Custom Blood Magic: Path

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Path
Blood Magic Category: Assamite Sorcery - Dur-An-Ki
XP Cost: 0XP
MET Mechanics:

Path of Winter’s Sorrow
The once planet Pluto is legendary for his coldness, winter, and ice. As many paths of Dur-An-Ki focus on gaining their powers from the heavens and the planets in them, the Path of Winter’s Sorrow is no different. Ascending the Ladder of Heaven the ashipu travels to the farthest reaches of the heavens and seeks covenants with Pluto. This path reflects that covenant. The Ashipu masters the forces of Winter itself and commands them to his will.

•Frost Bite
The ashipu begins to master the art of freezing the air around her. The water vapor begins to condense and form ice around her. With this the ashipu may launch a ball of ice the size of a fist at someone, or freeze any liquid within her line of sight.
System: To fire a shard of ice at a target, the ashipu must engage the victim in a mental versus physical challenge. Success indicates that the victim suffers one level of bashing damage and the negative traits clumsy for the remainder of a scene. Additionally, an ashipu may freeze any liquid in her presence up to the size of her body. This process takes several minutes though.

••Blizzard
The mastery over winter and ice has reached a point where no matter where the ashipu is in the world, she may make it snow. Causing the water vapor in the air around herself to solidify and turn to snow, there is no point in which winter can avoided.
System: The ashipu must spend 1 willpower to make it snow. Additionally, it may cost 1 or more additional willpower to create this snow depending on the outside conditions (decided upon by the storyteller). It may take several minutes for the snow to fall, or the ashipu may spend 1 additional willpower to cause the effect instantly. The snow storm called is large enough to effect one room or a larger area (1 additional willpower per additional room you wish to effect). Those caught in the snow storm suffer the following effects. They must bid four additional traits on attempting to spot anything in the storm (those with Auspex need only bid 2 additional traits). These effects last for as long as the victim is within the blizzard or it ends. Finally those fighting in the blizzard suffer the negative trait clumsy due to the slippery conditions; of which only the caster is immune to. This power lasts one scene or an hour, and may only be used outdoors.

•••Icy Chill of Despair
The ashipu can now concentrate on a victim and freeze the very blood in their veins. For mortals this is lethal, for Kindred it can lead to their deaths if they are not careful.
System: The caster engages the target in a mental versus physical challenge. If successful the caster may then spend up to 5 temporary mental traits and immediately freeze a corresponding number of blood traits in the victim. Each trait spent is rendered unable to be used for one hour or a scene. Mortals affected by this power are instantly killed.

••••Frost Blades
Channeling the art of mastery over winter itself the ashipu causes the wind to pick up and a sort of localized winter to occur around him. In this chill he can forge the Frost blades around him. These swords of ice and snow hang in the air surrounding him creating weapons he can throw with his mind or command to shield him from all attacks.
System: The ashpiu spends a number of mental traits to summon a corresponding number of frost blades up to a maximum of 5. These ice blades hang around the caster telekinetically following his will. The Frost Blades will last for one scene or until they are used up. The Ashipu may command the frost blades to attack or to defend him. If used as an attack, the blades lash out at their target; the caster performs a mental versus physical challenge against his target. If he succeeds the frost blades deal 1 level of lethal damage each and inflict the negative trait clumsy for the scene. Each Frost Blade summoned requires a separate attack challenge. If the ashpiu command the ice blades to defend him, they provide one health level of armor protection. Regardless of if they are used for attacking or defending, once they are used they are gone and more need to be created.

•••••The Mask of Winters
The final stage of the Winter’s Sorrow is complete mastery over winter himself. The ashpiu pulls forth the cold within her heart and the air around her. Calling upon the gods of cold, ice, and winter the ashipu assumes the form of the very Avatar of Winter itself. While in this state, the ashipu’s hair turns white; his eyes become a rich unnatural blue; his skin becomes paler then normal. Even cracks in his skin form that seem to be of frost and ice. The ashipu carries an aura of cold wintery death about him. When assuming the Mask of Winter’s the ashipu becomes the true master of the art.
System: To take the form of the Mask of Winters the ashpiu must spend three blood and one willpower. Once he assumes the avatar of winter form, he gains the following benefits for the remainder of a scene or an hour. The ashpiu gains a plus two bonus on all virtue challenges. Additionally the unarmed strikes the ashpiu inflicts also saps 1 willpower from his target per strike. Finally the ashipu becomes immune to any cold or chilling effects he may suffer.

Date of Archival: 29-Dec-2015
Assamite