Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Necromancy - Western
XP Cost: 0XP
MET Mechanics:
First Basic

 

Understand Plasmic Beings

 

Spend one mental trait. For the next scene of hour you can understand the tele empathic communications of plasmic beings as described in Sea of Shadows pgs 39-42.

 

Second basic

Summon phantasies

 

Spend one willpower and make a social challenge vs 11 traits. Rebid with Animal Ken. If successful, within 1-3 minutes a Phantasies being as per Sea of Shadows pgs 39&40 will appear at the casters current location

 

It has 8 physical traits, 6 social traits and 8 mental traits. It has Argos 3, one other non dark arcanoi to second basic and the following rebids all at 2; orienteering, survival, brawl, empathy, and athletics. It has 4 pathos, 6 willpower, and it cannot gain Angst.

 

Plasmic beings can be controlled with Necromancy but the necromancer must follow the normal rules for whatever necromancy they are using. They are not suitable for soul forging or tithe, but they can be bartered with. Usually a necromancers do this to gain transportation with Argos. They accept pathos, relics and magic items.

 

First intermediate;

Summon Delerium

 

Spend one willpower and make a social challenge vs 12 traits. Rebid with Animal Ken. If successful, within 1-3 minutes a Delerium will appear as per Sea of Shadows pgs 40 will appear at the casters current location.

It has 8 physical traits, 6 social traits and 8 mental traits. It has Argos 5, one other non dark Arcanoi to first intermediary and the following rebids all at 3; orienteering, survival, brawl, empathy, and athletics. It has 4 pathos, 6 willpower, and it cannot gain Angst.

 

Plasmic beings can be controlled with Necromancy but the necromancer must follow the normal rules for whatever necromancy they are using. They are not suitable for soul forging or tithe, but they can be bartered with. Usually a necromancers do this to gain transportation with Argos. They accept pathos, relics and magic items.

 

Second Intermediate

Feed the Plasmic Being

 

The Necromancer has learned how to transform the energy in his blood into Pathos which may be given to wraiths, though it renders the blood inert and useless to kindred. To do this the Necromancer makes a static mental challenge vs 8 traits, retesting with Finance. Spend one blood to activate this power and then three blood per pathos you wish to be given to a wraith or plasmic being. This blood can be spent over multiple turns.

 

Advanced

Summon Tisiphone

Tisiphone is the Fury who guards the gates of Taturus, and the one who persues those who escape the Justice of her Lord, Hades.

 

The necromancer may summon her to ask seek information on those who are escaping justice, though her aid comes at a cost.

 

Tisiphone allows the summoner to use the Dark Arcanoi "Recall the Known" as described in MET Minds Eye Journel (issue 6) pg. 27 to gain information on those who have committed injustices but not yet been punished. To be clear, any crime which has been committed and then a punishment has been given for that crime, no matter how insignificant the punishment, cannot have information given on it. Unlike the Spectre version of this power the Vampire will permanently keep the knowledge.

 

Up to 9 wraiths held in the Fields of Torment (a location in the Far Shores) escape, and must be returned before this power can be used again. The number is ST discretion.

 

Date of Archival: 13-Jun-2018
Giovanni