Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 3
Celerity 3
Custom Discipline Requirements (Combination): Persistent Guard
MET Mechanics:

Having mastered the defensive basics of the Persistent Guard, a vampire with this combination discipline may learn the next step of evolution along it’s tree and philosophy. By heightening their senses to the world around them and focusing on the quick firing of their muscles a vampire with this power can knock away an arrow or other projectile with their bare hand.  Further they may attempt to catch the missile and send it back at their attacker with its full force.  Though useful against arrows, knives, or spears this combination discipline will offer no aid against bullets or other similar modern types of weaponry.

System:  Spend 1 Willpower.  For the next scene or an hour you may call upon a “Persistent Guard” retest on all defending range attack challenges from all ranged attacks that use a bow, spear, throwing dagger etc (but not firearms).  This retest is not used up once called upon, however it is the last retest you may call in a challenge when defending against a ranged attack when used.  If you succeed in your defensive range attack challenge and have used this retest you may spend 1 blood trait and attempt to return the attack back on the attacker make the same challenge against them they have made with you.  If you succeed they suffer the effects and damage that was intended for you.

Date of Archival: 27-Mar-2019
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 4
Presence 5
MET Mechanics:

Description: As your mastery of bending those to your will is added to fortitude, so too is the defensive side of your personality. Having mastered the ability to sway the emotional will of those around you you have tempered your own will. Now you are able to deflect those who would try to socially beat you down.

Mechanics: When entering a defensive social challenge, you may use "Majestic" as your bid Trait. This Trait does not count toward totals when resolving ties or overbids, but it can never be lost; thus you may continuously use "Majestic" in successive social tests. Only if you are forced to risk multiple Traits---such as due to wounds or Negative Traits---do you risk losing any of your other Social Traits. If you run out of Social Traits, you cannot use this Discipline. Once you have been completely exhausted, you can no longer enter challenges.

Date of Archival: 30-Jul-2023
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 21XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 5
Fortitude 5
Custom Discipline Requirements (Combination): Resisting The Command Gaze
MET Mechanics:

Like Resisting the command gaze but the Ventrue decreases its generation in 3 (three) for comparison purposes only. Only one “Resisting Gaze” can be active at a time.

Date of Archival: 08-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 14XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 4
Fortitude 4
Custom Discipline Requirements (Combination): Resisting The Severe Gaze
MET Mechanics:

Like Resisting The Severe Gaze but the Ventrue decreases its generation in 2 (two) for comparison purposes only. Only one “Resisting Gaze” can be active at a time.
Duration: One scene or one hour. 
 

Date of Archival: 08-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 7XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Fortitude 3
MET Mechanics:

Description: For countless years Clan Ventrue was known as Masters of Dominate. Recently the spread of Blood Magic have made this title hard to prove. In this search, Lucas Bonfim, a young Ventrue from Brazil, researched this powers to stand over the magicians of blood, and bring the Ventrue back to their place as Kings. He based his research on the lineage inheritance and this power cannot be taught to those whose blood does not come from a Ventrue Lineage.
System: Spending a willpower trait, the Ventrue can modify his generation for the purpose of resisting uses of the domination or combos using dominate that are subject to restricted 
use by generation, as is the discipline Dominate. Willpower spent for this does NOT count against the 1 willpower per round limit. The Ventrue decreases its generation in 1 (one) for comparison purposes only. Only one “Resisting Gaze” can be active at a time.
Duration: One scene or one hour.

Date of Archival: 08-Feb-2015
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 4XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 2
Presence 2
MET Mechanics:

A true Knight of the Sabbat most hone is body and skill for all forms of battle.  They must be prepared for anything and to always move forward.  Followers of the Path of Honorable Accord developed this combination discipline to shrug off wounds in battle that would give pause to any other vampire.

System:  Activating this combination discipline costs 1 willpower trait and lasts for a scene or an hour.  During that time the character is completely immune to any form of Stun effects.

This combination discipline only works if the character is on Path of Honorable Accord.

Date of Archival: 16-Dec-2022
Lasombra
Custom Content Category: Combination Discipline / Technique
XP Cost: 5XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Animalism 3
MET Mechanics:

Vampires who follow the Path of Power and the Inner Voice can ill afford to allow others to see them as weak or frightened.  To protect against this ever happening vampires of the path developed this combination discipline using their mastery of dominate and their own beast.  A unifier with this power will never show signs of fear or flee in terror.

System:  A Character with this combination discipline can activate it by spend 1 willpower trait for the next scene or an hour.  During this time the character is immune to all fear causing effects.

This combination discipline only works if the character is on Path of Power and the Inner Voice.

Date of Archival: 16-Dec-2022
Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Fortitude 5
Potence 5
MET Mechanics:

This power also requires the merit Magic Resistance to learn.

The kindred who masters this power has learned to turn their innate resistance to the mystical in upon themselves and, by combining it with an understanding of powers that harm them, repair their negative effects.

Mechanics: Spend one Permanent Willpower and 3 temporary mental traits to activate this power. Upon activation the vampire may select one physical effect placed upon them by a discipline and end that effect immediately. The chosen effect must come from a discipline that the user has at least basic mastery of (knows the first two levels). Any physical damage, including missing or mangled body parts, are healed at this time. 

 

Date of Archival: 19-Jul-2018
Gangrel
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Flight 1
Visceratika 2
Fortitude 2
MET Mechanics:

Resurgence:  Visceratika 2 Flight 1 and Fortitude 2 (12 XP) with this combo damage is even more mitigated. Blood grants you the ability to shrug off even the most grievous of blows.  - 1 Blood to Heal ALL Bashing Dmg,-1Blood Heal one lethal per normal. ,- 3 blood heals one point Aggravated damage.

Date of Archival: 22-Feb-2015
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Flight 1
Visceratika 2
Fortitude 2
MET Mechanics:

Resurgence:  Visceratika 2 Flight 1 and Fortitude 2 (12 XP) with this combo damage is even more mitigated. Blood grants you the ability to shrug off even the most grievous of blows.  - 1 Blood to Heal ALL Bashing Dmg,-1Blood Heal one lethal per normal. ,- 3 blood heals one point Aggravated damage.

Date of Archival: 22-Feb-2015
Tremere, Tremere

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