Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 0XP
MET Mechanics:

Rarity: 3 (Coord Approval)

The Tremere are the masters of blood magic and, through the centuries, have developed many forms of magic. Unfortunately, the traces of their magics can be detected by other Kindred, acting like a beacon to those who know which traces they are looking for. This path of thaum allows the caster to hide the magical resonances of the thaumaturgical magics they cast and, with mastery, rituals cast by others.

System:
Levels 1-4 of this path will only work on rituals cast by the user and must be used on the target ritual immediately following the casting of said ritual. Multiple uses of this path are required to hide multiple rituals.
Combining this path with a ritual increases the overall casting time of the ritual due to the increased complexity:
Basic ritual = 15 minutes
Intermediate ritual = 30 minutes
Advanced ritual  = 60 minutes
Uses of this path affect the ritual, not the item. Meaning, once a ritual has run its course, or the ritual enchanting the item has been broken, if the item is to be enchanted again, the magical traces will need to again be hidden.
Causing damage with a magical item while hiding its magical traces causes the magical traces to become visible again (Example: You have hidden the magical traces of a Ward vs. Kindred on a sword. Once you use that sword, and the ward causes damage to a Vampire, the magics of this path fail and the magical traces on the sword will now become visible again via normal detection).
This ritual cloaks the magical traces of Hermetic Thaumaturgial rituals only. Magical traces typically seen via Aura Perception, Hermetic/Thaum sight, etc. will not automatically work and are instead a contested Mental challenge again the path user where they gain an advantage based on their mastery of this path.
This path affects rituals only. It has no affect on magical traces left by uses of the individual levels of Paths of Thaumaturgy.
Basic 1

At this level, the Thaumaturge is able to hide the effect of a Basic ritual she has personally cast in the same evening on herself or an item she personally carries for a scene or an hour, which ever is longer.

System:
The player spends 1 temporary willpower, 1 blood, and 1 temporary mental trait after successfully casting the target ritual. Magical traces normally visible by Aura perception, Hermetic/Thaumaturgical sight, or other powers which reveal the magical nature of an item are no longer immediately visible. Attempts to pierce this cloak are a contested Mental challenge with the user of this path at +1. This level works on any Basic ritual cast by the caster on herself (does not include fetishes).

Basic 2

At this level, the Thaumaturge is able to hide the effects of an Intermediate ritual she has personally cast in the same evening on herself or an item she personally carries for a scene or an hour, which ever is longer.   

System:
The player spends 1 temporary willpower, 1 blood, and 2 temporary mental traits after successfully casting the target ritual. Magical traces normally visible by Aura perception, Hermetic/Thaumaturgical sight, or other powers which reveal the magical nature of an item are no longer immediately visible. Attempts to pierce this cloak are a contested Mental challenge with the user of this path at +1. This level works on any Intermediate ritual cast by the caster on herself, including on warded objects she carries (does not include fetishes).

Intermediate 1

At this level, the Thaumaturge is able to hide the effects of a Basic ritual she has personally cast in the same evening; on herself, someone else, or an item; for the evening. She also has the ability to hide the magical traces from Basic level Warding Circles for the evening.

System:
The player spends 2 temporary willpower, 1 blood, and 2 temporary mental traits after successfully casting the target ritual. Magical traces normally visible by Aura perception, Hermetic/Thaumaturgical sight, or other powers which reveal the magical nature of an item are no longer immediately visible. Attempts to pierce this cloak are a contested Mental challenge with the user of this path at +2. This level does not work on fetishes. 

Intermediate 2

At this level, the Thaumaturge is able to hide the effects of an Intermediate rituals she has personally cast within the same evening; on herself, someone else, or an item; for the evening. She also has the ability to hide the magical traces from Intermediate level Warding Circles for the evening.

System:
The player spends 2 temporary willpower, 1 blood, and 3 temporary mental traits after successfully casting the target ritual. Magical traces normally visible by Aura perception, Hermetic/Thaumaturgical sight, or other powers which reveal the magical nature of an item are no longer immediately visible. Attempts to pierce this cloak are a contested Mental challenge with the user of this path receiving a free retest on said challenges and +2 bonus traits specific to the resolution of these challenges. This level does not work on fetishes.

Advanced

Mastery of the path allows the Thaumaturge to hide the magical traces of any rituals she has personally cast, on herself, on someone else, or on an item (including items which were previously enchanted) for the evening. Additionally, the Thaumaturge has reached the level of mastery necessary to hide the magical traces of fetishes to the untrained eye. This is simply hiding the obvious magical nature of the item into which the spirit/wraith has been forced but does not affect any aura left behind by the trapped entity.
 
Other Thaumaturges can also have their active magics hidden by the path user for the evening.

System:
This is the only level which can be used on magical items with persistent effects. These are defined as magical items which do not need to be re-enchanted each evening.

The player spends 3 temporary willpower, 1 blood, and 3 temporary mental traits to hide the magical traces of a number of rituals equal to her own permanent Occult ability rating. This maximum can be doubled by spending an additional temporary mental trait. Magical traces normally visible by Aura perception, Hermetic/Thaumaturgical sight, or other powers which reveal the magical nature of an item are no longer immediately visible. Attempts to pierce this cloak are a contested Mental challenge with the user of this path receiving a free retest on said challenges and +3 bonus traits specific to the resolution of these challenges.

Those with Spirit Manipulation or Necromancy (or one of its appropriate variations) would be able to see the essence of a spirit/wraith tied to a fetish while looking into the Umbra/Shadowlands. This level affects the ritual cast on an item which has been enchanted to hold a spirit/wraith but has no affect on the entity trapped inside the enchanted item. This path does not affect items created with Spirit Manipulation or other paths of Thaumaturgy.

With the expenditure of an additional willpower (for a total of 4 temp will), the user of this path can choose to hide 5 rituals cast by a single Thaumaturge on herself or on items said Thaumaturge is personally carrying. For this to work, the target Thaumaturge must be within the general vicinity (~5 ft) of the path user.

Date of Archival: 15-Aug-2020
Tremere