Custom Combination Discipline / Technique
Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.
Discipline Name | Discipline Level |
---|---|
Celerity | 5 |
Potence | 5 |
Requirements: Potence 5, Celerity 5, Self-control 5, and at least 1 flexibility-focused merit.
If it walks like a man, and talks like a man...In a time when the masquerade is all important and the quest for humanity is espoused in so much Kindred art, it can be easy to forget that Kindred are not, in fact, living, breathing creautes. They are supernaturally animate undead corpses, more akin to zombies than men. This truth may be unappealing, and even hard to stomach at all, but it has its advantages on the perilous streets of the final nights.
Developed by a stoic Tyrant martial artist intent on pushing every fibre of his body to its vitae-enhanced limits, this technique is not for the faint of heart. Only those prepared to shut out the pain, and (often permanent) damage such exertion exacts upon the body can even begin to master it.
Through the use of this discipline the Kindred pushes their body to its limits in the space of a heartbeat through sheer force of will. The result is the seemingly miraculous ability to twist and contort oneself out of harm's way at the last instant. The cost, however, as one's body screams in protest, is tearing sinews, popping tendons, and even snapping bones. There can be a long road to recovery for the Kindred brave enough to employ this power, but to the iron mind of a Tyrant such burdens pall in comparison to the prospect of surviving another dark night.
SYSTEM: This power functions like aegis, with the following changes;
1. It costs both a permanent Willpower and a permanent Physical Trait to use.
2. It negates only a single attack or power rather than functioning for a full round, but avoids all physical consequences of the triggering effect, rather than damage only.
3. The permanent traits used to employ this power are noted and cannot be used for any other permanent expenditure, (including further uses of this power) but are not otherwise lost until the end of the scene, and may still be used and refreshed for comparisons of ties, temporary expenditures, etc. Just after the scene ends, if the kindred has survived, the full toll of this power washes over them in an awesome wave. They expend all traits spent on this power in a single massive loss, and are down a number of traits on all challenges equal to the number of times this power was used from the blinding, disorienting pain. This Trait penalty eases by 1 every hour as the Kindred adjusts and works it out, and may be ignored for 1 minute through the expenditure of a Willpower per trait.
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Celerity | 2 |
Though Buddhist vampires are not aggressive and violent vampires, they are prepared to use violence when no other choice is left to them. This technique was developed for offense rather than defense. Once again, by focusing a vampires mind and body as once using the arts of both Auspex and Celerity; a vampire with this combination discipline can make a quick burst of speed to attack an opponent above what they are normally capable of.
System: The player may spend 1 Willpower to activate this power for the next scene or an hour. During that time the player may spend 1 blood for 1 additional action which must be physical in nature. This action happens at the end of all other actions.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Obfuscate | 5 |
Kindred are well versed in ways of utilizing spirits. Unfortunately these Spirits can be seen and detected by many other entities of the Supernatural Communities acting like a Beacon. This Combo Discipline will help you hide the Spirit from detection.
By expanding one blood trait and one temporary will power You can conceal the spirit presence for the night. Anyone who wishes to pierce the concealment is able to pierce the concealment with an opposed mental challenge with the caster, retest Investigation. Defend Stealth
Each use of this combo discipline only works for one Spirit at a time.
This ability will conceal any bound or entrapped spirit as well.
Discipline Name | Discipline Level |
---|---|
Celerity | 3 |
Valeren | 4 |
Ever vigilant, Seraiah Taylor and Enzo de Leon trained themselves to use Armor of Caine’s fury at a moment’s notice.
System: This power allows the user to instantly activate Armor of Caine’s fury reflexively against an attack. Or, when activating celerity, spend a willpower rather than the normal blood for Armor of Caine’s Fury to activate simultaneously (mentals must still be spent to determine health/armor levels).
Discipline Name | Discipline Level |
---|---|
Obtenebration | 5 |
Animalism | 4 |
The Darkness of the Abyss can pull and chill a vampires beast or drain the resolve of any mortal. Those who have spent time in the Abyss may hear the secrets of this ability whispered to them. Those that listen can develop this art and use it against their enemies. As they exert their cold beast cloaked in the darkness of the Abyss; their victims very essence drains off them in small wisps into the darkness. If someone loses to much of themselves to this power they can die or enter torpor.
System: The character spends 1 Willpower Trait and makes a contested Social Challenge retested with Animal Ken. If you succeed the target loses 3 temporary willpower traits. If a target reaches 0 willpower from this attack (and this attack alone) they die if they are mortal and enter torpor if a vampire. This combination discipline may only be used once a round in combat by a character and cannot be used multiple times in a single round by any means.
Discipline Name | Discipline Level |
---|---|
Obtenebration | 5 |
Animalism | 4 |
Submitted by (Chronicle):
HST Name: Lasombra Coord
Custom Content Name: Call Forth the Shadow
Custom Content Type: Combination Discipline / Technique
Discipline Requirements:
Obtenebration 5
Animalism 4
XP Cost: 8XP
MET Write-Up:
The Darkness of the Abyss can pull and chill a vampires beast or drain the resolve of any mortal. Those who have spent time in the Abyss may hear the secrets of this ability whispered to them. Those that listen can develop this art and use it against their enemies. As they exert their cold beast cloaked in the darkness of the Abyss; their victims very essence drains off them in small wisps into the darkness. If someone loses to much of themselves to this power they can die or enter torpor.
System: The character spends 1 Willpower Trait and makes a contested Social Challenge retested with Animal Ken. If you succeed the target loses 3 temporary willpower traits. If a target reaches 0 willpower from this attack (and this attack alone) they die if they are mortal and enter torpor if a vampire. This combination discipline may only be used once a round in combat by a character and cannot be used multiple times in a single round by any means.
Discipline Name | Discipline Level |
---|---|
Auspex | 4 |
Thaumaturgy - Sielanic | 4 |
The Telyavelic Tremere carry with them a legacy of their faith from Lithuania. They care deeply about both their mortal and vampiric ancestors. As such, members of the bloodline developed this combination discipline to call up the souls of their deceased ancestors gain knowledge and insight they themselves may lack.
System: The character spends 1 blood trait to activate this power the next scene or an hour. Once activated the character selects 3 abilities he would like access to. These abilities may distributed in any manner and may increase their own abilities beyond their generational maximum as well. Storytellers are the final authority if an ability is allowed to be gained from this power. Additionally, this power does not stack.
Only Telyavelic Tremere Characters May learn this Combination Discipline
Discipline Name | Discipline Level |
---|---|
Presence | 4 |
Animalism | 3 |
Spend 1 Willpower, last for the scene or hour. By spending a willpower the player may activate an aura (in the same range of Majesty). Each target in this aura gains one self controll and an additional retest to resist frenzy. Each person under the effect is required to use the retest if needed to resist frenzy. Any offensive action by the user will terminate the effect.
Discipline Name | Discipline Level |
---|---|
Auspex | 3 |
Dominate | 3 |
Developed by the Ventrue Antitribu of the Order of the Trinity, these vampires have mastered away to combine the insight of Auspex and commanding power of Dominate to force a vampire to end a fear frenzy. Most vampires who practice this art use it to prove their divinity to members of the church by performing miracles.
System: The character spends 1 Willpower trait and makes a static Mental Challenge difficulty 8 rested with Intimidation. The character using this power need only see his target to use it. If they succeed the victim suffering a fear frenzy immediately ends that frenzy.
This power may only be learned by Ventrue Antitribu
Discipline Name | Discipline Level |
---|---|
Auspex | 2 |
Obfuscate | 3 |
9/16/2010 Combo Discipline Name: Can't Fool A Fool
Origin: Malkavian
Disciplines Required: Auspex 2 & Obfuscate 3
Description: Due to the Cainite's intense focus on seeing the truth instead of perpetrating deception, the Malkavian has learned how to sense on a deeper level. Before their gaze, lies melt away.
System: A player with this discipline wins ties when trying to use Auspex to pierce Obfuscate or a similar Gift/Discipline/Ritual and must declare he/she has the ability to do so before the challenge is resolved.