Changes to Blood Magic Bylaws
Open Votes
After all this discussion, I forgot to add my proposal for a slightaddition to the new blood magic proposal. I didn't notice this until
later but I wanted to get it clarified before things get crazy...which we
all know leaving loopholes may do...
I recommend changing the following:
"PCs may only have one style, or variant, of Blood Magic."
And that Character Regulation Bylaw, section 8, subsection a. be amended
to define the styles, or variants, as:
"1. Hermetic Thaumaturgy
2. Assamite Sorcery
3. Koldunic Sorcery
4. Western Necromancy
5. Voudoun Necromancy
6. Ahku
7. Wanga
8. Dur-An-Ki
9. Sadhana
10. Nahuallotl"
Furthermore, all characters currently with more than one style of magic
will be reduced to one style and given a refund of experience points spent
on said magics at their STs discretion.
to the following:
"PCs may only have one style, or variant, of Blood Magic."
And that Character Regulation Bylaw, section 8, subsection a. be amended
to define the styles, or variants, as:
"1. Hermetic Thaumaturgy
2. Assamite Sorcery
3. Koldunic Sorcery
4. Western Necromancy
5. Voudoun Necromancy
6. Ahku
7. Wanga
8. Dur-An-Ki
9. Sadhana
10. Nahuallotl"
In-clan disciplines that fall into these styles are considered the one
allowed variant for the respective clans/ghouls/bloodlines that posess it.
Furthermore, all characters currently with more than one style of magic
will be reduced to one style and given a refund of experience points spent
on said magics at their STs discretion.
The change is the sentence after the listing of the styles...
Chad H.