Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

It is said that limits are broken at one's own peril, but may be bent with the careful application of a steady hand and strategic mind.  Nowhere outside of Clan Ventrue is this saying more appreciated than within House Hephaestus.  It is no surprise, then, that members of the House have created a thaumaturgical means to temporarily boost the effectiveness of their mortal influence.  By lightly manipulating the existing forces surrounding an influence contact (the contact's emotions, the overarching emotional tone of the office/factory/organization/etc., and a pinch of good luck), the magus generates a quick burst of motivation in his influence contact and the contact's direct environment.  The "motivation" finds the most appropriate (and subtle) avenue - fear, anger, revenge, inspiration, serendipity, etc. - and generates a brief increase in the production effectiveness of the influence.

System:  The caster must create a wrapped bundle, approximately forearm-sized, containing all of the required ritual components, including a magical representation of the particular avenue of influence the caster wishes to affect (for example: a legal document for Bureaucracy, money for Finance, a campaign poster for Politics, a machine gear for Industry, etc.).  The magus places the bundle amidst a pile of logs in a fireplace and ignitesthe materials.  The fire will burn for 24 hours.

During that time the caster may access a single type of influence as if he possessed one higher level of influence in that field.  This is a single 'boost' for a single influence action.  Production Incentive does not 'stack' with any other rituals, and a caster may only affect a type of influence once per season/quarter (i.e., four times a year).

Date of Archival: 19-Jul-2022
Tremere