Custom Discipline

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Discipline
XP Cost: 0XP
MET Mechanics:


Inceptor Talent: Kindred Cognition
NOTE: To learn this discipline, the character must have the merit: Magic Resistence

By forging a greater understanding of how the Kindred mind works without reliance on a biological brain, one can force their way into alien patterns of thought and attention. This results in not only a new way to think, but a new ability to interact with the world.

First Basic: Pattern Recognition:

By pushing out distractions and putting a fine focus at the task before them, the kindred can process the errors they make and make instantaneous micro adjustments to correct the course of their action.

System: When making any non-overbid retest based on a physical, social or mental trait, the Kindred is considered to hae 2 bonus traits for the purpose of ties. When making an overbid attempt the Kindred is considered to have 4 bonus traits for the purpose of ties and attempting the overbid.

Second Basic: Reset

With a moment of concentration to the exclusion of all else, the Kindred can restore their mind to the state it would be in upon awakening. This momentary lapse in awareness can become disorienting and disconcerting over time, limiting its use.

System: After 1 minute of concentration during which the Kindred is unaware and may take no offensive or defensive action, you refres all currently lost mental traits and one temporary Willpower trait. This may only be used once per gaming session. In downtime this ability may be used for a number of times equal to their Self Control / Instinct Rating,  +1

First Intermediate: Overclock:

Through trial and error you've learned to quickly assess information and how to best use it in the moment without hesitation.

System: This power grants an additional " Overclock " retest on any mental challenge. If this retest is for a mass challenge, you must spend one additional mental traits for each target beyond the first.

Second Intermediate: Firewall

Your mind has altered in a fundamental way, making it difficult for outside forces to alter and interact with it.

System: You win all defensive ties on mental tests. You're considered 2 traits up for anyone attempting to read your mind and they must spend 1 mental trait for each round they do so.

Advanced: Machine Learning

A part of your mind is always studying and assessing your environment and interactions. The data collected over a year is impressive, even for a kindred whose lived centuries it could go beyond their comprehension.

System: You cannot be surprised or suffer penalies from distractions, including the bruised health level. You may call an ability retest of which you don't hae or are out of uses for a number of times equal to your rating in this discipline, per session. You are considered 2 traits up in all mental tests. These traits cannot be used for bidding purposes. At St discretion you may have an easier or faster time learning abilities, disciplines, etc.

 

Date of Archival: 13-Jun-2018
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