Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:

Draba

This power allows the vampire to identify, attune, and create Rom Draba. Knowledge of this power gives a bonus to activating, identifying and attuning them equal to the level of the Draba power possessed by the vampire.

First Basic:
Identify Draba -
With this level of Draba the vampire can identify not only if an object is a Draba, but what the Draba does if it is one. This power requires the Draba to remain in line of sight for one full turn before usage.
Mechanics:
The user makes a static mental challenge. On a success the vampire can identify what the Draba does. On a tie they can identify if it is a Draba but not its use.

Second Basic:
Attune Draba –
With knowledge of how the Draba works, the user can attune any Draba to themselves or another willing person.
Mechanics:
Before a Draba can be attuned, the user must know what the Draba does, either by crafting it themselves or by using the first level of Draba to identify what it does. The user expends a Willpower and makes a mental chop vs. 10 + the level of the Draba being attuned. On a success, the Draba is attuned to the target’s bloodline. On a failure, the Draba is rendered useless.

First Intermediate:
Create Basic Draba-
The vampire has gained enough knowledge of Draba to begin crafting them for themselves or others. With this level they can craft a basic Draba. This level allows for the creation of Draba that fall under the Background level 1-3 and the basic unattuned Sorcerer's Draba.

Mechanics:
When this level of the power is used, either the user of the power or the one the Draba is being made for must make the expenditures for one of the following:
1) Expend 1 temporary mental trait for each bonus trait given by the Draba, up to a maximum of 3.
2) Expend 2 temporary mental traits to give an item +1 Health Levels or +1 Damage up to a maximum of 1.
3) Expend 1 temporary Willpower and succeed on a Mental challenge vs. 14. If successful, the crafter creates a Draba that provides 1 luck based retest per night, or a free retest on any challenge relating to one ability possessed by the Draba’s user.
4) Expend 3 temporary mental traits or 1 temporary Willpower to create a Sorcerer’s Draba. (Ravnos Coord Approval)

Second Intermediate:
Create Intermediate Draba-
The vampire’s knowledge of Draba has grown to the point where they can craft more potent Draba for themselves or others. This level allows for the creation of Draba that fall under the Background 4. Level 4 Draba require Ravnos Coord Approval.

Mechanics:
The costs to create the Level 4 Draba will be determined by the ST and Ravnos Coordinator at the time of creation. This cost may be paid by either the creator or the receiver.

Advanced:
Create Advanced Draba –
The vampire has mastered knowledge of crafting Draba and they can craft the rarest of Draba for themselves or others. This level allows for the creation of Draba that fall under the Background level 5 and require Ravnos Coord Approval.

Mechanics:
The costs to create the Level 5 Draba will be determined by the ST and Ravnos Coordinator at the time of creation. This cost may be paid by either the creator or the receive.

Date of Archival: 20-Nov-2018
Anarch Coordinator