Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 0XP
MET Mechanics:

Hermetic Proficiency
This Path is born out of a deep understanding of Hermetic Thaumaturgy and works in conjunction with other hermetic magic.  As such it does not require activation but is always in effect.  Your maximum level of Hermetic Proficiency is equal to the number of Hermetic Paths at Advanced, with the highest level being Advanced.

Fine Tuning
With this power you can fine tune the cosmetic appearance and tertiary effects of your Thaumaturgy Paths and rituals.  You can not make your Thaumaturgy more powerful, though it may be more utilitarian or subtle, and changes are up to the ST.  For example, you could make your Lure of Flame blue lasers, make visible waves of force with Movement of the Mind, make an itch become a tickle or a cold chill a warm flush.  The description of your change should not take more than one sentence. 

Mantle of Spells
Each night, for every mastered path you know you may cast one ritual on yourself without a test. 

Expeditious Casting
Depending on your mastery of magic you can cast magic faster.     
- If you have mastered 3 Paths you may cast rituals in half the time.
- If you have mastered 5 Paths you may cast rituals in a third of the time. 
- If you have mastered 7 Paths you may cast rituals in a tenth of the time!
Certain Offensive/attack rituals (such as Night of the Red Heart) may still take their full time to take effect at ST discretion.
Additionally, Path levels considered a “buff” can now be cast without taking an action.  

Hermetic Dominance
Each night you may call a “Magic Proficiency” discipline retest for every two Advanced levels of Hermetic Thaumaturgy you possess.  These retests can only be called in tests involving magic (not just Hermetic) either offensively or defensively and may only be used once a challenge, similar to a Might or Awe retest. 

Hermetic Magnification
Such is your mastery of Hermetic magic that you can enhance the power of individual Paths of Magic.  You may choose ONE of the following benefits that apply when using a level of a Path or Ritual of Hermetic Magic.
- Deal one extra level of damage of the same type.
- Double the amount of time an effect lasts.
- Halve the cost (round down, minimum of one) in blood and/or mentals of any power. 
Note that Hermetic Magnification may not apply to all levels of Thaumaturgy and ST may determine that specific effects are not appropriate or too powerful.

Date of Archival: 15-Jun-2021
Tremere