Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Sadhana
XP Cost: 0XP
MET Mechanics:

Indra is the king of Svarga (Heaven) and the Devas. He is the god of the heavens, lightning, thunderstorms, rains and river flows. Indra is the most referred to deity in the Rigveda. He is celebrated for his powers, and the one who kills the great symbolic evil (Asura) named Vritra who obstructs human prosperity and happiness. Indra destroys Vritra and his "deceiving forces", and thereby brings rains and the sunshine as the friend of mankind. A Sadhanna practitioner who uses this path is in a way channeling the Divine powers of Indra.

Providence: HYMN LIII. Indra.

5 Let us obtain, O Indra, plenteous wealth and food, with strength exceeding glorious, shining to the sky: May we obtain the Goddess Providence, the strength of heroes, special source of cattle, rich in steeds. 6 These our libations strength-inspiring, Soma draughts, gladdened thee in the fight with Vṛtra, Hero Lord, What time thou slewest for the singer with trimmed grass ten thousand Vṛtras, thou resistless in thy might.

This Hymn calls upon the Goddess Providence which gives Indra his strength and virility to accomplish the deeds that he is known for. The Sadhanna practitioner calls upon a small bit of this power and enhances the caster with the ability to heal faster.

System:  The Character may spend 1 blood a round beyond his generational maximum to heal one level of lethal or bashing damage.

 

Libations of Soma: HYMN LXIII. Indra

8 O Indra, God who moves round about us, feed us with varied food plenteous as water— Food wherewithal, O Hero, thou bestowest vigour itself to flow to us forever.

It is said that all the Gods drank healthily but none as much as Indra who was renown for his intake of libations. It fortified him in his fights to drink before hand and he accomplished much with the locations flowing through him. Thus this path allows one to drink of the storm which is Indra's strength and fortify your own self from it’s libations.

System:  The character may spend 1 full action to stand in the rain soaking in the water.  After which they may gain 3 blood traits as if they were feeding.  This may be done once a turn.  A Character may not gain more than 10 blood traits a night from this power.

 

Heaven's Wide Space: HYMN LV. Indra.

1 THROUGH e’en this heaven's wide space and earth have spread them out, nor heaven nor earth may be in greatness Indra's match. Awful and very mighty, causing woe to men, he wets his thunderbolt for sharpness, as a bull. 2 Like as the watery ocean, so doth he receive the rivers spread on all sides in their ample width. He bears him like a bull to drink of Soma juice, and will, as Warrior from of old, be praised for might.

Being the God of the storm, rain, lightning and thunder, Indra was considered the God of the heavens and could command them to bend to his will. Those blessed by Indra are able to channel some of that power and bend an area of the heavens to their will.

System:  Spend 1 blood and call upon a rainstorm.  The time for the storm to gather is 5 minutes but may be decreased by 1 minute per social trait spent at the time of casting. (Max 5). Those caught in the storm are down two traits in all challenges related to eyesight. The storm is limited in size to a City Block or The Scene. Anything within the range of the storm is to be considered to be within line of sight.

Hawk's Flight: HYMN LXXX. Indra

2 The mighty flowing Soma-draught, brought by the Hawk, hath gladdened thee, That in thy strength, O Thunderer, thou hast struck down Vṛtra from the floods, lauding thine own imperial sway. 3 Go forward, meet the foe, be bold; thy bolt of thunder is not checked. Manliness, Indra, is thy might: stay Vṛtra, make the waters thine, lauding thine own imperial sway.

Being the God of the heavens and thus the storm allowed Indra to travel within them as he transverses across the realms. Hawk's Flight allows you to channel this power that you have been blessed with by Indra and fly through the storm.

System: The caster may move like they are part of the storm. You may fly through the storm as if it was natural up to 45 miles per hour. As long as you stay within the storm you can fly continuously with no more expenditure than the original Willpower to take off. You can carry yourself and up to 200 pounds more and must concentrate to take off. Once outside the storm you will start to lose velocity and descend to the ground. 

 

Cleft in Twain: HYMN XXXII. Indra.

1 I WILL declare the manly deeds of Indra, the first that he achieved, the Thunder-wielder. He slew the Dragon, then disclosed the waters, and cleft the channels of the mountain torrents.
2 He slew the Dragon lying on the mountain: his heavenly bolt of thunder Tvaṣṭar fashioned. Like flowing kine in rapid flow descending the waters glided downward to the ocean.  3 Impetuous as a bull, he chose the Soma and in three sacred beakers drank the juices. Maghavan grasped the thunder for his weapon, and smote to death this firstborn of the dragons. 4 When, Indra, thou hadst slain the dragon's firstborn, and overcome the charms of the enchanters, Then, giving life to Sun and Dawn and Heaven, thou foundest not one foe to stand against thee.

Indra was a fighter with no equal and a hero of the kine who brought the rains and waters to them. In one of his greatest accomplishments. He fought the Dragon and his strikes were so potent they split a mountain in half. Cleft in Twain allows for one to travel the storm in lightning quick movement and even strike your target with the strength of Indra.

System: Those Blessed by Indra, the God of thunder and lightning move like him and fight like him. At a cost of a Willpower you may move like lightning to your target in a physical strike. Dealing 5 aggravated damage as a hammer made of lightning appears in your hands and descends upon your target. This requires a physical challenge against your target retested with occult. Distance is limited to size of storm. Target is limited to line of sight.

Date of Archival: 16-Apr-2019
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