Update to the Character and Coordinator Bylaws for Blood Magic

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Proposal Type: Bylaw Revision
Opened: 15-Nov-2014 12:00AM EST
Closing: 22-Nov-2014 12:00AM EST


As CM of Tampa: Under Night's Cloak, I propose to move the Blood Magic definitions out of the Character Bylaws (Changes to Sections 7 and 8) and into the Coordinator Bylaws (Changes to Sections 3.C.ii.).

= REASONING =

As a concept, Blood Magic used to be something that was distributed, under the purview of the local Chronicle. Over the years, we've moved each Blood Magic into something which is administered by a Coordinator and though the current Character Bylaws do an adequate job of noting the minutiae that we've attached to Blood Magic over the years, clearly defining the responsibilities of the Coordinators we've entrusted with each paradigm of magic is something which belongs in the Coordinator Bylaws.

I also apologize that I could not quote the before-and-after below. The references would quickly make this prop very unwieldy. I did link back to the current Character and Coordinator Bylaws right above each section so that you can pull up the existing in another tab and compare side-by-side.

Thank you,

- Brian Orlando
  HST & CM
  Tampa: Under Night's Cloak

A NOTE ON READING THE CHANGES:
BLACK Text is existing currently, and unaltered
RED Text has been added or significantly changed
BLUE Text has received only very minor changes, or has been entirely copied from other areas

= CHANGES =
CHARACTER BYLAWS

7. Teaching Disciplines

A. While any vampire can learn any Discipline, they must learn out-of-Clan Disciplines from a vampire who possesses that Discipline in-Clan. Exceptions to this shall be noted below:

i. Exceptions include:

1. Samedi who learn Voudoun Necromancy as per their Clan Advantage

a. This Necromancy is always purchased at out-of-Clan cost
b. This Necromancy may not be taught since it is not an in-Clan
c. Samedi who learn Voudoun Necromancy are not considered "Rogue Necromancers" as defined by the Rare & Unusual Bylaws

2. Blood Magic which may be learned without a teacher who possesses the Blood Magic in-Clan, as deemed appropriate by the Coordinator in charge of approval

a. For a list of Coordinators and the Blood Magic paradigms each is responsible for, see the Coordinator Bylaws, Section 3.C.ii.6.a

ii. Additional In-Clan Disciplines: Any methods used to increase the number of In-Clan Disciplines a vampire possesses beyond what is published the description of the clan or bloodline must follow these guidelines.

1. The character must select the additional Discipline from the following list.

a. Animalism
b. Auspex
c. Celerity
d. Dominate
e. Fortitude
f. Obfuscate
g. Potence
h. Presence

2. The following Merits do not add additional In-Clan Disciplines to a vampire character

a. Baali Apostates.
b. Charactes with the Revenant Disciplines Merit.

3. An Inceptor Discipline gained through the Inceptor Merit is exempt from this Bylaw.

B. Combination Disciplines

i. Character Regulation Bylaw 7.A above applies to Combination Disciplines as follows: To teach a combination discipline, the teacher must have at least one of the prerequisite disciplines in-clan; the one being taught must have the requisite disciplines at the appropriate level.

C. Caitiff and Pander must declare three disciplines they possess as "in-Clan" for teaching purposes at creation. One of these disciplines may be a Clan Specific (e.g., Protean, Dementation, Quietus) with Coordinator Approval of the appropriate Clan. If chosen, that Clan Specific cannot be taught, but may otherwise be learned as an In-Clan Discipline. Additionally, the character's three Disciplines cannot duplicate an existing Clan with Clan Specific Disciplines. That character would be defined as an Unusual Caitiff or Unusual Pander as befitting their sect.

8. Blood Magic

i. For a list of Blood Magic paradigms as well as the Coordinator(s) responsible for them, please see the Coordinator Bylaws, Section 3.C.ii.6.a

 

COORDINATOR BYLAWS

3. Coordinator Duties

C. Genre Coordinators

ii. To this end, Genre Coordinators have the following powers:

1. They may create and portray, or delegate the portrayal of, NPCs as appropriate to their position.

a. Council may remove any of these NPCs/Territories with a majority vote, at which time the Coordinator will be permitted to script a suitable IC disappearance.

b. Delegated NPCs/Territories requested by STs for use by a particular chronicle are primarily subject to the authority of those STs but may be removed at any time by the Coordinator.

c. Coordinator NPCs/Territories cannot be used by any Chronicle without the permission of the Coordinator, his/her delegate, and the local STs.

d. Coordinator NPCs/Territories become subject to local ST authority when they are used by a chronicle, but the Coordinator or his or her delegate shall remain free to refuse to allow any action if it introduces a vital inconsistency of character or a breach in global genre in the Coordinator or delegate’s opinion.

i. If Storytellers feel they require an action, which the Coordinator has refused, they may appeal the matter to Council, whose decision shall be final.

ii. If the Coordinator feels the Storyteller(s) of a chronicle have tampered with, or hampered, the actions of a Coordinator office NPC/Territory in such a way that prevents the Coordinator from enforcing their area of Genre, they may address Council for official Disciplinary action to be taken against said ST(s) or the Chronicle as a whole.

e. Coordinator NPCs are subject to Administrative Bylaws Section 1.D constraint except where otherwise noted in the bylaws.

f. Coordinator NPCs that fall under an R&U category must be passed as normally for that category through Council.

g. Coordinator territory is considered either "Approval" Territory or "Notify" Territory.

h. Use of "Approval" Territory is outlined above.

i. Chronicles may use "Notify" Territory without permission as long as they notify the appropriate coordinator within a week of use. All actions taken within "Notify" Territory are considered under the rule of Administrative Bylaw Section 1. A. iii.

2. They may cast a tie-breaking vote on R&U characters they coordinate

3. They may request permission of the appropriate STs to take any actions directly through clan NPCs towards PCs.

a. The appropriate STs shall be deemed to be the STs with OWBN jurisdiction over the PC at the time and chronicle at which the action is to occur.

b. If the action is foreseeable in advance, permission should also be sought from the PC's home chronicle STs for any direct interaction via NPCs.

i. Permission is not required for indirect interaction (wherein the words, requests, desires, etc. of NPCs are carried to PCs by another PC), only for direct interaction (wherein a PC personally interacts with, or is affected personally by, NPCs without the intermediary of other PCs).

c. If permission is granted, they may take those actions.

d. If permission is not granted, the Coordinator may take their case before Council. Council's rulings will be binding to the Coordinator and the chronicle(s) in question.

e. If Head Storytellers make agreements with Coordinators concerning PCs, those agreements shall be binding on both the Coordinator and the chronicle, regardless of who holds the Coordinator position or the ST positions (though agreements may be altered if both STs and Coordinators agree).

i. Should a formal binding agreement be made between the Coordinator and another party (such as a player and their Storyteller, a Chronicle, or another Coordinator), that formal binding agreement shall be logged with the Archivist and reported to the Executive Team for the purposes of documentation should dispute occur. Any changes to said formal binding agreement shall likewise be logged with the Archivist and reported to the Executive Team.

f. Failure to keep such agreements shall be brought before Council and considered appropriate grounds for punitive measures.

4. They may advise Coordinators and STs on ways to leverage R&U related backgrounds and plotlines on a global level, if desired.

a. For example: in the Midwest, it’s quite possible that various PCs in Kenosha, Milwaukee and Green Bay all have a 5-pt. Mentor who is a Samedi. Instead of having 3-5 7th generation Samedi, it would make sense for the various Mentors to be combined into a single NPC, and used as a plot device at ST discretion.

5. They may delegate any of the above powers to one or more Sub-Coordinators, who they will hold responsibility over

a. They may remove these Sub-Coordinators at will, and Council may remove these Sub-Coordinators with a majority vote.

b. Coordinators are responsible for all disputed issues that are brought before Council.

6. They shall oversee and administer the Blood Magic paradigm exclusive to their Clan, Sect (if any) or ideology

a. Responsibility for each paradigm is as follows:

i. Abyssal Mysticism – Lasombra Coordinator

ii. Assamite Sorcery - Assamite Coordinator

I. Includes the following:

1. Dur-An-Ki

2. Sihr

iii. Anarch Curses – Anarch Coordinator

iv. Bacaban – Sabbat Coordinator

v. Dark Thaumaturgy – Demon Coordinator

vi. Hermetic Thaumaturgy – Tremere Coordinator

I. Also includes the following:

1. Sielanic Thaumaturgy

II. The following are exclusive to Hermetic Thaumaturgy:

1. Path of Mercury

2. Thaumaturgical Countermagic

vii. Koldunic Sorcery – Tzimisce Coordinator

viii. Necromancy – Giovanni Coordinator

I. Includes the following:

1. Mortis

2. Western Necromancy

3. Eastern Necromancy

4. African Necromancy

5. Aztec Necromancy

ix. Nahuallotl – Setite Coordinator

x. Sadhana – See Below

I. Setite Coordinator for Daitya

II. Ravnos Coordinator for all others

III. The following are exclusive to Sadhana:

1. Path of Praapti

xi. Setite Sorcery (Akhu) – Setite Coordinator

xii. Voudoun Necromancy – See Below

I. Setite Coordinator for Serpents of the Light

II. Giovanni Coordinator for all others

xiii. Voudoun Wanga – See Below

I. Setite Coordinator for Serpents of the Light

II. Giovanni Coordinator for all others

b. The Coordinators shall come to a consensus on who should supervise any Path or Ritual not clearly defined as belonging to a single Clan/Sect/Ideology with a vote of the OWbN Council being called for if a consensus cannot be reached

c. The Coordinator responsible for the paradigm will have final authority on custom content created for their paradigm of Blood Magic

i.      Paths or Rituals without an MET conversion in a printed White Wolf source-book are required to be submitted for review to the appropriate Coordinator for the paradigm of Blood Magic within 3 months of approval.

ii.      All submissions must include a full description and suggested game mechanics; however, the Coordinator may make any edits they feel are necessary

7. They may create and update (as necessary) a Blood Magic Document as a Genre Proposal for the paradigm of Blood Magic for which they are responsible

a. Each Document shall serve as a catalog of all Paths and Rituals within One World by Night for that paradigm

b. The catalog shall contain MET conversions where necessary for any Paths or Rituals without an MET conversion

c. Coordinators may choose whether or not to include custom content in this catalog, but all custom content included should be labeled clearly as such

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