Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 6XP
MET Mechanics:

Sanguine Lure
Advanced Thaumaturgical Ritual
Approved April, 2011

The ritual must be cast in a Sanctum or some area of intense magical
power.  In order for this ritual to take effect, it requires a number
of sacrifices in order to accurately key itself to its caster.

The caster must place a single trait of blood within a stone basin in
order to begin its casting.  Over the course of one full night, she
must speak words of power over this basin and her blood as she works
the power of the ritual.  The caster must also give an offering of
body, mind and soul in order to create the Lure.  This requires a
sacrifice of a health level, a Mental trait and a Willpower trait.

The caster must then sacrifice someone of her own creature type, IE:
Kindred for Kindred, Mortal for Mortal, Ghoul for Ghoul, etc.  As the
soul passes through the basin on its way to damnation or salvation, it
stains the blood used in the ritual, causing it to congeal into a
pebble.  This act will also take with it a loss to the caster's
Humanity/Path rating.  Characters reduced to 0 Humanity/Path Wassail
as per normal.

So long as the Lure is active the maximum values of the five traits
given (blood trait, health level, Mental trait, Willpower trait and
Humanity/Path trait) are reduced by one.  Once the Lure is deactivated
all lost traits return except for the Humanity trait, which is
permanently lost (although may be repurchased).
From the moment the Sanguine Lure is created, all attempts to
supernaturally track/watch the caster automatically succeed but are
misdirected to the Lure instead.  The Lure instantly erodes and
crumbles to ash under the touch of any being other than its caster,
who immediately knows of its destruction.  The Lure may be deactivated
at any time by its caster.  Only one Lure may be attuned to the caster
at any given point, additional castings result in failure though the
caster still loses a permanent Humanity trait for making the attempt.
A Sanguine Lure may only misdirect supernatural powers less than or
equal to its power, IE: Advanced or lower, this ritual has no effect
on Elder powers or greater no matter what it is augmented by.

Date of Archival: 20-Feb-2015
Tremere