Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Potence 5
Fortitude 5
Obtenebration 3
MET Mechanics:
Description. The tentacles created by the lasombra are known to only pass on the natural strength or resilience of the person creating them. This discipline was inspired and crafted by two lasombra that noticed the malleable power the abyss provides. They focused efforts into creating arms of the abyss jointly so that they could exist with both disciplines of fortitude and potence simultaneously. After achieving success the two departed satisfied with their conquest over the darkness, but as the abyss giveth it also taketh. When employing the use of unrelenting arms the cost to summon them is doubled. 
 
Mechanic. When summoning arms of the abyss, dark steel, or any variant you may spend 2 social traits for each arm you desire to be created. Each arm that has been empowered by this discipline have access to both potence and fortitude of the creator at the same time, not one or the other. 

 

Date of Archival: 26-Apr-2017
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 4
Obfuscate 4
MET Mechanics:

Many assassins are trained to utilize a deadly combination of speed and stealth when putting down a target. This power heightens a trained assassin's focus and allows for demonstrations of truly remarkable precision strikes, that deliver multiple blows full advantage of a mark who's let their guard down.

System: The player must declare to the storyteller that they intend to use this combination discipline at the beginning of a surprise action that is taken against an opponent who is not aware of them. The character spends one Blood and one Willpower trait to make a second attack that also benefits from surprise immediately after the first. The second attack may be against the same surprised target or another who meets the criteria but this attack cannot be a "carrier attack" such as Quell the Beast or Thanatosis, nor can it involve the use of status affecting powers or augmentations like Protean Curse or Awakening the Steel. It may however still benefit from Disciplines such as Potence and Celerity. Only damage or staking may be dealt by the second attack such as with a rapid strike with a knife, stake, firearm or unarmed strike.

Date of Archival: 30-Jul-2023
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 2
Obfuscate 2
MET Mechanics:

This power allows an Obfuscated Vampire to move in Celerity without breaking their Obfuscate so long as they do not use a higher level of Celerity than they have Obfuscate. The vampire is down one trait to remain undetected for each level of Celerity they use while Obfuscated above Swiftness.

Date of Archival: 07-Mar-2015
Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Protean 3
MET Mechanics:

This is a Player created Combo power that PC’s must learn about in character.

 

Untamable gives the wielder defensive ties on Animalism, Dominate, and Frenzy invoking Thaumaturgical Effects. While this my sound incredibly beneficial, and in truth it is, it can also greatly endanger the Vampire using it.

 

Any Vampire that has this combo power is a slave to their beast when they aren't in control. They may not spend Willpower to direct themselves during frenzy. This power is constantly active, including during frenzy. Which makes getting them out of such will be difficult.

Date of Archival: 08-Sep-2016
Gangrel, Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 11XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Obfuscate 4
MET Mechanics:

Veil from Distant Sight (Auspex 3, Obfuscate 4) -

Veil from Distant Sight automatically detects any remote viewing power used by others which directly or indirectly affects the owner of this technique. This does not require that the owner of this technique to be the target of the viewing power, merely that they be in the scene where a remote viewer is being used (even if the owner of this technique is hidden under Obfuscate or Psychic Projection).

After winning a simple test (retest Awareness), if the owner of this technique has an appropriate lore, they can identify the type of power being used to view the scene. A Storyteller should consult with the owner of this techniques sheet to see if the Storyteller feels the power being used to remotely watch is identifiable by the owner of this technique. Unidentified powers may be recognized later if used again upon the owner of this technique.

The owner of this technique may then spend one willpower to block the viewing power. Blocking of viewing power removes the ability to remotely communicate or use other powers to affect anyone in the scene. Items created by Way of Warding become inert. Disciplines like Kholdunism: Way of Spirit fail to pierce the scene. Pebble from the Mountain fails. Powers such as Pyshcic Projection, Possession, or Subsume the Spirit, where the spirit of the viewer is in the scene are not affected by Viel from Distant Sight. The user of the viewing power does not know who spent the initial Willpower to block his view, or even that his view is being blocked, only that it does not succeed.

The user of the viewing power may spend two willpower to overcome the expenditure of the one willpower spent by the owner of this technique. The user of the viewing power is attempting to project their presence and coniousness into the scene in such a way that the owner of this technique can identify them later (as per Spirit's Touch). This expenditure of two Willpower cancels the expenditrure of one willpower by the owner of this technique.

In response, the owner of this technique may spend another one Willpower to again block the user of the viewing power. Doing so similarly projects the owner of this technique's presence and coniousness in such a way that the user of the viewing power can identify them later (as per Spirit's Touch). This expenditure of one willpower cancels the expenditrure of two willpower by the user of the viewing power. No more willpower can be spent, but both parties are now aware of the identity (as per Spirit's Touch) of each other.

Date of Archival: 06-Mar-2020
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Assamite Sorcery - Dur-An-Ki 4
Obfuscate 4
MET Mechanics:

Veil of the Magi: Custom Combination Discipline
Requirements: 2nd Intermediate Obfuscate, 2nd Intermediate Dur-An-Ki: Hunter’s Winds
Experience Cost: 14xp
Cost: 1 blood and one willpower.
Duration of effect: 1 Scene
The stars, infinite in brightness and eternal in memory, record our past. At times they share their memories, knowledge and wisdom with others. The Dur-An-Ki practitioners, fluent in the language of Heaven and Earth, know well the stars and their power to reveal secrets.

While beneficial to the Sorcerers of Clan Assamite, this sort of knowledge can also be detrimental to some of their clans’ activities. However, the methods of obfuscation are not enough to protect Haqim’s children from this information slipping into the wrong hands.

To address this problem, a Sorcerer of the clan attempted to combine their powers of obfuscation with the magics of the Path of Hunter’s Winds. What they got from these experiments was not what was expected, but they soon learned that their efforts were not in vain. Ultimately, the Sorcerer was able to combine these gifts to create a means of hiding their actions from the eyes and memories of the stars.

System:

When activated, this power protects the user from any attempts (current or later) to be discovered or seen via powers of divination or scrying. Examples include but not limited to the use of things like Prophesy, Eyes of the past, and divination powers such as oracular ability.

This protection manifests by requiring anyone attempting to utilize these powers to throw a mental challenge against the user. This challenge is retested with stealth for the user of Veil of the Magi vs. investigation for the person attempting to break through the veil. The user of veil of the magi wins ties for this series of challenges, and receives a number of bonus traits equal to their Obfuscate rating.

If the user of Veil of the Magi is successful, there is no information gleaned about their presence during the scene being investigated. It is as if they were never there. Eyes of the past and other powers may reveal information about anyone else present during this time period. Prophesy and powers of divination may provide clues about what happened. However, those clues will not point at the individual protected with this power. This may lead to an interesting vision or view of a scene after the fact, but what it won’t do is provide any clues or insight regarding the user of this power.

Date of Archival: 05-Oct-2016
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Obfuscate 4
MET Mechanics:

Through the use of the mind effecting powers of Obfuscate and the keen senses of Auspex the user of this power is able to interact more with their environment and remain under the effects of Obfuscate. Once the user is safely under the effects of Obfuscate they may spend a mental trait to activate Veiled Interaction. Once activated the user may speak in a whisper without the needing to make a challenge. The user may also interact with their environment (Open doors, Press buttons on a keyboard, Turn a dial on a safe.. etc. This is ST discretion). The user may not take any combat action or their Obfuscate will fail as normal. Those that may see these interaction will overlook them due to the effects of Obfuscate.The user may also mask to conceal any items that would normally be able to be concealed within a trench coat (ST discretion).This power remains active for the scene or hour. If the user breaks their Obfuscate they must spend again to reactivate the power of Veiled Interaction.  This power cannot be extended to others via Cloak the Gathering.

Date of Archival: 27-Jan-2019
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 3
Animalism 3
MET Mechanics:

Some Nosferatu vampires have developed this combination discipline to increase their own perception and wits.  By clouding their minds from others and calling upon the instincts of an animal and their beast ; the Nosferatu’s mind becomes much more sharp for a brief moment of time.

System:  The Nosferatu spends 1 willpower trait to activate this power for the next immediate Mental challenge. During that time the Nosferatu may add their Obfuscate discipline rating in Bonus Traits to their next mental challenge they are defending in. This combination Discipline may only be learned by members of the Nosferatu Clan.

Date of Archival: 01-Nov-2023
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 3
Potence 3
MET Mechanics:

The Brujah clan are known for their violence and love of fighting. Members of the clan have learned to harness their supernatural speed and strength into a refined weapon. Those of the clan who learn this combination discipline make it extremely difficult for their opponents to evade their attacks. The raw strength and speed of their blows almost always land, but at a great cost of vitae and the very will of the Brujah to use.

System: The Brujah with this combination discipline may activate it by spending 1 Blood trait and 1 willpower trait for their next attack. If they do, those the Brujah attack with a Brawl or Melee attack may not Dodge the incoming attack. They may only attempt to soak the attack itself. Character with Elder levels and higher of celerity are immune to attacks made with this combination discipline.

This power ma y only be learned by Brujah Antitribu

Date of Archival: 06-Feb-2023
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obtenebration 3
Dominate 2
MET Mechanics:

The vampire must spend on Blood Trait and either make eye contact or touch the target's shadow (which may require a Physical Challenge) to enact this Discipline. With successful contact a Mental Challenge (retest Occult) is made. If the vampire is successful the target's shadow is stolen by the user, who may then regain one temporary Willpower Trait by eating the shadow within the next minute.

The target feels a cold chill upon losing their shadow, and may make an Awareness challenge to realize that "something is wrong." While without a shadow a target cannot spend or regain Willpower Traits. The target's shadow automatically regrows upon the next sunrise, or when the target is in the presence of an open flame at least the size of a torch, whichever comes first.

This Discipline automatically fails against a vampire with a lower Generation than the user.

Date of Archival: 20-Feb-2015
Lasombra, Lasombra

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