving the Koldun in its direction taken either afoot or astride granting +3 traits in Hunting and Tracking and +3 Suvival retests for this purpose.

If the quarry passes under moving water, the ritual breaks at the edge of the water. If more than one lunar cycle has passed, then this ritual yields nothing. The Koldun may not end this Frenzy unless engaged in combat and suffers at least one health level of damage.

Date of Archival: 26-Oct-2015
Tzimisce
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 4XP
MET Mechanics:

Ofuda (Intermediate Aljusuri Ritual, Dur-An-Ki)
The Shinto practice of Ofuda, or prayer paper that can be used to banish or ward off an evil spirit. Based
primarily on the religious practices of the Shugendō sect of Shingon Buddhism, the would be “exorcist”
performs the standard religious rites and asks for the blessings the heavens. After which the prayer paper has
become enchanted to ward of evil spirits that would dare oppose the caster.
System: First the priest must learn the name of the “Demon” (Demons in this case means malevolent spirit.
Aka Wyrm Spirits, Djinn, and spirit “demons”) to write upon the piece of holy paper. Each Casting of this
ritual creates one Ofuda. With the Ofuda it can be used for several different applications.
Firstly if placed on an object housing a “Demon” the caster may engage the Spirit inside in a contested
Willpower versus Gnosis challenge. If you succeed the spirit is cast from the object and materializes on the
physical plane. Secondly you may place the Ofuda on a person being possessed by the spirit and also
perform a contested willpower versus gnosis challenge against the spirit possessing the individual. If you
succeed they too are also forced from possession and to manifest on the physical plane. Lastly, an Ofuda can
be placed on a materialized spirit itself that is on the physical plane. If this is done the caster may again
engage the spirit in a contested willpower versus Gnosis challenge. If the caster succeeds the spirit is
banished back to its home plane for a year and a day.
This ritual has no effect on Fallen and a caster may only have a number of Ofuda active at a time equal to
their Theology ability rating.

Date of Archival: 04-Mar-2021
Assamite
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Black Hand Aljusuri
XP Cost: 6XP
MET Mechanics:

Advanced Ritual

System: This ritual allows those Chosen who are designated at the time of it's casting to stare into a silver mirror and telepathically speak to the other targets of this ritual, even across the world.

This means of communication can be maintained all night and can switch from person to person throughout the casting. It can even contact several (or all) of them simultaneously, with each Hand member getting a mystical signal alerting her to the fact that there is another that seeks her attention. Many Black Hand agents carry pocket mirrors in compacts or cigarette cases for just such an event.

This ritual lasts for the duration of a single mission or assignment, also defined at the time of casting.
 

Date of Archival: 20-Jan-2023
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

This ritual is cast prior to a non-Tremere beginning their instruction into a path of Hermetic Thaumaturgy. The Path that is taught must be named while the student is anointed to prepare them to receive the lessons they are about to begin. Once the Ritual is complete the student will be able to learn the Path of Thaumaturgy has been named.

If at any point in time the Council of Seven deems that the target of this ritual has betrayed House and Clan, they may revoke the memories and knowledge of the Path that was named during the anointing and casting of this ritual thus removing it from their mind. This process mystically removes it from their mind and cannot be recovered by any means. The victim of this power is aware that it has been taken and that it was taken because they betrayed House and Clan.

**Attempts to remove this ritual will activate the removal of knowledge and the Council of Seven will be made aware of the transgression.**

This will strip it from their sheet. 

Date of Archival: 17-Oct-2020
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Abyssal Mysticism
XP Cost: 8XP
MET Mechanics:

Known only to Lord Alexander, this ritual seems extremely underwhelming for its scale. However, this ritual grants the mystic the ability to read and altar the Book of Names. To cast this ritual the Mystic must first gather several things. Firstly they will require the Blood of the Lasombra Clan Founder Himself. Next they will need an artifact called the Key to Understanding (a rather literal Black Skelton Key). They will also require a vial of Black Water and the Black Candle of Tubal-Cain. Once acquired the mystic may cast this ritual and unlock the secrets of Babel and the Book of Names.
System: This ritual costs 1 permanent Willpower trait once complete. There after the caster may speak and understand any language. Even those not of this world. In particular, it allows the caster to understand and write (or erase) from the Book of Names.

Date of Archival: 17-Apr-2020
Lasombra
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Abyssal Mysticism
XP Cost: 6XP
MET Mechanics:

Similar to a Diabloist or a Kindred who makes a pact with a Yama King to become an Akums, this Abyss Mystic allows the vampire to contact the dark gods of the Abyss who rule this alien realm. By learning the name of the Lord of Darkness one wishes to summon, creating a prepared circle in blood and an altar made of Obsidian; the Abyss Mystic may call them out to grant them power. Once complete the Abyss Mystics falls into a slumber similar to that caused by daylight. As they do they commune with the called Lord of Darkness. There a great negotiation occurs between the mystic and the alien god. Once agreed upon the Abyss Mystic awakens and finds new power gifted to them by their liege.
System: The Abyss Mystic summons forth one of the Lords of Darkness, a ruler of the Abyss to enter into an agreement with them for dark power. The Abyss Mystic may summon a specific Lord of Darkness if they so desire to bargain with. Once complete the Abyss Mystic must agree to whatever terms and services the Lord of Darkness and themselves have negotiated to. Usually the Lord of Darkness requires a specific service, but also require specific things or force the vampire to suffer some sort of flaw or penalty. This pact should be written on the characters sheet for whatever the agreement was. Once the agreement has been reached the character may purchase one path of Dark Thaumaturgy or Investment per agreement/use of this ritual. The Paths available through Dark Thaumaturgy in this method are listed below. Dark Thaumaturgy Rituals are also available but are learned by normal Blood Magic Ritual rules. The ones available are listed below as well. The rules for this pact are presented in the Brotherhood of Rafazi packet under Soul Arts.

Additionally, if the character ever violated her pacts, they character loses access to their Dark Thaumaturgy and/or Investments and may only may gain it back by making amends with the Lords of Darkness. All Paths and Rituals are Demon Coordinator Approval. The character may not get other Investments from this ritual, and would need to become a normal infernalist to do so.

Paths: Hands of Destruction, Movement of the Mind, Path of Corruption, Path of Pain, Path of Curses, Path of the Shadow World, Taking of the Spirit, Path of Blood, Path of Spirit, Path of Shadow Crafting, Path of Spirit Manipulation

Rituals: Haunting Memories, Knotted Cord, Sign of the Moon, Bloody Bones, Sign of the Wraith, The Leaden Heart, Inner Furnace, Lethean Chains, Aport Object, Burning Blade, Calling the Restless Spirit, Craft Bloodstone, Deflection of the Wooden Doom, Defense of the Sacred Haven, Donning the Mask of Shadows, Impressive Visage, Principal Focus of Vitae Infusion, Steps of the Terrified, Wake with the Evenings Freshness, Bladed Hands, Eyes of the Past, Scry, Ward Versus Kindred, Warding Circle Versus Kindred, Invisible Chains of Binding, Trigger, Stone of the True Form, Ward Versus Demons, Summon Guardian Spirit, Video Nefas, Iron Mind, Dominion, Into the Abyss, Lion Heart, Paper Flesh 

Date of Archival: 17-Apr-2020
Lasombra
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Domino of Life was designed to assist the anti-tribu in their dealings with mortal society.  In their mission to gather intelligence on all the foes of House and Clan, agents of House Amethyst built upon the thaumaturgical foundation of this traitorous blood line to further their infiltrations by mimicking the pallor and unsettling presence of those that follow paths of enlightment other than the Path of Humanity.

System: The Amethyst agent bathes in a mixture of distilled water, crypt dust and mercury to enact this ritual. Until he next wakes, he exhibits all the negatives that plague the followers of an alternative path of enlightenment.

Date of Archival: 11-Feb-2015
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 4XP
MET Mechanics:

Pangs of Proserpina (Intermediate - 3)

 

The Baharist curses the target with a never ending hunger for a night.  Pulling upon the curses imposed upon Caine, the Baharist intensifies them to the point of madness.  The caster must first prepare of a special mixture of nightshade and her own vitae.  After performing the proper prayer rites, she coats the black paste on her palms.  She must then touch her targets bare skin.  Once she succeeds in placing the paste upon her victim, she must engage her in a contested willpower challenge.  If the Baharist succeeds in the challenge, the victim for the rest of the night must make Self-Control/Instinct tests every time they encounter the sight or smell of blood.  A success on this test does not mean vampire no longer need test for the rest of the scene.  Rather they must make the same test each time they see or smell new blood in a scene.  This ritual takes 10 minutes to cast and costs 1 blood.

 
Date of Archival: 02-Mar-2015
Sabbat

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