[Proposal][Bylaws] Amendment to Character Bylaw 3.c

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Proposal Type: Bylaw Revision
Opened: 13-May-2021 12:00AM EDT
Closing: 20-May-2021 12:00AM EDT


Propose the following change to Character Bylaw 3.c.


 

  1. Experience Points

    1. After the character has entered play, the home chronicle can award a character up to a maximum of eight (8) experience points in a single calendar month

      1. All characters, except Wraith characters, may receive more experience points per month depending on the total point value of the character as presented below:

        1. 0-200XP: twelve (12) experience points in a single calendar month

        2. 201-400XP: ten (10) experience points in a single calendar month

        3. 401+: eight (8) experience points in a single calendar month

      2. A characters Experience Cap is determined by their total experience points as of the First Day of the month.

 

To

 

  1. Experience Points

    1. After the character has entered play, the home chronicle can award a character up to a maximum of eight (8) experience points in a single calendar month

      1. All characters, except Wraith characters, may receive more experience points per month depending on the total point value of the character as presented below:

        1. 0-200XP: twelve (12) experience points in a single calendar month

        2. 201-400XP: ten (10) experience points in a single calendar month

        3. 401-600: eight (8) experience points in a single calendar month

        4. 601-800XP: six (6) experience points in a single calendar month

        5. 801-1000XP: four (4) experience points in a single calendar month

        6. 1000XP+: two (2) experience points in a single calendar month

      2. A characters Experience Cap is determined by their total experience points as of the First Day of the month.

 

The sliding scale for XP on the lower end will help with the XP disparity and ideally with player retention, however leaving the larger sheets earning 8xp per month remains problematic for game balance. Implementing a sliding scale on the upper end is the logical next step. 

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