Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Mi Casa es Su Casa

Custom Intermediate Hermetic Ritual

Requires Hearth Path
Occasionally a practitioner of the Hearth Path has need for an ally to not be affected by the defenses of their Haven. While trust is a commodity that most vampires do not store in droves, a single ally can often mean the difference between success and the sun.

System: With this ritual, a single ally becomes immune to the Hearth Path of the caster. This only works on one ally at a time. The thaumaturge expends a trait of Blood and removes his own eye and that of his ally. By swapping eyes, the ritual is in effect for one month’s time, after which the eyes shrivel and fall out. The original eyes may be regrown at that time.

NOTE: This ritual was created without the consent or knowledge of the Pyramid hierarchy. As such it cannot be found in chantry libraries.

Date of Archival: 29-Apr-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

Advanced Akhu Ritual

The essence of a barren person in form of some sort of fluid method must be mixed into the milk of Set, taken in a method that is representative of reproduction of some sort (it can be as minimal as a kiss for the sake of not violating boundaries OOC). Once mixed, it must be kept next to a head of lettuce for three days. Over the course of those three days, the color will drain from the lettuce and appear in the vial holding the base milk of set. This milk will be okay to use for a month, but then will expire. When prepping to use, the intended consumer writes their name on a piece of easily dissolved rice paper and puts it inside of the container that holds it. However they would represent reproduction, they must take or gesture out that action before they consume the vial. 

For the next week, the consumer is not afflicted by the flaws: Cannot Embrace or Infertile Vitae, and therefore may embrace. However, for the next month after consuming the Milk of Set, the consumer has bright red hair, much like Set, as well as the Bestial Trait: Snake Eyes that cannot be obfuscated by mundane or supernatural means.

Date of Archival: 01-Apr-2024
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:
 
The creator of this ritual calls it "Marquese's Milk of Vengeance" and rightfully so. This Milk of Set variant ritual can only be created by a Kindred on a non-humane Path, the presence of Humane thoughts tainting the creation of the final draught and rendering it inert. The ritual requires another Kindred on a non-humane path, a silver bowl, a black iron dagger adorned with various Egyptian symbols for rage, and the normal vestments of a Priest.
 
This variation of Milk of Set starts with the user provoking his own beast and then using Animalism 5, Drawing Out, to throw his beast into the other Kindred. While the other Kindred is frenzying, the creator begins the ritual, draining blood with the iron dagger into the silver bowl from the other Kindred. It is highly encouraged that the Kindred casting this ritual secure the other Kindred as the creator might be attacked mid-frenzy.
 
This blood is tainted with tiny impressions of the creator's beast. It is these beast empowered impressions which eventually invoke the draught's power. 
 
The creator may spend up to 5 Willpower while invoking this ritual, each Willpower spent allowing him to create a single draught which lasts indefinitely (actually 7 years, but one has never been kept that long to know that).
 
Each draught created gives the creator with a single Submissive Negative trait, up to a maximum of 5, if 5 draughts are created as they are being created. While the creator has a Submissive given to them by this ritual, they cannot regain any Willpower. After the last Submissive trait is lost and another full day/night has passed, the creator may then regain Willpower normally.
 
The blood in the silver bowl turns into an amber liquid with a salty taste, creating a number of draughts per the number of Willpower spent.
 
 
Draughts created by this ritual last for seven years. The draught requires no special preparation and when drunk by a human or a ghoul invokes the effect. The effect lasts for one lunar month (28 days). A small impression of the creator's beast hides deep in the drinkers soul while the effect is active. This impression of the creator's beast is undetectable, while the magic effect might be with appropriate powers. This effect is currently never been recorded before, and thus, not identifiable with any Lore.
 
When the human/ghoul under the effect is slain, he releases the impression of the beast trapped in his soul through the power of his death. Against persons on Humanity and Humanity-like paths, this impression causes them to automatically loose a point of their Morality Path. Against Mummies, the impression causes them to loose a permanent point of Balance. Against other creatures (Garou, Mages, etc) that do not have Morality or Balance, it causes them to loose a permanent point of Willpower. The only creatures immune to this effect are Kindred on a non-humane path or creatures with such a persuassive evil that the murder of someone is required by the ethics (such as a Black Spiral Dancer with 6 derangements and Monster as their nature, but as always ST descretion).
 
This impression of the beast can never take the last point of anything which it drains. The impression of the beast can only affect one being, starting with the closest responsible for the effected person's death. 
 
 
Example: A Mummy directly orders a Kindred with Humanity 1 to kill a person under this effect. The Mummy looses the point of Balance, as the Kindred (being at one Humanity) cannot loose his last Humanity this way.
 
 
This ritual is currently an in-game secret, please do not speak about it in-game unless you have heard about it in-game.
 

 

Date of Archival: 10-Mar-2017
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 4XP
MET Mechanics:

Intermediate

 

Seshat, Daughter/Wife of Thoth ((Stories greatly conflict in this area)), is a Goddess ((Aeon)) rarely worshiped, but who touches the lives of every man, woman, and child every day. She is the Goddess of Astronomy/Astrology, mathematics, and measurement of time.

Sealing away Seshat is a Milk of Set to distance oneself or another from the influence of Seshat, who has locked us into a never ending cycle of rules and mandates dictated by clocks, watches, and timepieces everywhere, and thus enforces and strengthens the law and order imposed by Ma'at.

For the eternal, the strict adherence to the concept of time, the measurement of which was invented by Seshat and taught to mortals, only stands in the way of their progress and development.

To anyone under the effects of Sealing away Seshat, there is little difference between an hour, day, week, or month. If they do not choose to spend the willpower to stay awake during the day, they will awake the next evening feeling as if they had just dozed off for a moment, and should they happen to glance at the newspaper to note the change of days, within minutes they will simply forget their revelation.

To create a  preparation of Sealing away Seshat, the Lector-Priest must create an infusion of Skullcap, Valerian, Blue Lotus petal, and Psilocybin mushrooms, all of which have a notable effect on how the body perceives time. This is added to ink, bestowing upon any book written with it a measure of it's power. A book, scroll, or other document so inscribed will confound the readers sense of time until the reader has finished reading it in it's entirety, and the reader will be unable to skim or skip through it, as the trance causes them to read and understand every word. Nothing short of a situation in which the reader is placed in direct danger will awaken them from the trance caused by reading the book. This application does not, however, increase or decrease the amount of time the reader will take to read said book. After this effect has ended, the effect of the Milk shall be used up, however as the ink remains in the pages, should the book be soaked in a preparation of Sealing away Seshat, the book will 'drink' the Milk in to recover it's properties until read again. This may also be done to add additional uses to the book.

While under the influence of Sealing away Seshat, which lasts up to one week per preparation, the imbiber will have no concept of the passing of time. There are a number of benefits and drawbacks to this, many of which are at Storyteller discretion, however it is advised that the character only needs to spend 1 willpower for every 3 hours to stay awake during the day, so long as they are never exposed to combat or take damage, which will instantly negate this benefit. Sealing away Seshat has no ability to mitigate or reduce the effects of exposure to sunlight, however if the user remains indoors they may very well not realize that night has become day, and vice versa, and may continue their activities unhindered by the lethargy caused by the sunrise.

Date of Archival: 03-Mar-2019
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 2XP
MET Mechanics:

Required rituals: milk of a set: makes drugs more addictive (Basic) and Typhons Brew.

Ritual level: Basic.   Casting time: Ten minutes.

Description: By using various organs from a dead drug addict, the Lector Priest is able to enhance the qualities of regular drugs. Enhancing their effects for ghouls, and allowing kindred to imbibe them as normal.

This quality lasts until the drug is imbibed.

Mechanics: The lector Priest needs to obtain the organs and skull of a dead drug addict.

The organ needs to be associated with the way the drug is used. (I.e. lungs for marijuana, veins/arteries or a heart for injected drugs such as heroin. Brain for shrooms or cocaine.)

The organ must be dried out and ground up into a fine dust. After which it is mixed with one trait of the priests vitae. Then poured into the skull through an opening through which the drug is normally taken.

(I.e. shrooms and pot through the mouth. Cocaine through the nose, heroin through the eyeballs.)

Then the drug is added to the mix through the same opening. And left to sit under the light of a full moon while the Priest offers a prayer to Sutekh, speaking blasphemies of Heka, goddess of medicine.

Any living mortal taking the drug must succeed at a contested physical challenge vs. the priests social traits for the ritual. Otherwise suffer from the effects of necrotizing fasciitis.

Ghouls taking the drugs are effected by an enhanced euphoria as the experience is greater then any they could have on normal drugs. Though the chance of overdose is the same as taking normal drugs.

And kindred imbibing the drugs are affected as if they are able to do so naturally. As a mundane high.

The ritual on the drugs last until they are imbibed.

Each casting of the ritual is good for one pound/liter/kilo of the drug being mixed in.

Date of Archival: 08-Sep-2023
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 2XP
MET Mechanics:

A sticky coating of the milk is applied to a single object. The object must be able to be carried or worn by a single person, or no more than 25-50 lbs. If the object is tampered with, opened, or forcibly removed while being worn by any but the owner of the object (specified at creation) the object is destroyed irreversibly by the coating.

The object must be placed in a sarcophagus with a layer of embalming fluid for one night's time, resembling the process of mummification. If the object is removed or the sarcophagus unsealed before this time, the object and fluid are destroyed. The embalming fluid must be prepared for one week in advance within the sarcophagus before the preservation of the item. Upon the opening of the sarcophagus the lector priest must win a static social challenge vs. the number of traits of the item, or a contested social challenge if the item is a fetish or fetter of any sort against the inhabitant. A failure destroys mundane items outright, and an inhabitant will be released which may cause it to attack.

Date of Archival: 21-Feb-2023
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

The world of Aye is the mortal world of flesh.  While all life requires a connection to Orun, all strength is equally born of Aye and Orun, for without muscle, reflex, and form, even the strongest will would come to naught.  By grounding the drinker more fully in the world of Aye, the momentary surges and weaknesses of strength brought about by will, emotions, and the coaxing of Orun fade, and one's bodily power is more fully governed by their naturally developed constitution.  This concept has been a favorite of warriors for centuries, who have found various ways to test themselves against each other in pure physical competition, unfettered by the sinews of the other realms.

System:  This brownish potion is created by chipping holes into a stone that sits in an unspoiled natural environment.  The bezoar of a large mammal is then placed on top of the stone, and clear, natural spring water poured over it to collect in the stone's holes.  The stone must then be elevated, and allowed to sit until it has both been rained on and then baked dry by the sun.  The stone is then squeezed, and the blood that oozes from it forms this potion.

When consumed, the imbiber's Aye and physical form become ascendant.  This potion takes effect instantly and then ends.  All temporary arcane and spiritual effects currently effecting the recipient give way and are undone as their body's natural state is brought forcefully to the fore and their normal health is restored.  Physical damage is not undone, and discipline effects, being of both Aye and Orun, are not affected, but thaumaturgy is.  As a side effect of this potion, the imbiber loses ties on willpower challenges for the duration of the scene as they lack the will and resolve that stem from the world of Orun.

Consumption of this potion while "Sympathetic Disruption of Orun" is in effect will nullify both affects and cause the recipient to fall completely unresponsive for a turn, unable to act as the two effects consume each other and they are overwhelmingly assaulted with the feeling of pure Aye; frail mortality.

This potion only takes effect when it enters the system through consumption, which may be done once per combat round as a reflexive action.  Forcing someone else to consume a potion requires an action and a physical challenge.

Date of Archival: 25-Feb-2017
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

(Advanced, requires observation of Aye and Orun to learn

According to the Yoruben faith and many African religions, the mortal world of Aye and the spirit world of Orun together make up the fabric of this world.  It is through this interconnection of the worlds that Shamans place their blessings and curses upon the members and lands of their communities.  As creatures of both worlds, vampires form a bridge between the two, fully functioning only when they are attuned to both worlds.  This potion creates a hazy disruptive distortion in the world of Orun around the inbiber, eating it's way through their aura into the surrounding area and isolating them from emanations originating in the spirit world.

System:  this odorless, nearly invisible silvery liquid tastes vaguely of iron and water.  It is collected like dew by leaving a consecrated phial invested with up to 3 traits of the caster's willpower in a place of spiritual death, devoid of life or activity on any layer of existence besides the mundane realm.  Should a single entity other than the harvester enter the phial's vicinity during the month it takes to collect, the potion will be ruined.  Likewise, if the vial is ever unstoppered it will be ruined at the end of the scene if it has not been consumed.

Once per night when consumed, tendrils of spiritual annulment spread through the drinker's veins, and into their aura, from which they leak out into the surrounding worlds.  For the duration of one scene or hour, the first magical effects, (up to a number equal to the willpower spent at casting) targeting the imbiber will fail to take hold as their pattern is cut off from the the arcane energies that weave and empower such effects. 

Any magic that would cause purely instant, direct, mundane damage is unaffected by this power, as it is manifested at the caster's location rather than the imbiber's.  Arcane healing effects on the drinker, however, are negated entirely.  Disciplines, like vampires, function on both Aye and Orun, and thus are unaffected, but thaumaturgy is.  As a side effect of this potion, the imbiber's self-control/instinct is considered 1 lower for the duration of the effect as their centering is disrupted by the spiritual imbalance surrounding them.

This potion only takes effect when it enters the system through consumption, which may be done once per combat round as a reflexive action.  Forcing someone else to consume a potion requires an action and a physical challenge.

Date of Archival: 25-Feb-2017
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 2XP
MET Mechanics:

Thaumaturgy: Milk of Set: Attraction of Venus (basic), Road of Sin pg 74

The Water of Venus is a headily aromatic substance, carrying a densely tangled scent of flowers and herbs and sweet resins with a subtle hint of vitae, dark red in hue, which the Citizens of Typhon Trismegistus give out in thinned form during the Aphrodisiac revels. Diluted in oil (or bath water) and worn as a perfume, the water arouses the senses of all who smell it and draws their attention to the wearer.

System: The perfume created through this ritual confers two Appearance-related Social Traits for an evening on a Cainite wearing it, though during this time the Cainite wearing the perfume uses their temporary Willpower total rather than their permanent Willpower rating in any challenges to resist desire. While they may not be bid, the social traits may be counted in ties and overbids even if it goes over the Kindred’s generational maximum. This power may not be “stacked" for additional positive social traits. Each casting of this ritual  creates enough for single use of the 'perfume' (which lasts a maximum of 24 hours unless washed away earlier).

Date of Archival: 10-Oct-2020
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 4XP
MET Mechanics:

Cast onto an amulet, this power gives 3 bonus traits on any leadership, subterfudge or intimidation challenge. Chosen at the time of casting the amulet. If the person using the amulet is non-faithful (those who dont follow set's teachings or have a code of honor to set) they are down the same amount of traits on all challenges against the caster of the amulet. The amulet must be bathed in blood once per week or it will dissolve into dust. The blood is absorbed into a prepared coptic jar.

Date of Archival: 31-Jan-2015
Followers of Set

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