Temporis or Celerity [autopass]

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Proposal Type: Bylaw Revision
Opened: 22-Jul-2011 12:00AM EDT
Closing: 23-Jul-2011 11:58PM EDT


In accordance with Coordinator bylaw 3.C.iii, I hereby propose: Page 32 of the MET Storytellers Guide lists an Optional rule wherein a character who learns Temporis must sacrifice their knowledge of Celerity. The Character immediately converts their Celerity into Experience traits, to be halved and then used solely for the purchase of Temporis. This optional rule leaves a loophole for potential abuse that this office would like to see closed. I propose the following be added to the Character Regulation Bylaws of One World By Night 17. Temporis A. Brujah who switch to Temporis from Celerity as an In-Clan Discipline as part of the Year of Fire Meta-Plot, do so on a 1:1 conversion. This is a plot change that should not cost the player/character to lose hard earned experience. B. 1. Furthermore, anyone who is taught Temporis by a True Brujah or Brujah who gained Temporis as an In-Clan Discipline during Year of Fire, will learn it as described in the optional rule on page 32 of the MET Storytellers Guide. That being an immediate refund of all experience spent on Celerity to be spent solely on Temporis. 2. They will still be required to have a teacher up to the level of Temporis they are able to purchase with this experience. Any Experience traits the character has remaining after the conversion and after the levels taught by their teacher will be forfeit. C. No character may ever possess both Temporis and Celerity. This includes powers that duplicate Celerity effects, such as the “Discipline Investment” for Infernalists.

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