Custom Combination Discipline / Technique

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Dominate 3
Presence 3
MET Mechanics:

Once learned this power is always active. This power allows a vampire to possess additional levels of influence equal to their permanent levels in dominate and presence (max of 10).

This power cannot be combined with the Paragon merit, nor would it allow an influence to go passed normal generational limits.

Date of Archival: 19-Mar-2024
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 8XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Visceratika 3
Custom Discipline Requirements (Combination): Discerning Scry
MET Mechanics:

Name: Penultimate Scry
Requirements: Auspex 4, Visceratika 3, Discerning Scry
Cost: 8 XP

When Bonded with a stone structure and using Scry the Hearthstone, a Gargoyle can unlock even more of her potential. Being able to move through the building's very foundation (or walls, floors or ceiling, depending on the building) may allow for a Gargoyle to access additional levels of Auspex (at Storyteller discretion, based on the layout of the building). It is important to note that while Bond With the Mountain is activated, a Gargoyle is still potentially visible, even to those without Auspex, so this is by no means a foolproof method of spying without a way to get caught. Additionally, a Gargoyle could not be Bonded in the basement of the building and use this power on people in the attic. They must be Bonded in the same room with their target(s) for the powers to work.

MET System: The Gargoyle must spend a Blood to activate Bond with the Mountain, and the Willpower to activate Scry the Hearthstone. When the Gargoyle is able to move into a room with appropriate targets present, she may use additional Auspex powers to the following effect:
She may use Heightened Senses to listen to a conversation that is being held in the room. A Gargoyle cannot focus on all conversations in the room, and must take a full round to focus in one one, or to change focus from one conversation to another;
The Gargoyle may also use Spirit's Touch on items inside of the room, but said item must be in direct contact with the building itself. For example, she could Spirit's Touch a table, as it is touching the floor, but not the vase of flowers sitting on the table;
A Gargoyle who has also mastered Telepathy is considered to have line of sight on anyone in the room for the purposes of establishing telepathy. If the target leaves the room, line of sight is broken, even if the Gargoyle uses Flow Within the Mountain to follow; the movement and concentration required to do so prohibits the use of this power. The Gargoyle could, however, attempt to reestablish Telepathy once she and the target have stopped moving.

Date of Archival: 13-Jan-2021
Tremere, Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Presence 5
MET Mechanics:

Required: Auspex 5, Presence 5, Willpower 6, De Corazon Lineage

The Corazon lineage has passed a lot from its origins. Rafael had to convince not be destroyed by his Sire and gave the Masquerade speech to save the kindred, both under the most grueling conditions. Erdota had to give similar speech to not be destroyed by his Clan, and so on, history repeats itself. All those social endurances made such an intricate connection and reliable dependency between the bearer and his skills that no external interference can break it. Upon calling upon his infallible nature the vampire can make a special effort to main the use of his abilities. System: Every time you would have been prevented from using certain trait or prevented from making a challenge by a discipline or other supernatural power (ie. Animalism 3) the vampire can spend twice as much as would have been necessary to expend to be able to make the challenge or active a discipline (i.e. 2 willpower traits to activate Majesty). This power does not make you succeed or get any advantage on the challenge, just makes it possible.

Date of Archival: 27-Nov-2015
Toreador
Custom Content Category: Combination Discipline / Technique
XP Cost: 3XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 2
Celerity 2
MET Mechanics:

Requires: Ihai Creation Ritual
As Buddhist vampires members do not seek conflict, that by no means is to say they are unready for it when called upon.  As a defensive order they vampires of the cult have learned to match their mind with their bodies.  Combining the arts of both celerity and auspex to perceive any attack that may come moments before it does and attempt to avoid it.

System: Spend 1 Willpower.  For the next scene or an hour you may call upon a “Persistent Guard” retest on all Dodge challenges.  This retest is not used up once called upon, however it is the last retest you may call in a Dodge challenge when used.

Date of Archival: 27-Mar-2019
Salubri
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Thaumaturgy - Elemental Mastery 2
Thaumaturgy 3
MET Mechanics:

Long thought of as the most underwhelming spell of Hands of Destruction, Acid Touch has often been overlooked in favor of more practical magics. Recent experimentation however, has proven that both its potency and duration can be increased, bringing about renewed interest in this spell.

 

System: When activating Acidic Touch, the player spends an additional trait of blood, and one Willpower. Rules for applying Acidic Touch remain the same, however it deals an additional point of Aggravated damage, and sticks to what it is applied to, dealing the damage at the bottom of every round, over the course of rounds equal to the caster’s permanent willpower, divided by four. Applications of Persisting Corrosion cannot be stacked on a single target; the acid must run its course before it can be reapplied.

The effects of Persisting Corrosion may be ended early at by normal methods of treating acid burns, with a recommended minimum of two dedicated actions.

Date of Archival: 23-Oct-2023
Tremere
Custom Content Category: Combination Discipline / Technique
XP Cost: 12XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 4
Dementation 5
Dominate 5
MET Mechanics:


The user of Personae is able to mask their thoughts by creating a false layer of jumbled images and random information. It becomes difficult to search for truth or know the mind of someone who employs this technique. The user wins ties defensively against Telepathy based powers and other similar abilities.

Date of Archival: 17-Feb-2015
Malkavian , Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 18XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 5
Temporis 5
Placeholder for Combination Discipline 1
MET Mechanics:

Personal Space

Conversation Distance, Presence 5, Temporis 5

18xp

This rumored ability is spoken about in hushed whispers among the Kairos. Where Conversation Distance allows for private talks outside the bounds of time, Personal Space takes it a step further to allow for physical confrontation where no one else can interfere.

System: The Kairos spends a Willpower trait and engages their opponent in a contested Stamina-related Physical Challenge. The Kairos retests with Occult, while the target retest with Survival. Success summons temporal fluctuations capable of dragging themselves and another outside the normal bounds of the time stream. They remain there for up to a scene, or until the Kairos decides to release them. While under the effects of this more advanced power, combat is explicitly permitted, which has led to it being favored among assassins. Under the effects of this power, the user suffers a level of unsoakable Lethal damage, which cannot be reduced by Fortitude, for every supernatural power they subsequently activate.

Date of Archival: 25-Mar-2020
Brujah , Brujah
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Presence 3
Dominate 2
MET Mechanics:

Persuasive Authority
Dominate 2, Presence 3
Choose an influence category that you possess (This must be logged and approved with you ST staff) and make a static social challenge, retest with leadership. The difficulty is decided by the Storyteller. If successful, you gain two additional actions of the chosen influence for the downtime cycle. This may only be used on one influence and only once per downtime cycle.

Date of Archival: 12-Mar-2022
Ventrue
Custom Content Category: Combination Discipline / Technique
XP Cost: 6XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Animalism 3
Obfuscate 3
MET Mechanics:

Since time immemorial, the Nosferatu have remained hidden from the world. Malformed and hideous, they have sought refuge both underground and under the shadows of their blood power. This has given them utter mastery of the ability to remain hidden, surpassing that of other clans who use it as a tool rather than a survival tactic.

System: Once learned this power is always active. Those attempting to break your Obfuscate no longer add in their levels of Auspex or bonuses from other supernatural sensory powers. This has no effect on abilities, Merits, or bonus traits derived from sources other than supernatural powers. Additionally, the Nosferatu may spend a Mental Trait to retest any Obfuscate-related challenge. This combination discipline does not negate the ability of Auspex (or Similar Powers) to “See the Unseen” they will simply no longer gain bonus traits etc from them.

Only Nosferatu Antitribu may learn this power

Date of Archival: 06-Feb-2023
Nosferatu
Custom Content Category: Combination Discipline / Technique
XP Cost: 10XP
Custom Discipline Requirements:
Discipline Name Discipline Level
Auspex 5
Celerity 5
MET Mechanics:

Phantom strike

 

Gangrel are often a swiss army knife of tricks. However it quickly becomes apparent they are missing something. Having one to many enemies slip through their hands by using incorporeal forms they being to plan. Focusing on there natural ability to turn incorporeal they have found a way to used celerity and auspex to quicken there movements enough for there natural weaponry to become incorporeal. Finally being able to craft it just the right way it's able to hit incorporeal beings.

 

System

(Celerity 5, Auspex 5)

Spend a blood and willpower to active. Your bodily weapons (fangs, claws etc.) now have a faint white misty etheral glow about them. When you strike incorporeal beings you hit them and deal full damage. This includes wraiths, spirits, astral forms, mist and shadow body as examples. When you hit a physical being with this power active your attack bypasses armor. This is because your weapons are not quiet physical anymore and can pass through there armor. This lasts for a scene or an hour whichever ends first. Cost is 10xp

Date of Archival: 10-Aug-2019
Gangrel

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