Custom Blood Magic: Ritual

Some chronicles allow for their players to develop customized powers for their characters. The following is a compilation of player created custom content in OWBN. At this time, custom content that is created and/or used by vampire PC's is required to be listed.

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Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Natib Athirat
XP Cost: 3XP
MET Mechanics:

Drops of Destiny (Basic - 2)

 

By spilling her blood into a pool of rain water, the Baharist channels the mystical essence of her vitae into granting her great visions of the future.  As each drop of vitae lands upon the surface of the water images begin to appear.  What the water shows her is beyond the control of the Baharist.  As is the nature with all visions and prophecy of mystical nature it is often hard to determine what the images mean.  The storyteller largely decides what appears in the water and the Bahari will receive one snap shot image in time for each level of the Occult ability they have.  This rituals requires 10 minutes to cast and costs 1 blood to invoke.

 
Date of Archival: 02-Mar-2015
Sabbat
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

The caster inscribes Ogham runes on an edged object crafted out of natural wood while incanting a celtic prayer for the forest. The edge will become as keen as a metal razor, granting it a trait of Sharp that may be bid until lost. Multiple uses of this ritual do not stack. The effects of this ritual last until sunrise. 

Date of Archival: 24-Jun-2019
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 4XP
MET Mechanics:

Duplication

Intermediate Ritual

The caster must place a blank book of the size that he wants to eventually copy into a tray containing a mixture of one trait of vitae and 20ml of black ink per 100 pages to be copied.  The caster then chants the incantation for one hour per hundred pages that he wishes to be able to copy, causing the blood and ink to soak into the pages of the book.  Once this is completed the book cover will look as it did prior to the beginning of the ritual, the pages however will be sticky to the touch and have a reddish hue.  At any time after the ritual is completed the caster can press the completed ritual book against another book and activate the ritual with a thought, causing the blood and ink bound into the pages to form a perfect copy in the ritual book of the other book pressed against it as long as the ritual book is at least the size of the book to be copied (length, width, page count.)  Any text with a magical effect active upon it will fail to be copied.

Date of Archival: 15-Sep-2016
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 4XP
MET Mechanics:

Ear of Thoth: (Custom Intermediate Ritual)

The priest takes a circular piece of fine leather, no larger than two feet in diameter, stretches it tightly across a hoop, and anoints it with owl’s blood to become a listening device called an Ear of Thoth. 

The caster can either concentrate on a known location s/he has visited OR a person; if a person, the caster must possess an object of personal significance to the target or a piece of the target like hair, fingernails, blood, ashes etc. (ear wax works particularly well). 

Auspex or other powers may not be used while listening. 

Once cast, the priest may not change the target of the Ear.

This ritual effect lasts for ten minutes, but may be extended by expending mental traits for additional ten minute blocks at a ratio of 1:1. 

The Ear may be reused but must be re-anointed with owl blood each time it is cast because the casting uses up the blood.

Date of Archival: 20-Feb-2015
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Koldunic Sorcery
XP Cost: 4XP
MET Mechanics:

The Koldunic Sorcerers of the oldest philosophies know that the truest powers come not from the living or the dead, but from those that neither lived nor died. This ritual allows the Koldun to bind themselves to the earth to better comprehend these otherworldly entities. By smearing dirt into their eyes and into their ears, the Sorcerer may perceive and comprehend Spirits of many types. The only limit to this comprehension is the knowledge possessed by the Koldun.

System: The casting of this ritual allows the Koldun to see and comprehend any Spirit that they possess at least one dot of Lore for (Abyss, Wild, Weaver, Wyrm, etc). This ritual has no effect on wraiths or the spirits of living or once living creatures. Having had dirt rubbed into their eyes and ears, the caster also suffers from the Negative Trait: Oblivious for the duration of the ritual. This ritual lasts for one scene or an hour. The duration may be extended by one scene or and hour at the expendature of a Willpower.

NOTE: This ritual was introduced as part of a story being told by the Tzimisce Coordinator and therefore cannot be converted to any other paradigm.

Date of Archival: 14-Feb-2022
Tzimisce
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

Echoes of Fortune:
Basic Ritual

The caster crushes and pounds a Tourmalinated Quartz Stone into a fine powder then mixes it with their blood to create a thin paste.  Each casting of this ritual creates a one use paste.  Any one caster may have up to their Occult rating in paste created at a time.

Applying the paste to an object or person requires an action. Once applied, the same person or object cannot be affected again until the next sunset. Once applied, the paste lasts one scene or hour and bestows one lucky retest to the person. If applied to an object the user gains one bonus trait to any task that it is used for. This bonus trait may be sacrificed to gain a single luck-based retest. Using an object to get additional luck retest can only be used by one person once per night.

Date of Archival: 14-Dec-2021
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

Long ago, upper and lower Egypt lived together in harmony.  In a spectacle of wonder, Set called forth his children to witness what would later be known as his final wonderwork and gift to his children.   As everything changed with the Silent Striders attacked.  Set, in his glory; maintained not only the effort of his work but also defended Egypt from the Silent Strider invasion.   Using their deaths and trapping their souls in the Du'at bonding it to Egypt to protect it.  Ultimately after many days and nights of battle and thousands dead, Set ended the invasion by the universal destruction of all who threatened Egypt.   When the dust settled and Egypt needed him most, Set was gone.   In his place, a great mystical Barrier stood preventing the Silent Striders from ever returning.   In 2017, the Silent Striders rallied a call for aid to lay Siege to Egypt once more.  Other Garou, as well as their mustered allies among Mages and Fae answered their call.   Their might eventually called to those long dead Ancestors bound in the Du'at to rise up as well.   The living and the dead throwing their lives at this great wonderwork endlessly until it could bear the weight no longer.   In the end, the living sacrifice their lives and the dead sacrificed their very souls but the deed was done and the barrier that separated the ancient tribe from their ancestral home was gone.  

Through dedicated research and effort a Lichter Priest walks an area meditating and reflecting on this and other ancient stories of Set and their great works, under the lightness night of the New Moon.   Marking the area with various Hieroglyphics with classic Egyptian tempera using their own blood as a thinning and bonding agent.  The Lichter Priest must spend a minimum of 1 blood point per "block" they enchant.   The Blessing lasts until the Lichter Priest is killed, or a Year and a Day; whichever comes first.

The Ritual "Echos of Du'at '' Calls upon the fragmented souls of the Du'at to call to those who escaped and draw them back to their proper home.   Any Silent Strider who sleeps more than 1 Hour inside the blessed area, finds that their mind is under siege by horrible nightmares (2pt Flaw).   These nightmares persist for as long as the Silent Strider continues to sleep within the blessed area.   As soon as the Silent Strider leaves, and sleeps at least 1 Hour outside the area, the nightmares fade, as does the flaw.

Alternatively, the Ritual "Draught of War" calls upon the seemingly endless wellspring of energy conjured on both sides of these ancient stories.  In which the Gnostic Energy of the Silent Striders is siphoned by the Du'at to claim what rightfully belongs to it.   Any Silent Strider which enters the protected area finds themselves unable to regenerate their own swells of Gnosis.   They may still call upon powers, spirits, and fetishes or talens to regain their Gnosis - they simply can not regain it naturally under their own power.   Should a Caern exist inside the protected area, the Caern is unaffected and the Silent Strider may regain gnosis at the Caern as normal.

While performed the same way, and an area may benefit from both rituals.  Each must be purchased  with experience points separately as advanced Akhu Rituals as well as cast as seperate challenges.

Date of Archival: 10-Feb-2021
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Thaumaturgy - Hermetic
XP Cost: 2XP
MET Mechanics:

The Magi casts this ritual by folding a piece of paper into the origami 'chatterbox' shape. The Magi must then draw or write the names of 4 colors and 8 numbers of their choosing in blood on the folds as appropriate.

Each use of the ritual endows a single hand fold chatterbox with the ability to answer 8 questions. The user must make a static mental challenge versus 7 after they ask their question. The answer to this question must be along the lines of the following example answers: "Yes, No, Maybe, Not Yet, Ask Later, Never, Soon, Questionable at Best." It should be remembered that all answers are at Storyteller's discretion.

When the questions have been asked, the item reverts to a simple origami papercraft. Each chatterbox can only be used once for the ritual as the folding of the paper is what binds the ritual together

Date of Archival: 17-Aug-2023
Tremere
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Akhu
XP Cost: 6XP
MET Mechanics:

Description: Drawing on the lessons of the Dark God Seth, who defied the mandate of the gods in their quest to place the yoke on mankind and ensure their subservience and worship, this ritual compiles the energies of the Aeons and subverts them to free a victim of the shackles of a weak supernatural compulsion.
The lector-priest prepares a custom made dosage of kapet incense, replacing honey with molasses, wine with the urine of a cat, and cinnamon with sea salt. This incense is burned in a small canopic jar with an ostrich feather. The ashes are then mixed with powdered Nile clay, representing Khnum who shapes people before they are imbued with ka, blood from a frog and a female cow to represent Heket and Meskhenet, respectively, who were both thought to breathe ka into children as they were born.
The caster submerges a small clay amulet or tablet, inscribed with a condemnation of Maat on one side and the hieroglyph for the ka on the other, into this mixture and lets it soak for several minutes, causing the clay sigil to take on a rust-like coloration.
Later, the lector-priest may destroy the sigil and sprinkle the resulting ashes on a target, freeing them from a single supernatural compulsion or mind-altering effect.
System: The incense, jar, and clay icon can be prepared in advance o casting the ritual involves completing the tincture and letting the clay sigil soak up the ashes and blood. To activate the ritual, the caster must break the clay sigil and hurl the remains at the target, possibly requiring a Physical Challenge if they are unwilling and unrestrained. If the target is unwilling to be freed of the supernatural chain, the caster must expend a Willpower and defeat them in a Social Challenge, retest with Occult. If the target is under the influence of a supernatural effect, no greater than Advanced level, the effect comes to an end. If there are more than one supernatural effects present, the caster chooses one to try to target. This choice must be specific, such as targeting Entrancement or One-Tracked Mind, and if the target is not under that effect the ritual has no effect.

Date of Archival: 28-Jun-2022
Followers of Set
Custom Content Category: Blood Magic: Ritual
Blood Magic Category: Necromancy - Western
XP Cost: 6XP
MET Mechanics:

With the creation on a special fetish the Necramancer may pull a subject from the skinlands into the shadowlands...as long as they don't resist.  First the Necromancer must ritulisticly murder a couple on their wedding night.  He binds their hands togeather and removes their eyelids forcing them to watch as he carves their bodies with runes and sings his death chant.  At the cumlination of the hour long ritual he stabs the pair in their hearts fettering their tourtured souls into their wedding bands.  Theses fetters can be used indefinately for the ritual until destroyed.      

Now, while wearing the wedding bands upon one of his hands (not necicarily as rings) the Necromancer who created the fetish may reach accross the shroud into the skinlands from the Shadowlands and pull a target into an embrace in the shadowlands.  To observers in the Skinlands the target seems to quickly fade from existance.  The Necramancer must win a static phsical challenge against the local shroud rating and the target must be willing, staked or unconcious to be a pulled into the shadowlands.   This individual may be returned to the skinlands by the Necromancer "shoving" them back across the shroud with a physical challenge.  
 

Date of Archival: 01-Feb-2015
Giovanni

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