Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 0XP
MET Mechanics:

The cosmos exists in an ever flowing tapestry made up of patterns. The Breath of Pangu, often referred to as Prime by True Mages is the quintessential flow of that energy. With this path, an Ashipu is able to sense and manipulate the flow of this energy. This path is used by the TMR to participate in mystical studies conducted alongside Mage Allies.

Basics
See the Flow
A character with this power can see the workings of magic and identify intended effects. System: This power costs 1 Blood and 1 Willpower to activate. While active, a character may notice and even “read” active magical effects on a person, object or place and with a static mental challenge, retest Occult, may identify the effects and origins of the magick being used. For vampires, the difficulty is 6 but to use on other, stranger things, increases the difficulty of the challenge by +3. If successful, they are aware of what sort of power is used (faith, glamour, gnosis, etc) and may identify the mechanics of the active power.

Blood of Heaven
A character with this power gains the ability to infuse blood with Prime energies. The character simply needs a pint of blood (it need not be kindred) and by speaking a True Enochian incantation, the inherent magick of the blood is awakened, causing it to glow with light and transmutes it into Tass. While the Tass is delicious to any Cainite who drinks it, it does not provide anything beyond the usual amount of sustenance. Only a True Mage is able to benefit from this effect.
System: This power costs 1 Blood and 1 Willpower to activate and may not be used in combat. The effect imbues a trait of blood turning it into Tass that can be used by a True Mage. A Mage may not benefit from this more times in a single day than their Avatar rating but the Tass can be stored with effects like Principle Focus of Vitae Infusion. At Storyteller discretion, drinking too much of this Tass can cause an unwitting Mage PC to gain Jhor.

Intermediate
Purifying Wave
A character who knows this power may make use of it to alter the ambient flow of energy, allowing them to cleanse an area of spiritual defilement by uttering ancient prayers in True Enochian.
System: By spending 1 Blood and 1 Willpower, the character may cleanse an area of spiritual corruption - such as Wyrm Taint, Demon Chi, or other similar corrupting forces - at the cost of 1 temporary Willpower per ‘level’ of Taint cleansed. Some places may require multiple uses of this power, though each practitioner may only use this once per night in a given location, they can work in conjunction with each other to greater efficacy. Truly corrupt places may not be possible to cleanse at all through this means.

Warding Sign
This level of the path allows a character to craft a warding symbol that protects against the use of True Magick against them. The symbol roughly means “Rebuke” in True Enochian with subtle references to the individual Spheres commonly used among the Traditions.
System: So long as the character wears this symbol, visible and painted with owl’s blood, the character may make the usual contested Willpower Challenge to counter True Magick, but when they do, they are considered up two traits on this challenge. Furthermore, any True Magick effects that successfully target the character suffer a -3 penalty to the total number of Grades of success on their use of Sphere Magick.

Advanced
Shape the Flow of Essence
This level of the path utilizes Shen concepts of Chi and allows the character to redirect and manipulate the ambient flow of energy in an area through mediation and the recitation of ancient, True Enochian prayers.
System: By Spending 1 Blood and 1 Willpower, the character may shift the balance of an area as they see fit, causing a number of possible effects on an area of their Permanent Willpower x5 yards. These effects include but are not limited to:
Shift the Resonance of the targeted area.
Raise or Reduce the Gauntlet by two and cause all things in the Umbra to be seen and heard if this reduces the Gauntlet below 5.
Raise or Reduce the Shroud by two and cause all things in the Shadowlands To be seen and heard if this reduces the Shroud below 5.
Cause all figures in the Astral Plane to be seen and heard.
Cause all Sphere Magick uses to gain +1 Grade of Success.
Other possibilities are certainly possible but all such instances are at Storyteller discretion.

Date of Archival: 26-Jul-2022
Assamite