Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Bacaban
XP Cost: 0XP
MET Mechanics:

Path of Father’s Judgement

Most Sabbat thaumaturges teach the Path of Father’s Judgement with a verbal component. Invocation of any power requires the thaumaturge to speak the passage from The Book of Nod that she is applying. There is no actual innate power in the words; meaning they don’t need to be heard by the target; rather, they serve as a mnemonic focus to steady the caster’s concentration.

These powers only affect Cainites, they have no effect on Cathayans, mortals, ghouls, Lupines or any other beings. Path of Father’s Judgement uses the Occult Ability for retests, though it may use Nod Lore if the Storyteller desires.

Basic 1  - Pruning the Father’s Tree

I will root out the bad seed, I will weed out the worst of you, I will prune my dark tree, in the manner that my Father, Adam, taught me.

With minimal effort, you can intuitively sense the taint of Antediluvians in other cainites.  You need only expend a Mental Trait to activate Pruning the Father’s Tree for the duration of the scene.  While this power is activated you know if any creature you perceive is a Cainite and you can make a simple test to know what clan the Cainite belongs to.

Basic 2 - Tending the Father’s Seed

Deep within me a seed was planted a seed of rebellion and when she turned her face from me, I opened myself up once more, to the Night, and saw the infinite possibilities in the stars.

Once you have activated Tending the Father’s Seed you gain the benefits of the power for the remainder of the scene.  This power allows you to make a retest on any challenge of sheer mental will. Thus, if you are exercising your own will or resisting others’ coercive influences you can use Tending the Father’s Seed as a retest. Once you invoke Tending the Father’s Seed it is the last test of the challenge; no further retests are allowed.

Intermediate 1 - The Father’s Pardon

Clanless, all, they are newly Awake. Clanless, all! No family, no sign, no elder.

By spending a blood trait and consecrating a target with the Enochian symbol for "freedom" the user is able to temporarily alleviate a target's clan weakness or other flaws that mimic clan weaknesses.  The target vampire takes a point of lethal damage and feels an intense burning sensation as the antediluvian taint is removed from their blood.   Until the next sunset, the target vampire does not suffer the effects of his Clan's weakness.  Healing the wound immediately ends all effects of this power.

Intermediate 2 - Awakening the Father’s Blood

Only through Me will you come to Truth, Only through Me will you come to Peace, Only through Me will you come Awake to your Power.

Once you have activated Awakening the Father’s Blood you gain the Mental Traits Insightful, Reflective, Alert, and Determined. You may only activate Awakening the Father’s Blood once per scene and these Traits disappear at the end of that scene. 

Advanced - The Father’s Judgement

There will come a time, when the Curse of the One Above will not be tolerated further when the Lineage of Caine will end.  When the Blood of Caine will be weak and there will be no Embracing for these Childer for their blood will run like water, and the Potence in it will wither.

You must spend three turns to speak the entire invocation of this power. On the third turn, make a Mental Challenge against your victim. If you succeed, spend any number of Willpower Traits. Until the next sunset, the subject’s generation is increased by the number of Willpower Traits spent. She immediately loses access to all Traits that are in excess of her generation maximum (Storyteller’s discretion as to which specific Traits the victim loses in each category). Her Blood Pool likewise shrinks; if she has more Blood Traits in her system than she can currently hold, she is unable to initiate any actions until she has finished vomiting up the excess blood at the rate of one Blood Trait per turn. If this shift in generation changes her access to high-level Disciplines, she is temporarily stripped of those powers.

Date of Archival: 18-Oct-2020
Sabbat