Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 2
Quietus 4
MET Mechanics:
 This Combo-Power was created by a "young" Ashipu in an attempt to, simultaneously impress and out do his Sire. The use of this power involves understanding of and the ability to Blood Temper items oneself. By taking the principles involved in Blood tempering and essentially reversing them to Un-Temper a previously Tempered item.
System: This is not an easy process nor does it instantaneously happen, just like Blood Tempering, this is an involved process. It will take one (1) hour per Blood trait imbued in the item through Blood Tempering. The player expends Temporary mental traits equal to the Blood previously imbued in a Blood Tempered item, as well as one(1) temporary Willpower trait. When this is done the imbued "blood" exudeds out of the item and all effects of "Blood Tempering" are removed.

 It should be noted that the "Blood" removed from an item through this power is not to be considered the blood of the original Temperer so it can not be used, in any way, against the PC not can it identify as theirs. Furthermore, if consumed it will not provide substance to the drinker.

Prerequisite:  Must have Blood tempering to learn.

Date of Archival: 21-Feb-2018
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Fortitude 2
Potence 2
Custom Discipline Requirements (Combination): Attunement
MET Mechanics:

Prerequisites: Attunement, Auspex 3, Potence 2, Fortitude 2
Description: “He hummed to himself as he watched the vitae soak into the warm metal. He paused, smiling as he considered that he was both ghouling and Inspiring the steel he was bringing to life.”
System: Spending a point of blood into an object while crafting it grants it the crafters strength. Once per scene or hour, the object will be given protection against damage. For a number of rounds equal to the crafter’s Potence rating, the object will be granted half the crafter’s Fortitude rating, round down, in damage reduction. If the object is not completely destroyed, such as in the case of body armor, it will meld back together and be usable again in the next hour.
In MET, this power costs 9exp traits

Date of Archival: 03-Feb-2021
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 9XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Presence 5
MET Mechanics:

The ancialle and elders of clan Toreador have crafted this combination discipline as means of ultimate protection.  Those of the blood who master it find their Majesty nearly impossible to defeat.  Effectively, the Toreador gains two layers of protection from assault or insult; as the weight of their very presence hangs on a room like a mountain. 

System:  Once purchased this combination discipline is always considered active.  When using the power of Majesty; those that wish to oppose your majesty must now defeat you in two separate Social challenges under the rules of Majesty to do so. The character defending against the Majesty challenge does not need to spend a second willpower to do so.  This combination Discipline may only be learned by members of the Toreador Clan.

Date of Archival: 01-Nov-2023
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Potence 3
Presence 3
MET Mechanics:

Through vigorous training and meditation, the user of this power has found a way to bolster themselves in a certain attribute catergory at the high cost of weakening themselves in others. To activate this power, the user must spend an entire round in concentration, doing no other activities, and spend 1 Blood trait. The user also spends either 2, 4, or 6 traits from any  1 catergory to increase another catergory by 1, 2, or 3 respectively. The traits sacrificed may not be refreshed or regained by any means until the scene or hour(whichever is shorter) is over at which the Boosted Attribute returns to normal as well.

Example- 1- The user spends a blood and concentrates for a round, while sacrificing 2 Social traits to bolster his Mentals by 1 trait. 

Example- 2- The user spends a blood and concentrates for a round, while sacrificing 4 Mentals and 2 Socials, to bolster his Physicals by 3.

 

 

Date of Archival: 19-Feb-2015
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Fortitude 3
MET Mechanics:

By combining their arts of Fortitude while tapping into their strength of their own beast; some Gangrel have developed the ability to grant protection against one of the banes of all Kindred.  The vampires heart hardens and firms in strong tissue and muscle fueled by vitae; thus making staking the Gangrel more difficult.

System:  The Gangrel may spend 1 blood and 1 willpower to activate this power for the next scene or an hour.  During that time all Staking challenges now require three simple tests to stake the gangrel instead of two. This combination Discipline may only be learned by members of the Gangrel Clan.

Date of Archival: 01-Nov-2023
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 13XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Blood Shintai 5
Bone Shintai 3
Demon Shintai 1
MET Mechanics:

Unleashing the Scarlet Dragon of Blood And Bone

Blood Shintai 5, Bone Shintai 3, Cultivation 2, Demon Shintai 1

Cost: 13xp

Building upon the core principles of Blood Shintai, the Kuei-jin reaches across the battlefield, drawing forth the blood of dozens of enemies at a time and slaying them where they stand.  As an action, she spends a variable amount of Yang Chi, subject to the normal limits of her Dharma.  Each Chi spent has one of the following effects, depending on the circumstances:

Under the Dark Colony Mass Battle rules (or something similar) each point of Chi spent adds +1 to the total Casualties suffered by the enemy Army at the conclusion of a Battle Round.

Each point of Chi Spent may destroy up to five levels of the following Backgrounds: Cult, Kinfolk, Retainers, or Thralls.

Each point of Chi Spent may destroy one level of the Military Force Background

Each point of Chi Spent may destroy up to 10 nameless enemy hordes, subject to ST discretion

The blood, bone and viscera drawn forth does not simply lie inert, however; the Kuei-jin uses the raw materials to create a temporary home for her Po, sending it forth to wreak havoc among her enemies as a terrifying dragon formed from the remains of her slain enemies.

Once at least three Yang Chi have been spent using Unleashing the Scarlet Dragon of Blood and Bone, the dragon forms at the end of the round.  The Dragon has the following capabilities:

Two Physical Traits and One Health Level per Yang Chi spent, as per Blood Awakening.  This is cumulative, and may increase as this Discipline Technique continues to be used over successive rounds.

All mechanical benefits of the Kuei-jin’s Demon Shintai form, including extra Physical Traits.  Features not consistent with the form of a dragon (Demon Weapon, for instance) will change aesthetically to a fitting form, such as claws or teeth, but provide the same mechanical benefit as normal.

The Po, while inhabiting this body, will tend to defend the Kuei-jin in a general sense - after all, if the Kuei-jin dies to their mutual enemies, they both perish - but otherwise acts according to the Po’s nature, unless commanded with a challenge of Hun vs Po.  At the end of the scene, the Po returns to the body violently, provoking an immediate check for Shadow Soul.

Date of Archival: 03-Nov-2020
N/A
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Celerity 5
Obtenebration 3
MET Mechanics:

* Also Requires Armory of the Abyss Combination Disciplines

 Spend 2 Blood Traits, doing so instantly activates Armory of the Abyss requiring no action or additional test.  Additionally you may summon additional weapons to you instantly at the cost of an additional blood trait per weapon summoned.  Such weapons also are summoned instantly the creators hands.

Date of Archival: 31-Jul-2016
Lasombra, Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 5
Presence 1
MET Mechanics:

“Yoink!”

When a cainite you can see enters a frenzy, you may reflexively attempt a social challenge against that cainite. If you succeed you draw the cainite’s Beast into yourself and enter into a frenzy per regular frenzy rules. The victim exits frenzy immediately, behaves in a similar way to someone who has used Drawing Out the Beast, and can no longer enter a frenzy. You retain their Beast for the scene or one hour, whichever is shorter.

Date of Archival: 10-Apr-2024
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Obfuscate 2
Quietus 1
MET Mechanics:

Your converstations are unassuming and private. Spend a blood to activate Silence of Death. Anyone you are in conversation with can now talk privately inside the area. If anyone wishes to approach the conversation they must spend a temporary willpower and win a static mental challenge against your obfuscate. This power does not prevent anyone from watching who you speak to. Eavsdropping through auditory means simply fails to function because of the Silence of Death effect. Conversation is allowed within this Silence of Death effect.

Date of Archival: 20-Feb-2015
Assamite, Assamite
Custom Content Category: Combination Discipline / Technique
XP Cost: 22XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Fortitude 5
MET Mechanics:

Clan Ventrue Only

Spend a Willpower trait and 3 blood to activate for the scene, combat, or social encounter.  For the duration, you may invoke an “Awe” retest without losing a social trait.

Date of Archival: 12-Feb-2015
Ventrue

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