Custom Blood Magic: Ritual
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Inspired by the wraithly power of Argos and the notion that physical distance is an illusion when you begin dealing with parallel planes of existence. By concentrating necromantic energy into a vessel, the Necromancer is able to attune his own body with predetermined location and use that connection to call forth solid objects.
With the proper enchantment, the caster of this ritual is able to create a chest which he will have access to regardless of physical distance. The Necromancer begins by obtaining a high-quality box which must be no larger than 3 x 1 x 1 meters cubed. The caster then covers the box in enchantments, spilling three traits of his own blood to paint runes on it. Once the enchantment is complete, any object placed in the box can be called directly into the casters hands by expending a mental trait. The item appears as it was placed in the box: a gun stays loaded, a book can be left open to a certain page, etc...
By expending a mental trait, the caster of this ritual is also able to return any item he has summoned, so long as that item was summoned the same night he wishes to return it.
Due to the forces involved, anything more complicated than machinery tends to fail if placed within the box. If the caster wishes to transport something like a cell phone or laptop, he must pass a hard test. Failure means the item is damaged as if hit by massive EMP or shorted out. For similar reasons, living or undead creatures (ghouls, werewolves, kindred, zombies, etc...) cannot be transported at all.
It is suggested that the player designate which item he has placed in the box before entering play by writing them on an item card and having the STs sign off on it. Only one item can be in the box at a time.